aboutsummaryrefslogtreecommitdiffstats
path: root/resources/textureshader.vert
diff options
context:
space:
mode:
authorYann Herklotz <ymherklotz@gmail.com>2017-12-22 18:34:29 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-22 18:34:29 +0000
commit24253190c92c9d7ef669061670a3b7596f9ee190 (patch)
treef03d785e30a7783b5e0d5e7b669cd2997d5877ed /resources/textureshader.vert
parentb885965a6375f98d6bec63a43233461f9f42006d (diff)
downloadYAGE-24253190c92c9d7ef669061670a3b7596f9ee190.tar.gz
YAGE-24253190c92c9d7ef669061670a3b7596f9ee190.zip
Changing directories and adding input support
Diffstat (limited to 'resources/textureshader.vert')
-rw-r--r--resources/textureshader.vert23
1 files changed, 23 insertions, 0 deletions
diff --git a/resources/textureshader.vert b/resources/textureshader.vert
new file mode 100644
index 00000000..3277d8b0
--- /dev/null
+++ b/resources/textureshader.vert
@@ -0,0 +1,23 @@
+#version 450
+
+layout(location = 0) in vec2 vertex_position;
+layout(location = 1) in vec4 vertex_colour;
+layout(location = 2) in vec2 vertex_uv;
+
+layout(location = 0) out vec2 fragment_position;
+layout(location = 1) out vec4 fragment_colour;
+layout(location = 2) out vec2 fragment_uv;
+
+uniform mat4 P;
+
+void main()
+{
+ gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
+ gl_Position.z = 0.0;
+ gl_Position.w = 1.0;
+
+ fragment_position = vertex_position;
+ fragment_colour = vertex_colour;
+ fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
+
+}