diff options
author | Yann Herklotz <ymherklotz@gmail.com> | 2017-08-23 20:33:34 +0100 |
---|---|---|
committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-08-23 20:33:34 +0100 |
commit | 56b5466f014d9f7c3662544713bd53670cd8e32f (patch) | |
tree | 479658b1424c53d3e1ceaadb16b095bb34531520 /src/glslprogram.cpp | |
parent | 34f910351863163438c419dd07045f1442321293 (diff) | |
download | YAGE-56b5466f014d9f7c3662544713bd53670cd8e32f.tar.gz YAGE-56b5466f014d9f7c3662544713bd53670cd8e32f.zip |
Applied modernize rules and fixed build.
Applied clang-tidy modernize rules and fixed the CMakeLists.txt
file so that it also linked against the SDL2 library.
Diffstat (limited to 'src/glslprogram.cpp')
-rw-r--r-- | src/glslprogram.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glslprogram.cpp b/src/glslprogram.cpp index a5f95ad5..6d0a60b2 100644 --- a/src/glslprogram.cpp +++ b/src/glslprogram.cpp @@ -38,7 +38,7 @@ void GlslProgram::compileShader(const GLuint& shader, // cast source to a c string to get the address of it and input it for // compilation - const GLchar* vertex_source = (const GLchar*)content.c_str(); + const auto* vertex_source = (const GLchar*)content.c_str(); glShaderSource(shader, 1, &vertex_source, nullptr); glCompileShader(shader); |