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<div class="title">camera2d.hpp</div> </div>
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<div class="contents">
-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * camera2d.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt; -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef CAMERA_2D_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#define CAMERA_2D_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &quot;glslprogram.hpp&quot;</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &lt;glm/gtc/matrix_transform.hpp&gt;</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;{</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="keyword">class </span>Camera2D</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;{</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="keywordtype">bool</span> matrix_needs_update_=<span class="keyword">true</span>;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; <span class="keywordtype">float</span> scale_=1;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; glm::vec2 position_;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; glm::mat4 camera_matrix_;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; glm::mat4 ortho_matrix_;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; Camera2D(<span class="keywordtype">int</span> screen_width=1280, <span class="keywordtype">int</span> screen_height=720);</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keyword">virtual</span> ~Camera2D();</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="comment">// update camera location</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keywordtype">void</span> update(GlslProgram &amp;program);</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="comment">// camera movement</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keywordtype">void</span> move(<span class="keyword">const</span> glm::vec2 &amp;direction);</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;};</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;} <span class="comment">// yage</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div>
+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * camera2d.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt;</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * MIT License, see LICENSE file for more details.</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef CAMERA_2D_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#define CAMERA_2D_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &quot;glslprogram.hpp&quot;</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &lt;glm/gtc/matrix_transform.hpp&gt;</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a> {</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="keyword">class </span>Camera2D {</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; <span class="keywordtype">bool</span> matrix_needs_update_ = <span class="keyword">true</span>;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="keywordtype">float</span> scale_ = 1;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; glm::vec2 position_;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; glm::mat4 camera_matrix_;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; glm::mat4 ortho_matrix_;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; Camera2D(<span class="keywordtype">int</span> screen_width = 1280, <span class="keywordtype">int</span> screen_height = 720);</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; <span class="comment">// update camera location</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keywordtype">void</span> update(GlslProgram&amp; program);</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="comment">// camera movement</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="keywordtype">void</span> move(<span class="keyword">const</span> glm::vec2&amp; direction);</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;};</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;} <span class="comment">// yage</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div>
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