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authorYann Herklotz <ymherklotz@gmail.com>2017-12-23 01:42:15 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-23 01:42:15 +0000
commitcf4c73f2a75b470a4d4c4167105f92bc46f1926c (patch)
treea697de87564846e784fd1256d71c94270d8ec51d /yage/physics/particlebody.h
parent278757a11e50e94e234f339d9d072a0d837dcb06 (diff)
parentddd26ed83d3ac0335562f762ced273a1d62bd959 (diff)
downloadYAGE-cf4c73f2a75b470a4d4c4167105f92bc46f1926c.tar.gz
YAGE-cf4c73f2a75b470a4d4c4167105f92bc46f1926c.zip
Merge branch 'develop'v0.1.3
Diffstat (limited to 'yage/physics/particlebody.h')
-rw-r--r--yage/physics/particlebody.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/yage/physics/particlebody.h b/yage/physics/particlebody.h
index 3978da77..d4380695 100644
--- a/yage/physics/particlebody.h
+++ b/yage/physics/particlebody.h
@@ -20,7 +20,7 @@ class ParticleBody : public Body
public:
ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
const Vector2d &velocity = Vector2d(0, 0),
- bool gravity = true);
+ bool gravity = true);
// apply a force to the rigid body
void applyForce(const Vector2d &force) override;