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authorYann Herklotz <ymherklotz@gmail.com>2017-10-31 22:11:18 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-10-31 22:11:18 +0000
commitf776df6076725d14679b31168e3ede53c966182e (patch)
treeb843d7ef0d0722a1b3571ee09aa1345d19c60e7f /yage/base/window.cpp
parent1bb0ef8960c71ef505a351702bec54c01ba15e22 (diff)
downloadYAGE-f776df6076725d14679b31168e3ede53c966182e.tar.gz
YAGE-f776df6076725d14679b31168e3ede53c966182e.zip
renaming base folder
Diffstat (limited to 'yage/base/window.cpp')
-rw-r--r--yage/base/window.cpp89
1 files changed, 0 insertions, 89 deletions
diff --git a/yage/base/window.cpp b/yage/base/window.cpp
deleted file mode 100644
index 5ac2d8dc..00000000
--- a/yage/base/window.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-/* ----------------------------------------------------------------------------
- * window.cpp
- *
- * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
- * See file LICENSE for more details
- * ----------------------------------------------------------------------------
- */
-
-#include "window.h"
-
-#include <stdexcept>
-
-namespace yage
-{
-
-Window::Window() = default;
-
-Window::~Window()
-{
- glfwDestroyWindow(window_);
- glfwTerminate();
-}
-
-void Window::create(std::string window_name, int width, int height)
-{
- if(glfwInit() == GLFW_FALSE) {
- throw std::runtime_error("GLFW Initialisation failed");
- }
-
- glfwWindowHint(GLFW_VERSION_MAJOR, 4);
- glfwWindowHint(GLFW_VERSION_MINOR, 5);
-
- window_ =
- glfwCreateWindow(width, height, window_name.c_str(), nullptr, nullptr);
- if (window_ == nullptr) {
- throw std::runtime_error("GLFW Window creation failed");
- }
-
- // initialize the gl context
- glfwMakeContextCurrent(window_);
-
- // initialize glad
- gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
-
- // set vsync on
- glfwSwapInterval(1);
-
- // set the clear color to black
- glClearColor(0.f, 0.5f, 0.f, 1.f);
- // set alpha blending
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- // set the clear depth
- glClearDepth(1.f);
-}
-
-void Window::swapBuffer()
-{
- // swap the window buffer
- glfwSwapBuffers(window_);
-}
-
-void Window::clearBuffer()
-{
- // clears buffer with clear color
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-void Window::hide()
-{
- glfwHideWindow(window_);
-}
-
-void Window::show()
-{
- glfwShowWindow(window_);
-}
-
-bool Window::shouldClose()
-{
- return glfwWindowShouldClose(window_);
-}
-
-void Window::pollEvents() const
-{
- glfwPollEvents();
-}
-
-} // namespace yage