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authorYann Herklotz <ymherklotz@gmail.com>2017-10-31 22:11:18 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-10-31 22:11:18 +0000
commitf776df6076725d14679b31168e3ede53c966182e (patch)
treeb843d7ef0d0722a1b3571ee09aa1345d19c60e7f /yage/base/imageloader.cpp
parent1bb0ef8960c71ef505a351702bec54c01ba15e22 (diff)
downloadYAGE-f776df6076725d14679b31168e3ede53c966182e.tar.gz
YAGE-f776df6076725d14679b31168e3ede53c966182e.zip
renaming base folder
Diffstat (limited to 'yage/base/imageloader.cpp')
-rw-r--r--yage/base/imageloader.cpp64
1 files changed, 0 insertions, 64 deletions
diff --git a/yage/base/imageloader.cpp b/yage/base/imageloader.cpp
deleted file mode 100644
index e1d54dc1..00000000
--- a/yage/base/imageloader.cpp
+++ /dev/null
@@ -1,64 +0,0 @@
-/* ----------------------------------------------------------------------------
- * imageloader.cpp
- *
- * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
- * See file LICENSE for more details
- * ----------------------------------------------------------------------------
- */
-
-#include "imageloader.h"
-
-#ifndef UNIT_TESTS
-#include <glad/glad.h>
-#endif
-
-#include <yage/base/iomanager.h>
-#include <yage/base/picopng.h>
-
-#include <iostream>
-#include <stdexcept>
-
-namespace yage
-{
-
-Texture ImageLoader::loadPng(const std::string &file_path)
-{
- std::vector<unsigned char> in;
- std::vector<unsigned char> out;
- unsigned long width, height;
-
- if (!IoManager::readFileToBuffer(file_path, in)) {
- throw std::runtime_error("Failed to load '" + file_path +
- "' to buffer");
- }
-
- int error_code = decodePNG(out, width, height, &in[0], in.size());
- if (error_code != 0) {
- throw std::runtime_error("Failed to load '" + file_path +
- "' to png with error code" +
- std::to_string(error_code));
- }
-
- Texture texture(0, static_cast<int>(width), static_cast<int>(height));
- std::cout << "Geometry: " << texture.width << "x" << texture.height << "\n";
-
- glGenTextures(1, &texture.id);
-
- glBindTexture(GL_TEXTURE_2D, texture.id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, &out[0]);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
-
- glGenerateMipmap(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return texture;
-}
-
-} // namespace yage