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+ <div id="projectname">YAGE
+ &#160;<span id="projectnumber">v0.1.4.0</span>
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+ <div id="projectbrief">Yet Another Game Engine</div>
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+<li class="navelem"><a class="el" href="namespaceyage.html">yage</a></li><li class="navelem"><a class="el" href="classyage_1_1System.html">System</a></li> </ul>
+</div>
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+<div class="header">
+ <div class="summary">
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classyage_1_1System-members.html">List of all members</a> </div>
+ <div class="headertitle">
+<div class="title">yage::System Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p><a class="el" href="classyage_1_1System.html" title="System interface for the different systems in the engine. ">System</a> interface for the different systems in the engine.
+ <a href="classyage_1_1System.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="system_8h_source.html">system.h</a>&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+Public Member Functions</h2></td></tr>
+<tr class="memitem:a32e00cf7f9b517a43e7db16d2aaa9b57"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1System.html#a32e00cf7f9b517a43e7db16d2aaa9b57">~System</a> ()=0</td></tr>
+<tr class="memdesc:a32e00cf7f9b517a43e7db16d2aaa9b57"><td class="mdescLeft">&#160;</td><td class="mdescRight">Virtual destructor to destroy all the objects that implement this properly. <a href="#a32e00cf7f9b517a43e7db16d2aaa9b57">More...</a><br/></td></tr>
+<tr class="separator:a32e00cf7f9b517a43e7db16d2aaa9b57"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad697e043fcf7dbcf77821f49073f5af9"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1System.html#ad697e043fcf7dbcf77821f49073f5af9">init</a> ()=0</td></tr>
+<tr class="memdesc:ad697e043fcf7dbcf77821f49073f5af9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the system. <a href="#ad697e043fcf7dbcf77821f49073f5af9">More...</a><br/></td></tr>
+<tr class="separator:ad697e043fcf7dbcf77821f49073f5af9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a882cfa13fc76d106c9d0ca68b17ff1ff"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1System.html#a882cfa13fc76d106c9d0ca68b17ff1ff">update</a> (double dt)=0</td></tr>
+<tr class="memdesc:a882cfa13fc76d106c9d0ca68b17ff1ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Updates the system at each interval using the time step. <a href="#a882cfa13fc76d106c9d0ca68b17ff1ff">More...</a><br/></td></tr>
+<tr class="separator:a882cfa13fc76d106c9d0ca68b17ff1ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p><a class="el" href="classyage_1_1System.html" title="System interface for the different systems in the engine. ">System</a> interface for the different systems in the engine. </p>
+</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a32e00cf7f9b517a43e7db16d2aaa9b57"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">yage::System::~System </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">pure virtual</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Virtual destructor to destroy all the objects that implement this properly. </p>
+<p>Implement the default destructor, but leaving it as purely virtual in the definition of the abstract class.</p>
+<p>This is so that the classes that implement the abstract class have to implement a desctructor, but at the same time, that there is no undefined behavious when the stack unwinds to the system and calls the system destructor. </p>
+
+</div>
+</div>
+<h2 class="groupheader">Member Function Documentation</h2>
+<a class="anchor" id="ad697e043fcf7dbcf77821f49073f5af9"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual void yage::System::init </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">pure virtual</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Initializes the system. </p>
+<p>Good practice to have this function instead using the constructor. </p>
+
+</div>
+</div>
+<a class="anchor" id="a882cfa13fc76d106c9d0ca68b17ff1ff"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual void yage::System::update </td>
+ <td>(</td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>dt</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">pure virtual</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Updates the system at each interval using the time step. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramname">dt</td><td>The time difference between the previous frame and the current one. </td></tr>
+ </table>
+ </dd>
+</dl>
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following file:<ul>
+<li>yage/engine/<a class="el" href="system_8h_source.html">system.h</a></li>
+</ul>
+</div><!-- contents -->
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