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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-20 14:38:14 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-20 14:38:14 +0000 |
commit | c60164953dd6a4ee485c42211a3bcf8ee9eba06f (patch) | |
tree | a66408a1ad9423512c4fe53cf89dbacf502592dd /yage/core/spritebatch.h | |
parent | 16905976c82c57fdc98a8988392354597f166a12 (diff) | |
download | YAGE-c60164953dd6a4ee485c42211a3bcf8ee9eba06f.tar.gz YAGE-c60164953dd6a4ee485c42211a3bcf8ee9eba06f.zip |
Fixed license headers
Diffstat (limited to 'yage/core/spritebatch.h')
-rw-r--r-- | yage/core/spritebatch.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/yage/core/spritebatch.h b/yage/core/spritebatch.h index d90d6d05..fa93c5cb 100644 --- a/yage/core/spritebatch.h +++ b/yage/core/spritebatch.h @@ -1,5 +1,5 @@ -/* ---------------------------------------------------------------------------- - * spritebatch.h +/** --------------------------------------------------------------------------- + * @file: spritebatch.h * * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> * MIT License, see LICENSE file for more details. @@ -94,8 +94,8 @@ public: // adds a sprite to the sprite batch to be rendered later void draw(const yage::Vector4f &destination_rect, - const yage::Vector4f &uv_rect, GLuint texture, const Colour &colour, - float depth); + const yage::Vector4f &uv_rect, GLuint texture, + const Colour &colour, float depth); // render the batch void render(); |