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author | TravisBot <> | 2017-09-21 23:32:46 +0000 |
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committer | TravisBot <> | 2017-09-21 23:32:46 +0000 |
commit | 1a8ec165031af3b860028ef1b360acc8e7baf9e6 (patch) | |
tree | b9d2e956005b4de847417baf4a66ab3f028f1bc1 /yage/physics/collisionbody.h | |
parent | f5ecbc445977654e84120b3b02a9fe5d86dae5c8 (diff) | |
download | YAGE-1a8ec165031af3b860028ef1b360acc8e7baf9e6.tar.gz YAGE-1a8ec165031af3b860028ef1b360acc8e7baf9e6.zip |
Rebuilding documentation
Diffstat (limited to 'yage/physics/collisionbody.h')
-rw-r--r-- | yage/physics/collisionbody.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/yage/physics/collisionbody.h b/yage/physics/collisionbody.h new file mode 100644 index 00000000..715c4a54 --- /dev/null +++ b/yage/physics/collisionbody.h @@ -0,0 +1,28 @@ +/* ---------------------------------------------------------------------------- + * collisionbody.h + * + * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License + * See file LICENSE for more details + * ---------------------------------------------------------------------------- + */ + +#ifndef YAGE_COLLISION_BODY_H +#define YAGE_COLLISION_BODY_H + +#include "body.h" + +namespace yage +{ + +// a collision body will be a body that is static and not affected by gravity, +// with infinite mass +class CollisionBody : public Body +{ +public: + CollisionBody(); + virtual ~CollisionBody(); +}; + +} // yage + +#endif |