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-rw-r--r--classyage_1_1Shader-members.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/classyage_1_1Shader-members.html b/classyage_1_1Shader-members.html
index f29cd3e5..de998602 100644
--- a/classyage_1_1Shader-members.html
+++ b/classyage_1_1Shader-members.html
@@ -97,10 +97,10 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">operator=</a>(const Shader &amp;)=delete</td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classyage_1_1Shader.html#af94e7c75abb18015ade6126465a5fe05">operator=</a>(Shader &amp;&amp;)=delete</td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(const std::string &amp;name, int value) const </td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classyage_1_1Shader.html#a1a637a37d3e72fe1cd53602e80ab23ab">setUniform</a>(const std::string &amp;name, float value) const </td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classyage_1_1Shader.html#a96c50a15f45d064f43d1f01e84105e78">setUniform</a>(const std::string &amp;name, const glm::mat4 &amp;matrix) const </td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(const std::string &amp;vertex_path, const std::string &amp;fragment_path)</td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classyage_1_1Shader.html#ae06c294fdfeb4a042cf51e51b169da37">setUniform</a>(std::string const &amp;name, int value) const </td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classyage_1_1Shader.html#af37dff856c8ac3a26db01670a95090e6">setUniform</a>(std::string const &amp;name, float value) const </td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classyage_1_1Shader.html#a52a1f05abeebbafe744e21dfb40b71bc">setUniform</a>(std::string const &amp;name, const glm::mat4 &amp;matrix) const </td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classyage_1_1Shader.html#ad0abf5d388f9f63167a623ebc6f0879c">Shader</a>(std::string const &amp;vertex_path, std::string const &amp;fragment_path)</td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classyage_1_1Shader.html#a1a006dcb52a4fb9f1dc61df68d3676f5">Shader</a>(const Shader &amp;)=delete</td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classyage_1_1Shader.html#adf6dc3a526921d62b55a552f38958dd2">Shader</a>(Shader &amp;&amp;)=delete</td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classyage_1_1Shader.html#a8cd66c177f148ac0b619766188696e6c">use</a>() const </td><td class="entry"><a class="el" href="classyage_1_1Shader.html">yage::Shader</a></td><td class="entry"></td></tr>
@@ -108,7 +108,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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