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diff --git a/README.md b/README.md deleted file mode 100644 index 724e5e5a..00000000 --- a/README.md +++ /dev/null @@ -1,43 +0,0 @@ -YAGE {#mainpage} -==== -![master-build](https://travis-ci.org/ymherklotz/YAGE.svg?branch=master) - -Introduction ------------- - -YAGE stands for Yet Another Game Engine. It is a game engine that I am -developing for a game called [Arider](https://github.com/ymherklotz/Arider). -It uses OpenGL and GLFW for the window creation and management and graphics. - -The full documentation can be seen [here](https://www.yannherklotz.com/YAGE). - -Installation and usage ----------------------- - -To use YAGE for your own game, you should link it as a static library and -include the [yage.h](/include/YAGE/yage.h) header in your project. - -Build and Testing ------------------ - -To compile YAGE, create a build directory from the base directory. Then call -cmake and point it to the directory containing. -[CMakeLists.txt](/CMakeLists.txt). - -``` shell -mkdir build -cd build -cmake .. -DENABLE_TESTING=1 -``` - -You can then run google test on YAGE. - -``` shell -ctest -``` - -License -------- - -Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License, -see file [LICENSE](/LICENSE) for more details. |