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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-05 15:56:35 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-05 15:56:35 +0000 |
commit | db6480dccd9a3dbf4100a824930a36251f4e743c (patch) | |
tree | a36c5be39c86f9888e64076ef44c386e5160c088 /yage/render | |
parent | 7b95e3a9eacf296f215c73e5d8ad9090a24adb20 (diff) | |
download | YAGE-db6480dccd9a3dbf4100a824930a36251f4e743c.tar.gz YAGE-db6480dccd9a3dbf4100a824930a36251f4e743c.zip |
[Engine] Log levels added to engine.
Diffstat (limited to 'yage/render')
-rw-r--r-- | yage/render/spritebatch.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/yage/render/spritebatch.cpp b/yage/render/spritebatch.cpp index 14e30ccd..90958246 100644 --- a/yage/render/spritebatch.cpp +++ b/yage/render/spritebatch.cpp @@ -113,7 +113,7 @@ void SpriteBatch::render() createRenderBatches(); glActiveTexture(GL_TEXTURE0); for (auto &&batch : render_batches_) { - yLog << "Drawing " << batch.num_vertices + yLogDebug << "Drawing " << batch.num_vertices << " vertices bound to texture: " << batch.texture; glBindTexture(GL_TEXTURE_2D, batch.texture); glDrawArrays(GL_TRIANGLES, batch.offset, batch.num_vertices); |