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authorYann Herklotz <ymherklotz@gmail.com>2018-01-05 15:56:35 +0000
committerYann Herklotz <ymherklotz@gmail.com>2018-01-05 15:56:35 +0000
commitdb6480dccd9a3dbf4100a824930a36251f4e743c (patch)
treea36c5be39c86f9888e64076ef44c386e5160c088 /yage/render
parent7b95e3a9eacf296f215c73e5d8ad9090a24adb20 (diff)
downloadYAGE-db6480dccd9a3dbf4100a824930a36251f4e743c.tar.gz
YAGE-db6480dccd9a3dbf4100a824930a36251f4e743c.zip
[Engine] Log levels added to engine.
Diffstat (limited to 'yage/render')
-rw-r--r--yage/render/spritebatch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/yage/render/spritebatch.cpp b/yage/render/spritebatch.cpp
index 14e30ccd..90958246 100644
--- a/yage/render/spritebatch.cpp
+++ b/yage/render/spritebatch.cpp
@@ -113,7 +113,7 @@ void SpriteBatch::render()
createRenderBatches();
glActiveTexture(GL_TEXTURE0);
for (auto &&batch : render_batches_) {
- yLog << "Drawing " << batch.num_vertices
+ yLogDebug << "Drawing " << batch.num_vertices
<< " vertices bound to texture: " << batch.texture;
glBindTexture(GL_TEXTURE_2D, batch.texture);
glDrawArrays(GL_TRIANGLES, batch.offset, batch.num_vertices);