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-rw-r--r--annotated.html48
1 files changed, 25 insertions, 23 deletions
diff --git a/annotated.html b/annotated.html
index 637aec00..a09aaa0a 100644
--- a/annotated.html
+++ b/annotated.html
@@ -119,35 +119,37 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
<tr id="row_0_18_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Entity.html" target="_self">Entity</a></td><td class="desc"><a class="el" href="classyage_1_1Entity.html" title="Entity convenience class. ">Entity</a> convenience class </td></tr>
<tr id="row_0_19_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1EntityManager.html" target="_self">EntityManager</a></td><td class="desc">Manages entities in a space </td></tr>
<tr id="row_0_20_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Space.html" target="_self">Space</a></td><td class="desc"><a class="el" href="classyage_1_1Space.html" title="Space that keeps track of all the entities, componenets and runs the systems on the data to update th...">Space</a> that keeps track of all the entities, componenets and runs the systems on the data to update them </td></tr>
-<tr id="row_0_21_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1System.html" target="_self">System</a></td><td class="desc"><a class="el" href="classyage_1_1System.html" title="System interface for the different systems in the engine. ">System</a> interface for the different systems in the engine </td></tr>
-<tr id="row_0_22_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Matrix.html" target="_self">Matrix</a></td><td class="desc">Base <a class="el" href="classyage_1_1Matrix.html" title="Base Matrix class used by other similar classes. ">Matrix</a> class used by other similar classes </td></tr>
-<tr id="row_0_23_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Vector.html" target="_self">Vector</a></td><td class="desc"></td></tr>
-<tr id="row_0_24_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Vector2.html" target="_self">Vector2</a></td><td class="desc">2D <a class="el" href="classyage_1_1Vector.html">Vector</a> class </td></tr>
-<tr id="row_0_25_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Vector3.html" target="_self">Vector3</a></td><td class="desc">3D <a class="el" href="classyage_1_1Vector.html">Vector</a> class </td></tr>
-<tr id="row_0_26_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Vector4.html" target="_self">Vector4</a></td><td class="desc">4D <a class="el" href="classyage_1_1Vector.html">Vector</a> class </td></tr>
-<tr id="row_0_27_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Body.html" target="_self">Body</a></td><td class="desc"></td></tr>
-<tr id="row_0_28_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Collider.html" target="_self">Collider</a></td><td class="desc"></td></tr>
-<tr id="row_0_29_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1CollisionBody.html" target="_self">CollisionBody</a></td><td class="desc"></td></tr>
-<tr id="row_0_30_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1ParticleBody.html" target="_self">ParticleBody</a></td><td class="desc"></td></tr>
-<tr id="row_0_31_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1RectangleCollider.html" target="_self">RectangleCollider</a></td><td class="desc"></td></tr>
-<tr id="row_0_32_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1RigidBody.html" target="_self">RigidBody</a></td><td class="desc"></td></tr>
-<tr id="row_0_33_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Batch.html" target="_self">Batch</a></td><td class="desc">Will be the base class for all the different batching processes that might use different shaders and attributes </td></tr>
-<tr id="row_0_34_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Drawable.html" target="_self">Drawable</a></td><td class="desc"></td></tr>
-<tr id="row_0_35_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Rectangle.html" target="_self">Rectangle</a></td><td class="desc"></td></tr>
-<tr id="row_0_36_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Shader.html" target="_self">Shader</a></td><td class="desc"></td></tr>
-<tr id="row_0_37_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Shape.html" target="_self">Shape</a></td><td class="desc"></td></tr>
-<tr id="row_0_38_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Sprite.html" target="_self">Sprite</a></td><td class="desc"></td></tr>
-<tr id="row_0_39_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1SpriteBatch.html" target="_self">SpriteBatch</a></td><td class="desc"></td></tr>
-<tr id="row_0_40_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Active.html" target="_self">Active</a></td><td class="desc"></td></tr>
-<tr id="row_0_41_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1NonCopyable.html" target="_self">NonCopyable</a></td><td class="desc"></td></tr>
-<tr id="row_0_42_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1SyncQueue.html" target="_self">SyncQueue</a></td><td class="desc"></td></tr>
+<tr id="row_0_21_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1BaseSystem.html" target="_self">BaseSystem</a></td><td class="desc"></td></tr>
+<tr id="row_0_22_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1System.html" target="_self">System</a></td><td class="desc"><a class="el" href="classyage_1_1System.html" title="System interface for the different systems in the engine. ">System</a> interface for the different systems in the engine </td></tr>
+<tr id="row_0_23_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1SystemManager.html" target="_self">SystemManager</a></td><td class="desc"></td></tr>
+<tr id="row_0_24_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Matrix.html" target="_self">Matrix</a></td><td class="desc">Base <a class="el" href="classyage_1_1Matrix.html" title="Base Matrix class used by other similar classes. ">Matrix</a> class used by other similar classes </td></tr>
+<tr id="row_0_25_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Vector.html" target="_self">Vector</a></td><td class="desc"></td></tr>
+<tr id="row_0_26_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Vector2.html" target="_self">Vector2</a></td><td class="desc">2D <a class="el" href="classyage_1_1Vector.html">Vector</a> class </td></tr>
+<tr id="row_0_27_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Vector3.html" target="_self">Vector3</a></td><td class="desc">3D <a class="el" href="classyage_1_1Vector.html">Vector</a> class </td></tr>
+<tr id="row_0_28_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Vector4.html" target="_self">Vector4</a></td><td class="desc">4D <a class="el" href="classyage_1_1Vector.html">Vector</a> class </td></tr>
+<tr id="row_0_29_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Body.html" target="_self">Body</a></td><td class="desc"></td></tr>
+<tr id="row_0_30_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Collider.html" target="_self">Collider</a></td><td class="desc"></td></tr>
+<tr id="row_0_31_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1CollisionBody.html" target="_self">CollisionBody</a></td><td class="desc"></td></tr>
+<tr id="row_0_32_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1ParticleBody.html" target="_self">ParticleBody</a></td><td class="desc"></td></tr>
+<tr id="row_0_33_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1RectangleCollider.html" target="_self">RectangleCollider</a></td><td class="desc"></td></tr>
+<tr id="row_0_34_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1RigidBody.html" target="_self">RigidBody</a></td><td class="desc"></td></tr>
+<tr id="row_0_35_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Batch.html" target="_self">Batch</a></td><td class="desc">Will be the base class for all the different batching processes that might use different shaders and attributes </td></tr>
+<tr id="row_0_36_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Drawable.html" target="_self">Drawable</a></td><td class="desc"></td></tr>
+<tr id="row_0_37_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Rectangle.html" target="_self">Rectangle</a></td><td class="desc"></td></tr>
+<tr id="row_0_38_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Shader.html" target="_self">Shader</a></td><td class="desc"></td></tr>
+<tr id="row_0_39_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Shape.html" target="_self">Shape</a></td><td class="desc"></td></tr>
+<tr id="row_0_40_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Sprite.html" target="_self">Sprite</a></td><td class="desc"></td></tr>
+<tr id="row_0_41_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1SpriteBatch.html" target="_self">SpriteBatch</a></td><td class="desc"></td></tr>
+<tr id="row_0_42_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1Active.html" target="_self">Active</a></td><td class="desc"></td></tr>
+<tr id="row_0_43_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1NonCopyable.html" target="_self">NonCopyable</a></td><td class="desc"></td></tr>
+<tr id="row_0_44_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classyage_1_1SyncQueue.html" target="_self">SyncQueue</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structstbi__io__callbacks.html" target="_self">stbi_io_callbacks</a></td><td class="desc"></td></tr>
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