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authorTravisBot <>2018-03-10 21:26:07 +0000
committerTravisBot <>2018-03-10 21:26:07 +0000
commit4a5f0d81b8396403eec66d2be90b0f7c0966e0b2 (patch)
treebcfadddb64dc24bc442a611acbc4c6b047f31dd5 /md_README.html
parent293d16f9dc40b4ebfa18b45e17261fc923bba98f (diff)
downloadYAGE-4a5f0d81b8396403eec66d2be90b0f7c0966e0b2.tar.gz
YAGE-4a5f0d81b8396403eec66d2be90b0f7c0966e0b2.zip
[Travis] Rebuilding documentation
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<p>``` shell mkdir -p build cd build cmake .. ```</p>
<p>The test suite can then be run using</p>
<p>``` shell cd build/tests &amp;&amp; ctest ```</p>
+<h2>Using the game engine</h2>
+<p>The game engine can be initialised as follows.</p>
+<p>``` c++ <a class="el" href="namespaceyage.html#a4fc8b4d2a19d4c7f7f1bd42a788827ce" title="Initializes YAGE. ">yage::init()</a>; ```</p>
+<p>It can be then cleaned up by running.</p>
+<p>``` objective-c++ <a class="el" href="namespaceyage.html#ac9d8c7327204686b3c86f4ab48672618" title="Quit and cleanup YAGE. ">yage::quit()</a>; ```</p>
<h2>Future Improvements</h2>
<p>The first step is to have full support of 3D meshes with their corresponding textures, and making a useful API to interact with the 3D YAGE library.</p>
<p>Secondly, improvements to the Entity Component System</p>
@@ -107,7 +112,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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