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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-22 18:34:29 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-22 18:34:29 +0000 |
commit | 24253190c92c9d7ef669061670a3b7596f9ee190 (patch) | |
tree | f03d785e30a7783b5e0d5e7b669cd2997d5877ed /resources/textureshader.frag | |
parent | b885965a6375f98d6bec63a43233461f9f42006d (diff) | |
download | YAGE-24253190c92c9d7ef669061670a3b7596f9ee190.tar.gz YAGE-24253190c92c9d7ef669061670a3b7596f9ee190.zip |
Changing directories and adding input support
Diffstat (limited to 'resources/textureshader.frag')
-rw-r--r-- | resources/textureshader.frag | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/resources/textureshader.frag b/resources/textureshader.frag new file mode 100644 index 00000000..37a8a219 --- /dev/null +++ b/resources/textureshader.frag @@ -0,0 +1,16 @@ +#version 450 + +layout(location = 0) in vec2 fragment_position; +layout(location = 1) in vec4 fragment_colour; +layout(location = 2) in vec2 fragment_uv; + +out vec4 colour; + +uniform sampler2D texture_sampler; + +void main() +{ + vec4 texture_color = texture(texture_sampler, fragment_uv); + + colour = texture_color; +} |