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authorYann Herklotz <ymherklotz@gmail.com>2017-08-23 20:33:34 +0100
committerYann Herklotz <ymherklotz@gmail.com>2017-08-23 20:33:34 +0100
commit56b5466f014d9f7c3662544713bd53670cd8e32f (patch)
tree479658b1424c53d3e1ceaadb16b095bb34531520 /src/spritebatch.cpp
parent34f910351863163438c419dd07045f1442321293 (diff)
downloadYAGE-56b5466f014d9f7c3662544713bd53670cd8e32f.tar.gz
YAGE-56b5466f014d9f7c3662544713bd53670cd8e32f.zip
Applied modernize rules and fixed build.
Applied clang-tidy modernize rules and fixed the CMakeLists.txt file so that it also linked against the SDL2 library.
Diffstat (limited to 'src/spritebatch.cpp')
-rw-r--r--src/spritebatch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/spritebatch.cpp b/src/spritebatch.cpp
index 8e64aa5e..f4767829 100644
--- a/src/spritebatch.cpp
+++ b/src/spritebatch.cpp
@@ -28,7 +28,7 @@ Glyph::Glyph(GLuint texture, float depth, const Vertex& top_left,
RenderBatch::RenderBatch(GLint offset, GLsizei num_vertices, GLuint texture)
: num_vertices_(num_vertices), offset_(offset), texture_(texture) {}
-SpriteBatch::SpriteBatch() {}
+SpriteBatch::SpriteBatch() = default;
SpriteBatch::~SpriteBatch() {
if (vao_ != 0) glDeleteVertexArrays(1, &vao_);