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-YAGE {#mainpage}
-====
-![master-build](https://travis-ci.org/ymherklotz/YAGE.svg?branch=master)
-
-Introduction
-------------
-
-YAGE stands for Yet Another Game Engine. It is a game engine that I am
-developing for a game called [Arider](https://github.com/ymherklotz/Arider).
-It uses OpenGL and GLFW for the window creation and management and graphics.
-
-The full documentation can be seen [here](https://www.yannherklotz.com/YAGE).
-
-Installation and usage
-----------------------
-
-To use YAGE for your own game, you should link it as a static library and
-include the [yage.h](/include/YAGE/yage.h) header in your project.
-
-Build and Testing
------------------
-
-To compile YAGE, create a build directory from the base directory. Then call
-cmake and point it to the directory containing.
-[CMakeLists.txt](/CMakeLists.txt).
-
-``` shell
-mkdir build
-cd build
-cmake .. -DENABLE_TESTING=1
-```
-
-You can then run google test on YAGE.
-
-``` shell
-ctest
-```
-
-License
--------
-
-Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License,
-see file [LICENSE](/LICENSE) for more details.