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authorYann Herklotz <ymherklotz@gmail.com>2017-12-22 18:34:29 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-22 18:34:29 +0000
commit24253190c92c9d7ef669061670a3b7596f9ee190 (patch)
treef03d785e30a7783b5e0d5e7b669cd2997d5877ed /resources/textureshader.frag
parentb885965a6375f98d6bec63a43233461f9f42006d (diff)
downloadYAGE-24253190c92c9d7ef669061670a3b7596f9ee190.tar.gz
YAGE-24253190c92c9d7ef669061670a3b7596f9ee190.zip
Changing directories and adding input support
Diffstat (limited to 'resources/textureshader.frag')
-rw-r--r--resources/textureshader.frag16
1 files changed, 16 insertions, 0 deletions
diff --git a/resources/textureshader.frag b/resources/textureshader.frag
new file mode 100644
index 00000000..37a8a219
--- /dev/null
+++ b/resources/textureshader.frag
@@ -0,0 +1,16 @@
+#version 450
+
+layout(location = 0) in vec2 fragment_position;
+layout(location = 1) in vec4 fragment_colour;
+layout(location = 2) in vec2 fragment_uv;
+
+out vec4 colour;
+
+uniform sampler2D texture_sampler;
+
+void main()
+{
+ vec4 texture_color = texture(texture_sampler, fragment_uv);
+
+ colour = texture_color;
+}