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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-02-13 20:03:16 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-02-13 20:03:16 +0000 |
commit | 2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f (patch) | |
tree | e8b523f39bc85f6f32d1881b3843d21157d526f2 /yage/entity/engine.h | |
parent | 49af8b16ae3f9e6579656ed10f815e9c465557d0 (diff) | |
download | YAGE-2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f.tar.gz YAGE-2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f.zip |
[entity] Fixing builds too
Diffstat (limited to 'yage/entity/engine.h')
-rw-r--r-- | yage/entity/engine.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/yage/entity/engine.h b/yage/entity/engine.h index 147769e5..6e1bf49a 100644 --- a/yage/entity/engine.h +++ b/yage/entity/engine.h @@ -31,17 +31,11 @@ public: /// Updates the systems. void update(); - /// Adds a system to the engine. - void addSystem(System *system); - /// Returns the instance of the engine, as there is only one instance of the /// engine. static Engine &instance(); private: - /// Vector of all the systems in the engine. - std::vector<System *> systems_; - /// Window Window window_; }; |