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-rw-r--r--glslprogram_8h_source.html86
1 files changed, 43 insertions, 43 deletions
diff --git a/glslprogram_8h_source.html b/glslprogram_8h_source.html
index ef92d0bb..ec0e5f6d 100644
--- a/glslprogram_8h_source.html
+++ b/glslprogram_8h_source.html
@@ -30,7 +30,7 @@
<tr style="height: 56px;">
<td style="padding-left: 0.5em;">
<div id="projectname">YAGE
- &#160;<span id="projectnumber">v0.3.1</span>
+ &#160;<span id="projectnumber">v0.1.3</span>
</div>
<div id="projectbrief">Yet Another Game Engine</div>
</td>
@@ -108,14 +108,7 @@ $(document).ready(function(){initNavTree('glslprogram_8h_source.html','');});
<div class="title">glslprogram.h</div> </div>
</div><!--header-->
<div class="contents">
-<a href="glslprogram_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div>
-<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * glslprogram.h</span></div>
-<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div>
-<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt;</span></div>
-<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * MIT License, see LICENSE file for more details.</span></div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> */</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div>
+<a href="glslprogram_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef GLSL_PROGRAM_H</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLSL_PROGRAM_H</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor"></span></div>
@@ -137,51 +130,58 @@ $(document).ready(function(){initNavTree('glslprogram_8h_source.html','');});
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; <a class="code" href="classyage_1_1GlslProgram.html">GlslProgram</a> &amp;<a class="code" href="classyage_1_1GlslProgram.html#a5af953324ac9f89aecf7e0a73a9467ad">operator=</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1GlslProgram.html">GlslProgram</a> &amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; <a class="code" href="classyage_1_1GlslProgram.html">GlslProgram</a> &amp;<a class="code" href="classyage_1_1GlslProgram.html#a5af953324ac9f89aecf7e0a73a9467ad">operator=</a>(<a class="code" href="classyage_1_1GlslProgram.html">GlslProgram</a> &amp;&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div>
-<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#acf57b56739f67ac88b0d5df3bf1d4cb1">compileShaders</a>(<span class="keyword">const</span> std::string &amp;vertex_shader_path,</div>
-<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keyword">const</span> std::string &amp;fragment_shader_path);</div>
-<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#aed74ec6db4d2b02e1172bd5694eb1b27">linkShaders</a>();</div>
-<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a4e38b9f5daaf4b111b69e4d2900d4970">addAttribute</a>(<span class="keyword">const</span> std::string &amp;attribute_name);</div>
-<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; GLint <a class="code" href="classyage_1_1GlslProgram.html#a255ccbb1d94d17f2de62319efd4be91d">getUniformLocation</a>(<span class="keyword">const</span> std::string &amp;uniform_name);</div>
-<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a762b44540ef219ff39f784543fc162c3">use</a>();</div>
-<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a2afa98cbf5d25b634e01b863c33fcf8f">unuse</a>();</div>
-<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div>
-<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a1260a2302c1434ce38c850dc18cbc04e">defaultSetup</a>();</div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#aa97d015c12b29a4ccf5f3fe75a33db5c">compileShaders</a>(<span class="keyword">const</span> std::string &amp;vertexShader,</div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keyword">const</span> std::string fragmentShader);</div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#aff700034b2742769a0869944948dc430">compileShadersFromFile</a>(<span class="keyword">const</span> std::string &amp;vertex_shader_path,</div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keyword">const</span> std::string &amp;fragment_shader_path);</div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#aed74ec6db4d2b02e1172bd5694eb1b27">linkShaders</a>();</div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a4e38b9f5daaf4b111b69e4d2900d4970">addAttribute</a>(<span class="keyword">const</span> std::string &amp;attribute_name);</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; GLint <a class="code" href="classyage_1_1GlslProgram.html#a255ccbb1d94d17f2de62319efd4be91d">getUniformLocation</a>(<span class="keyword">const</span> std::string &amp;uniform_name);</div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a762b44540ef219ff39f784543fc162c3">use</a>();</div>
+<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a2afa98cbf5d25b634e01b863c33fcf8f">unuse</a>();</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
-<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="keyword">private</span>:</div>
-<div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="classyage_1_1GlslProgram.html#ad8f02beee9fdc3608d7aceebf3398e8b"> 43</a></span>&#160; GLuint <a class="code" href="classyage_1_1GlslProgram.html#ad8f02beee9fdc3608d7aceebf3398e8b">program_id_</a> = 0;</div>
-<div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="classyage_1_1GlslProgram.html#afe46af121e9c0214be6f7b18660c5bc7"> 44</a></span>&#160; GLuint <a class="code" href="classyage_1_1GlslProgram.html#afe46af121e9c0214be6f7b18660c5bc7">vertex_shader_id_</a> = 0;</div>
-<div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="classyage_1_1GlslProgram.html#ad20ee225c8e981861923a2d7eeaf940f"> 45</a></span>&#160; GLuint <a class="code" href="classyage_1_1GlslProgram.html#ad20ee225c8e981861923a2d7eeaf940f">fragment_shader_id_</a> = 0;</div>
-<div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="classyage_1_1GlslProgram.html#a55d4f797833c688be78c00882112e486"> 46</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="classyage_1_1GlslProgram.html#a55d4f797833c688be78c00882112e486">attribute_index_</a> = 0;</div>
-<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div>
-<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a1acc7e052209fde74256c479af6d9988">compileShader</a>(<span class="keyword">const</span> GLuint &amp;shader, <span class="keyword">const</span> std::string &amp;file_path);</div>
-<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;};</div>
-<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;</div>
-<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;} <span class="comment">// namespace yage</span></div>
-<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div>
-<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor">#endif</span></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_a2afa98cbf5d25b634e01b863c33fcf8f"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a2afa98cbf5d25b634e01b863c33fcf8f">yage::GlslProgram::unuse</a></div><div class="ttdeci">void unuse()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:154</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_a55d4f797833c688be78c00882112e486"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a55d4f797833c688be78c00882112e486">yage::GlslProgram::attribute_index_</a></div><div class="ttdeci">int attribute_index_</div><div class="ttdef"><b>Definition:</b> glslprogram.h:46</div></div>
+<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a1260a2302c1434ce38c850dc18cbc04e">defaultSetup</a>();</div>
+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div>
+<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="classyage_1_1GlslProgram.html#ad8f02beee9fdc3608d7aceebf3398e8b"> 45</a></span>&#160; GLuint <a class="code" href="classyage_1_1GlslProgram.html#ad8f02beee9fdc3608d7aceebf3398e8b">program_id_</a> = 0;</div>
+<div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="classyage_1_1GlslProgram.html#afe46af121e9c0214be6f7b18660c5bc7"> 46</a></span>&#160; GLuint <a class="code" href="classyage_1_1GlslProgram.html#afe46af121e9c0214be6f7b18660c5bc7">vertex_shader_id_</a> = 0;</div>
+<div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classyage_1_1GlslProgram.html#ad20ee225c8e981861923a2d7eeaf940f"> 47</a></span>&#160; GLuint <a class="code" href="classyage_1_1GlslProgram.html#ad20ee225c8e981861923a2d7eeaf940f">fragment_shader_id_</a> = 0;</div>
+<div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="classyage_1_1GlslProgram.html#a55d4f797833c688be78c00882112e486"> 48</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="classyage_1_1GlslProgram.html#a55d4f797833c688be78c00882112e486">attribute_index_</a> = 0;</div>
+<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;</div>
+<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a7f566bb89d01dbdeea4e034b36bf7cd4">compileShader</a>(GLuint shader, <span class="keyword">const</span> std::string &amp;shaderContent);</div>
+<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a07a4484f76091689c35a8f7617b7c2e6">compileShaderFromFile</a>(GLuint shader, <span class="keyword">const</span> std::string &amp;file_path);</div>
+<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1GlslProgram.html#a43838529286cfc954ef2db3229274dd9">initShaderId</a>();</div>
+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;};</div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
+<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;} <span class="comment">// namespace yage</span></div>
+<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;</div>
+<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="preprocessor">#endif</span></div>
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+<div class="ttc" id="classyage_1_1GlslProgram_html_a2afa98cbf5d25b634e01b863c33fcf8f"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a2afa98cbf5d25b634e01b863c33fcf8f">yage::GlslProgram::unuse</a></div><div class="ttdeci">void unuse()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:180</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_a55d4f797833c688be78c00882112e486"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a55d4f797833c688be78c00882112e486">yage::GlslProgram::attribute_index_</a></div><div class="ttdeci">int attribute_index_</div><div class="ttdef"><b>Definition:</b> glslprogram.h:48</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_aff700034b2742769a0869944948dc430"><div class="ttname"><a href="classyage_1_1GlslProgram.html#aff700034b2742769a0869944948dc430">yage::GlslProgram::compileShadersFromFile</a></div><div class="ttdeci">void compileShadersFromFile(const std::string &amp;vertex_shader_path, const std::string &amp;fragment_shader_path)</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:113</div></div>
<div class="ttc" id="classyage_1_1GlslProgram_html"><div class="ttname"><a href="classyage_1_1GlslProgram.html">yage::GlslProgram</a></div><div class="ttdef"><b>Definition:</b> glslprogram.h:19</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_acf57b56739f67ac88b0d5df3bf1d4cb1"><div class="ttname"><a href="classyage_1_1GlslProgram.html#acf57b56739f67ac88b0d5df3bf1d4cb1">yage::GlslProgram::compileShaders</a></div><div class="ttdeci">void compileShaders(const std::string &amp;vertex_shader_path, const std::string &amp;fragment_shader_path)</div><div class="ttdoc">compiles vertex and fragment shader </div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:75</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_a07a4484f76091689c35a8f7617b7c2e6"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a07a4484f76091689c35a8f7617b7c2e6">yage::GlslProgram::compileShaderFromFile</a></div><div class="ttdeci">void compileShaderFromFile(GLuint shader, const std::string &amp;file_path)</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:66</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_a43838529286cfc954ef2db3229274dd9"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a43838529286cfc954ef2db3229274dd9">yage::GlslProgram::initShaderId</a></div><div class="ttdeci">void initShaderId()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:86</div></div>
<div class="ttc" id="classyage_1_1GlslProgram_html_a45676c850afad2717fd4119eb8c02ef7"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a45676c850afad2717fd4119eb8c02ef7">yage::GlslProgram::~GlslProgram</a></div><div class="ttdeci">~GlslProgram()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:18</div></div>
<div class="ttc" id="classyage_1_1GlslProgram_html_a721b43cbdf82dbf68b3a4f3304a135c4"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a721b43cbdf82dbf68b3a4f3304a135c4">yage::GlslProgram::GlslProgram</a></div><div class="ttdeci">GlslProgram()=default</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_ad8f02beee9fdc3608d7aceebf3398e8b"><div class="ttname"><a href="classyage_1_1GlslProgram.html#ad8f02beee9fdc3608d7aceebf3398e8b">yage::GlslProgram::program_id_</a></div><div class="ttdeci">GLuint program_id_</div><div class="ttdoc">compiled shader program id </div><div class="ttdef"><b>Definition:</b> glslprogram.h:43</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_a1260a2302c1434ce38c850dc18cbc04e"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a1260a2302c1434ce38c850dc18cbc04e">yage::GlslProgram::defaultSetup</a></div><div class="ttdeci">void defaultSetup()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:162</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_aed74ec6db4d2b02e1172bd5694eb1b27"><div class="ttname"><a href="classyage_1_1GlslProgram.html#aed74ec6db4d2b02e1172bd5694eb1b27">yage::GlslProgram::linkShaders</a></div><div class="ttdeci">void linkShaders()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:98</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_ad20ee225c8e981861923a2d7eeaf940f"><div class="ttname"><a href="classyage_1_1GlslProgram.html#ad20ee225c8e981861923a2d7eeaf940f">yage::GlslProgram::fragment_shader_id_</a></div><div class="ttdeci">GLuint fragment_shader_id_</div><div class="ttdef"><b>Definition:</b> glslprogram.h:45</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_a4e38b9f5daaf4b111b69e4d2900d4970"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a4e38b9f5daaf4b111b69e4d2900d4970">yage::GlslProgram::addAttribute</a></div><div class="ttdeci">void addAttribute(const std::string &amp;attribute_name)</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:131</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_a1acc7e052209fde74256c479af6d9988"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a1acc7e052209fde74256c479af6d9988">yage::GlslProgram::compileShader</a></div><div class="ttdeci">void compileShader(const GLuint &amp;shader, const std::string &amp;file_path)</div><div class="ttdoc">compiles one shader </div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:34</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_a762b44540ef219ff39f784543fc162c3"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a762b44540ef219ff39f784543fc162c3">yage::GlslProgram::use</a></div><div class="ttdeci">void use()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:146</div></div>
-<div class="ttc" id="classyage_1_1GlslProgram_html_afe46af121e9c0214be6f7b18660c5bc7"><div class="ttname"><a href="classyage_1_1GlslProgram.html#afe46af121e9c0214be6f7b18660c5bc7">yage::GlslProgram::vertex_shader_id_</a></div><div class="ttdeci">GLuint vertex_shader_id_</div><div class="ttdef"><b>Definition:</b> glslprogram.h:44</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_a7f566bb89d01dbdeea4e034b36bf7cd4"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a7f566bb89d01dbdeea4e034b36bf7cd4">yage::GlslProgram::compileShader</a></div><div class="ttdeci">void compileShader(GLuint shader, const std::string &amp;shaderContent)</div><div class="ttdoc">compiles one shader </div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:34</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_ad8f02beee9fdc3608d7aceebf3398e8b"><div class="ttname"><a href="classyage_1_1GlslProgram.html#ad8f02beee9fdc3608d7aceebf3398e8b">yage::GlslProgram::program_id_</a></div><div class="ttdeci">GLuint program_id_</div><div class="ttdoc">compiled shader program id </div><div class="ttdef"><b>Definition:</b> glslprogram.h:45</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_a1260a2302c1434ce38c850dc18cbc04e"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a1260a2302c1434ce38c850dc18cbc04e">yage::GlslProgram::defaultSetup</a></div><div class="ttdeci">void defaultSetup()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:188</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_aed74ec6db4d2b02e1172bd5694eb1b27"><div class="ttname"><a href="classyage_1_1GlslProgram.html#aed74ec6db4d2b02e1172bd5694eb1b27">yage::GlslProgram::linkShaders</a></div><div class="ttdeci">void linkShaders()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:124</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_ad20ee225c8e981861923a2d7eeaf940f"><div class="ttname"><a href="classyage_1_1GlslProgram.html#ad20ee225c8e981861923a2d7eeaf940f">yage::GlslProgram::fragment_shader_id_</a></div><div class="ttdeci">GLuint fragment_shader_id_</div><div class="ttdef"><b>Definition:</b> glslprogram.h:47</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_a4e38b9f5daaf4b111b69e4d2900d4970"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a4e38b9f5daaf4b111b69e4d2900d4970">yage::GlslProgram::addAttribute</a></div><div class="ttdeci">void addAttribute(const std::string &amp;attribute_name)</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:157</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_a762b44540ef219ff39f784543fc162c3"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a762b44540ef219ff39f784543fc162c3">yage::GlslProgram::use</a></div><div class="ttdeci">void use()</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:172</div></div>
+<div class="ttc" id="classyage_1_1GlslProgram_html_afe46af121e9c0214be6f7b18660c5bc7"><div class="ttname"><a href="classyage_1_1GlslProgram.html#afe46af121e9c0214be6f7b18660c5bc7">yage::GlslProgram::vertex_shader_id_</a></div><div class="ttdeci">GLuint vertex_shader_id_</div><div class="ttdef"><b>Definition:</b> glslprogram.h:46</div></div>
<div class="ttc" id="classyage_1_1GlslProgram_html_a5af953324ac9f89aecf7e0a73a9467ad"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a5af953324ac9f89aecf7e0a73a9467ad">yage::GlslProgram::operator=</a></div><div class="ttdeci">GlslProgram &amp; operator=(const GlslProgram &amp;)=delete</div></div>
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+<div class="ttc" id="classyage_1_1GlslProgram_html_a255ccbb1d94d17f2de62319efd4be91d"><div class="ttname"><a href="classyage_1_1GlslProgram.html#a255ccbb1d94d17f2de62319efd4be91d">yage::GlslProgram::getUniformLocation</a></div><div class="ttdeci">GLint getUniformLocation(const std::string &amp;uniform_name)</div><div class="ttdef"><b>Definition:</b> glslprogram.cpp:163</div></div>
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