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authorYann Herklotz <ymherklotz@gmail.com>2017-06-21 13:15:59 +0100
committerYann Herklotz <ymherklotz@gmail.com>2017-06-21 13:15:59 +0100
commit4e8c07d3fd949287fc2361284a5a7704e642396e (patch)
tree18d7e5c2d41cedb00a29ac303637102c7d4b157d /src/sprite.cpp
parentf3e75c7f821675740736b46094382d55c7e6ee5c (diff)
downloadYAGE-4e8c07d3fd949287fc2361284a5a7704e642396e.tar.gz
YAGE-4e8c07d3fd949287fc2361284a5a7704e642396e.zip
Correcting indentation and removed vector2d.cpp
Diffstat (limited to 'src/sprite.cpp')
-rw-r--r--src/sprite.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/sprite.cpp b/src/sprite.cpp
index 010b43a7..cd8f328d 100644
--- a/src/sprite.cpp
+++ b/src/sprite.cpp
@@ -12,71 +12,71 @@ Sprite::Sprite()
Sprite::~Sprite()
{
- if(vbo_id_ != 0)
- glDeleteBuffers(1, &vbo_id_);
+ if(vbo_id_ != 0)
+ glDeleteBuffers(1, &vbo_id_);
}
void Sprite::init(float x, float y, float width, float height, const std::string &texture_path)
{
- x_ = x;
- y_ = y;
- width_ = width;
- height_ = height;
- texture_ = ResourceManager::getTexture(texture_path);
+ x_ = x;
+ y_ = y;
+ width_ = width;
+ height_ = height;
+ texture_ = ResourceManager::getTexture(texture_path);
- if(vbo_id_ == 0)
- glGenBuffers(1, &vbo_id_);
+ if(vbo_id_ == 0)
+ glGenBuffers(1, &vbo_id_);
- Vertex vertex_data[6];
+ Vertex vertex_data[6];
- vertex_data[0].setPosition(x+width, y+height);
- vertex_data[0].setUv(1.f, 1.f);
+ vertex_data[0].setPosition(x+width, y+height);
+ vertex_data[0].setUv(1.f, 1.f);
- vertex_data[1].setPosition(x, y+height);
- vertex_data[1].setUv(0.f, 1.f);
+ vertex_data[1].setPosition(x, y+height);
+ vertex_data[1].setUv(0.f, 1.f);
- vertex_data[2].setPosition(x, y);
- vertex_data[2].setUv(0.f, 0.f);
+ vertex_data[2].setPosition(x, y);
+ vertex_data[2].setUv(0.f, 0.f);
- vertex_data[3].setPosition(x, y);
- vertex_data[3].setUv(0.f, 0.f);
+ vertex_data[3].setPosition(x, y);
+ vertex_data[3].setUv(0.f, 0.f);
- vertex_data[4].setPosition(x+width, y+height);
- vertex_data[4].setUv(1.f, 1.f);
+ vertex_data[4].setPosition(x+width, y+height);
+ vertex_data[4].setUv(1.f, 1.f);
- vertex_data[5].setPosition(x+width, y);
- vertex_data[5].setUv(1.f, 0.f);
+ vertex_data[5].setPosition(x+width, y);
+ vertex_data[5].setUv(1.f, 0.f);
- for(int i = 0; i < 6; ++i)
- vertex_data[i].setColor(255, 0, 255, 255);
+ for(int i = 0; i < 6; ++i)
+ vertex_data[i].setColor(255, 0, 255, 255);
- vertex_data[1].setColor(0, 255, 255, 255);
- vertex_data[4].setColor(255, 0, 0, 255);
+ vertex_data[1].setColor(0, 255, 255, 255);
+ vertex_data[4].setColor(255, 0, 0, 255);
- glBindBuffer(GL_ARRAY_BUFFER, vbo_id_);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo_id_);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void Sprite::draw()
{
- glBindTexture(GL_TEXTURE_2D, texture_.id);
- glBindBuffer(GL_ARRAY_BUFFER, vbo_id_);
+ glBindTexture(GL_TEXTURE_2D, texture_.id);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo_id_);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
- glEnableVertexAttribArray(2);
-
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)offsetof(Vertex, position));
- glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (void *)offsetof(Vertex, color));
- glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)offsetof(Vertex, uv));
- glDrawArrays(GL_TRIANGLES, 0, 6);
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+ glEnableVertexAttribArray(2);
+
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)offsetof(Vertex, position));
+ glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (void *)offsetof(Vertex, color));
+ glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)offsetof(Vertex, uv));
+ glDrawArrays(GL_TRIANGLES, 0, 6);
- glDisableVertexAttribArray(2);
- glDisableVertexAttribArray(1);
- glDisableVertexAttribArray(0);
+ glDisableVertexAttribArray(2);
+ glDisableVertexAttribArray(1);
+ glDisableVertexAttribArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
} // yage