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-rw-r--r--docs/todolist.dox25
-rw-r--r--todolist.org38
2 files changed, 25 insertions, 38 deletions
diff --git a/docs/todolist.dox b/docs/todolist.dox
new file mode 100644
index 00000000..b4ee3ac0
--- /dev/null
+++ b/docs/todolist.dox
@@ -0,0 +1,25 @@
+/** @todo
+# Add comments
+
+## Reason
+Currently there are no comments in the code. They should be added so that in the future the code
+can be edited easily and improved without having to know the exact implementation of every function.
+
+## Requirements
+- It should follow the doxygen API so that documentation can easily be generated.
+
+*/
+
+/** @todo
+
+# Switch GPU API
+
+## Reason
+Vulkan is much more straight forward and it should be easier to understand OpenGL from it. I
+also the newest API that will be used in the newest games and is supported by quite a few
+graphics cards.
+
+## Requirements
+- yage shouldn't depend on GL anymore and exclusively use Vulkan libraries.
+
+*/
diff --git a/todolist.org b/todolist.org
deleted file mode 100644
index e660e362..00000000
--- a/todolist.org
+++ /dev/null
@@ -1,38 +0,0 @@
-#+TITLE: Issues
-#+DATE: <2017-07-27 Thu>
-#+AUTHOR: Yann Herklotz
-#+EMAIL: ymherklotz@gmail.com
-#+OPTIONS: ':nil *:t -:t ::t <:t H:3 \n:nil ^:t arch:headline
-#+OPTIONS: author:t c:nil creator:comment d:(not "LOGBOOK") date:t
-#+OPTIONS: e:t email:nil f:t inline:t num:nil p:nil pri:nil stat:t
-#+OPTIONS: tags:t tasks:t tex:t timestamp:t toc:t todo:t |:t
-#+CREATOR: Emacs 25.2.1 (Org mode 8.2.10)
-#+DESCRIPTION: This is a todo list for yage.
-#+EXCLUDE_TAGS: noexport
-#+KEYWORDS: todo list
-#+LANGUAGE: en
-#+SELECT_TAGS: export
-
-* General
-
-** TODO Add comments
-
-*** Reason
- Currently there are no comments in the code. They should be added so that in the future the code
- can be edited easily and improved without having to know the exact implementation of every function.
-
-*** Requirements
- - It should follow the doxygen API so that documentation can easily be generated.
-
-
-* Graphics
-
-** TODO Switch GPU API
-
-*** Reason
- Vulkan is much more straight forward and it should be easier to understand OpenGL from it. I
- also the newest API that will be used in the newest games and is supported by quite a few
- graphics cards.
-
-*** Requirements
- - yage shouldn't depend on GL anymore and exclusively use Vulkan libraries.