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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-11-17 23:10:55 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-11-17 23:10:55 +0000 |
commit | fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e (patch) | |
tree | 1e77bcfa76d82371200bd7f1b34287772dc4b8be /resources/defaultshader.frag | |
parent | cf63bff8cd66b2c1640092d4f067b3073e53c4b7 (diff) | |
download | YAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.tar.gz YAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.zip |
Adding default shaders
Diffstat (limited to 'resources/defaultshader.frag')
-rw-r--r-- | resources/defaultshader.frag | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/resources/defaultshader.frag b/resources/defaultshader.frag new file mode 100644 index 00000000..1d8219a5 --- /dev/null +++ b/resources/defaultshader.frag @@ -0,0 +1,16 @@ +#version 130 + +in vec2 fragment_position; +in vec4 fragment_colour; +in vec2 fragment_uv; + +out vec4 colour; + +uniform sampler2D texture_sampler; + +void main() +{ + vec4 texture_color = texture(texture_sampler, fragment_uv); + + colour = texture_color; +} |