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authorYann Herklotz <ymherklotz@gmail.com>2017-11-17 23:13:42 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-11-17 23:13:42 +0000
commit186279ee1ee54f2cdf619f4740679bb0d8b74db4 (patch)
treeb8798b8e571e4a05e84469cd1f815a6ec3e8bafe /yage/core/spritebatch.h
parentfbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e (diff)
downloadYAGE-186279ee1ee54f2cdf619f4740679bb0d8b74db4.tar.gz
YAGE-186279ee1ee54f2cdf619f4740679bb0d8b74db4.zip
Renaming color to colour
Diffstat (limited to 'yage/core/spritebatch.h')
-rw-r--r--yage/core/spritebatch.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/yage/core/spritebatch.h b/yage/core/spritebatch.h
index e0b612a4..9ec7cffb 100644
--- a/yage/core/spritebatch.h
+++ b/yage/core/spritebatch.h
@@ -95,7 +95,7 @@ public:
// adds a sprite to the sprite batch to be rendered later
void draw(const yage::Vector4f &destination_rect,
- const yage::Vector4f &uv_rect, GLuint texture, const Color &color,
+ const yage::Vector4f &uv_rect, GLuint texture, const Colour &colour,
float depth);
// render the batch
void render();