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diff --git a/collider_8hpp_source.html b/collider_8hpp_source.html index 0573cab3..747277c2 100644 --- a/collider_8hpp_source.html +++ b/collider_8hpp_source.html @@ -9,6 +9,13 @@ <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtreedata.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); +</script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> @@ -44,6 +51,21 @@ $(function() { }); </script> <div id="main-nav"></div> +</div><!-- top --> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + <div id="nav-sync" class="sync"></div> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> +$(document).ready(function(){initNavTree('collider_8hpp_source.html','');}); +</script> +<div id="doc-content"> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" @@ -58,23 +80,28 @@ $(function() { </iframe> </div> -<div id="nav-path" class="navpath"> - <ul> -<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_f562165b51c585c003877be645f219b5.html">YAGE</a></li><li class="navelem"><a class="el" href="dir_b233a2caca2b45d5ef987dbbf49782d0.html">Physics</a></li> </ul> -</div> -</div><!-- top --> <div class="header"> <div class="headertitle"> <div class="title">collider.hpp</div> </div> </div><!--header--> <div class="contents"> -<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * collider.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> </div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#ifndef YAGE_PHYSICS_COLLIDER_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#define YAGE_PHYSICS_COLLIDER_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> </div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include <glm/glm.hpp></span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a> {</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> </div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// The Collider class helps collision detection by providing a general shape</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// for different shapes to have their own collision algorithms.</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="keyword">class </span>Collider {</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  <span class="comment">// position of the object</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  glm::vec2 position_;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  <span class="comment">// size of the object</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  glm::vec2 size_;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> </div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  Collider(<span class="keyword">const</span> glm::vec2& position, <span class="keyword">const</span> glm::vec2& size)</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  : position_(position), size_(size) {}</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  <span class="comment">// function that checks if two colliders are colliding</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> Collider& collider) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="comment">// function that returns if a point is inside the shape</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> inside(<span class="keyword">const</span> glm::vec2& point) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> };</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> } <span class="comment">// namespace yage</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div> +<a href="collider_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * collider.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> </div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#ifndef YAGE_PHYSICS_COLLIDER_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#define YAGE_PHYSICS_COLLIDER_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> </div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include <glm/glm.hpp></span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a> {</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> </div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// The Collider class helps collision detection by providing a general shape</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// for different shapes to have their own collision algorithms.</span></div><div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="classyage_1_1Collider.html"> 18</a></span> <span class="keyword">class </span><a class="code" href="classyage_1_1Collider.html">Collider</a> {</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  <span class="comment">// position of the object</span></div><div class="line"><a name="l00021"></a><span class="lineno"><a class="line" href="classyage_1_1Collider.html#a2ae348a82a0ca7a871c05f36e5031161"> 21</a></span>  glm::vec2 <a class="code" href="classyage_1_1Collider.html#a2ae348a82a0ca7a871c05f36e5031161">position_</a>;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  <span class="comment">// size of the object</span></div><div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="classyage_1_1Collider.html#ad7456f84c1acb4fd9ee0ea67c8ee7308"> 24</a></span>  glm::vec2 <a class="code" href="classyage_1_1Collider.html#ad7456f84c1acb4fd9ee0ea67c8ee7308">size_</a>;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> </div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="classyage_1_1Collider.html#ae33aeb0711409e7c3ef9e21ed99fa8a3"> 27</a></span>  <a class="code" href="classyage_1_1Collider.html#ae33aeb0711409e7c3ef9e21ed99fa8a3">Collider</a>(<span class="keyword">const</span> glm::vec2& position, <span class="keyword">const</span> glm::vec2& size)</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  : position_(position), size_(size) {}</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  <span class="comment">// function that checks if two colliders are colliding</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classyage_1_1Collider.html#abbab9373c0805ffa5215c08b82eaed03">collides</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Collider.html">Collider</a>& collider) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="comment">// function that returns if a point is inside the shape</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classyage_1_1Collider.html#a4a8ad9e664a0015e023a70d196302fe9">inside</a>(<span class="keyword">const</span> glm::vec2& point) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> };</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> } <span class="comment">// namespace yage</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="classyage_1_1Collider_html_ae33aeb0711409e7c3ef9e21ed99fa8a3"><div class="ttname"><a href="classyage_1_1Collider.html#ae33aeb0711409e7c3ef9e21ed99fa8a3">yage::Collider::Collider</a></div><div class="ttdeci">Collider(const glm::vec2 &position, const glm::vec2 &size)</div><div class="ttdef"><b>Definition:</b> collider.hpp:27</div></div> +<div class="ttc" id="classyage_1_1Collider_html_a2ae348a82a0ca7a871c05f36e5031161"><div class="ttname"><a href="classyage_1_1Collider.html#a2ae348a82a0ca7a871c05f36e5031161">yage::Collider::position_</a></div><div class="ttdeci">glm::vec2 position_</div><div class="ttdef"><b>Definition:</b> collider.hpp:21</div></div> +<div class="ttc" id="classyage_1_1Collider_html_abbab9373c0805ffa5215c08b82eaed03"><div class="ttname"><a href="classyage_1_1Collider.html#abbab9373c0805ffa5215c08b82eaed03">yage::Collider::collides</a></div><div class="ttdeci">virtual bool collides(const Collider &collider) const =0</div></div> +<div class="ttc" id="classyage_1_1Collider_html_a4a8ad9e664a0015e023a70d196302fe9"><div class="ttname"><a href="classyage_1_1Collider.html#a4a8ad9e664a0015e023a70d196302fe9">yage::Collider::inside</a></div><div class="ttdeci">virtual bool inside(const glm::vec2 &point) const =0</div></div> +<div class="ttc" id="classyage_1_1Collider_html_ad7456f84c1acb4fd9ee0ea67c8ee7308"><div class="ttname"><a href="classyage_1_1Collider.html#ad7456f84c1acb4fd9ee0ea67c8ee7308">yage::Collider::size_</a></div><div class="ttdeci">glm::vec2 size_</div><div class="ttdef"><b>Definition:</b> collider.hpp:24</div></div> +<div class="ttc" id="classyage_1_1Collider_html"><div class="ttname"><a href="classyage_1_1Collider.html">yage::Collider</a></div><div class="ttdef"><b>Definition:</b> collider.hpp:18</div></div> +<div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdoc">Templated matrix class. </div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div> </div><!-- fragment --></div><!-- contents --> +</div><!-- doc-content --> <!-- start footer part --> -<hr class="footer"/><address class="footer"><small> -Generated on Mon Aug 21 2017 20:54:26 for YAGE by  <a href="http://www.doxygen.org/index.html"> -<img class="footer" src="doxygen.png" alt="doxygen"/> -</a> 1.8.13 -</small></address> +<div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> + <ul> + <li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" 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