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-rw-r--r-- | docs/todolist.dox | 25 | ||||
-rw-r--r-- | todolist.org | 38 |
2 files changed, 25 insertions, 38 deletions
diff --git a/docs/todolist.dox b/docs/todolist.dox new file mode 100644 index 00000000..b4ee3ac0 --- /dev/null +++ b/docs/todolist.dox @@ -0,0 +1,25 @@ +/** @todo +# Add comments + +## Reason +Currently there are no comments in the code. They should be added so that in the future the code +can be edited easily and improved without having to know the exact implementation of every function. + +## Requirements +- It should follow the doxygen API so that documentation can easily be generated. + +*/ + +/** @todo + +# Switch GPU API + +## Reason +Vulkan is much more straight forward and it should be easier to understand OpenGL from it. I +also the newest API that will be used in the newest games and is supported by quite a few +graphics cards. + +## Requirements +- yage shouldn't depend on GL anymore and exclusively use Vulkan libraries. + +*/ diff --git a/todolist.org b/todolist.org deleted file mode 100644 index e660e362..00000000 --- a/todolist.org +++ /dev/null @@ -1,38 +0,0 @@ -#+TITLE: Issues -#+DATE: <2017-07-27 Thu> -#+AUTHOR: Yann Herklotz -#+EMAIL: ymherklotz@gmail.com -#+OPTIONS: ':nil *:t -:t ::t <:t H:3 \n:nil ^:t arch:headline -#+OPTIONS: author:t c:nil creator:comment d:(not "LOGBOOK") date:t -#+OPTIONS: e:t email:nil f:t inline:t num:nil p:nil pri:nil stat:t -#+OPTIONS: tags:t tasks:t tex:t timestamp:t toc:t todo:t |:t -#+CREATOR: Emacs 25.2.1 (Org mode 8.2.10) -#+DESCRIPTION: This is a todo list for yage. -#+EXCLUDE_TAGS: noexport -#+KEYWORDS: todo list -#+LANGUAGE: en -#+SELECT_TAGS: export - -* General - -** TODO Add comments - -*** Reason - Currently there are no comments in the code. They should be added so that in the future the code - can be edited easily and improved without having to know the exact implementation of every function. - -*** Requirements - - It should follow the doxygen API so that documentation can easily be generated. - - -* Graphics - -** TODO Switch GPU API - -*** Reason - Vulkan is much more straight forward and it should be easier to understand OpenGL from it. I - also the newest API that will be used in the newest games and is supported by quite a few - graphics cards. - -*** Requirements - - yage shouldn't depend on GL anymore and exclusively use Vulkan libraries. |