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-rw-r--r--glslprogram_8hpp_source.html6
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diff --git a/glslprogram_8hpp_source.html b/glslprogram_8hpp_source.html
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--- a/glslprogram_8hpp_source.html
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@@ -22,6 +22,7 @@
<tr style="height: 56px;">
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">YAGE
+ &#160;<span id="projectnumber">0.02</span>
</div>
<div id="projectbrief">Yet Another Game Engine</div>
</td>
@@ -67,12 +68,11 @@ $(function() {
<div class="title">glslprogram.hpp</div> </div>
</div><!--header-->
<div class="contents">
-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * glslprogram.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt; -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef GLSL_PROGRAM_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#define GLSL_PROGRAM_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &lt;GL/glew.h&gt;</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;{</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="classyage_1_1GlslProgram.html"> 19</a></span>&#160;<span class="keyword">class </span><a class="code" href="classyage_1_1GlslProgram.html">GlslProgram</a></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;{</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="comment">// compiled shader program id</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; GLuint program_id_ = 0;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; GLuint vertex_shader_id_ = 0;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; GLuint fragment_shader_id_ = 0;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <span class="keywordtype">int</span> attribute_index_ = 0;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; <span class="comment">// compiles one shader</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; <span class="keywordtype">void</span> compileShader(<span class="keyword">const</span> GLuint &amp;shader, <span class="keyword">const</span> std::string &amp;file_path);</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <a class="code" href="classyage_1_1GlslProgram.html">GlslProgram</a>();</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; ~<a class="code" href="classyage_1_1GlslProgram.html">GlslProgram</a>();</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="comment">// compiles vertex and fragment shader</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keywordtype">void</span> compileShaders(<span class="keyword">const</span> std::string &amp;vertex_shader_path, <span class="keyword">const</span> std::string &amp;fragment_shader_path);</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keywordtype">void</span> linkShaders();</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="keywordtype">void</span> addAttribute(<span class="keyword">const</span> std::string &amp;attribute_name);</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; GLint getUniformLocation(<span class="keyword">const</span> std::string &amp;uniform_name);</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keywordtype">void</span> use();</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <span class="keywordtype">void</span> unuse();</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;};</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;} <span class="comment">// yage</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="classyage_1_1GlslProgram_html"><div class="ttname"><a href="classyage_1_1GlslProgram.html">yage::GlslProgram</a></div><div class="ttdef"><b>Definition:</b> glslprogram.hpp:19</div></div>
-<div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div>
+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * glslprogram.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt; -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef GLSL_PROGRAM_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#define GLSL_PROGRAM_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &lt;GL/glew.h&gt;</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;{</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="keyword">class </span>GlslProgram</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;{</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="comment">// compiled shader program id</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; GLuint program_id_ = 0;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; GLuint vertex_shader_id_ = 0;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; GLuint fragment_shader_id_ = 0;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <span class="keywordtype">int</span> attribute_index_ = 0;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; <span class="comment">// compiles one shader</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; <span class="keywordtype">void</span> compileShader(<span class="keyword">const</span> GLuint &amp;shader, <span class="keyword">const</span> std::string &amp;file_path);</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; GlslProgram();</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; ~GlslProgram();</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="comment">// compiles vertex and fragment shader</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keywordtype">void</span> compileShaders(<span class="keyword">const</span> std::string &amp;vertex_shader_path, <span class="keyword">const</span> std::string &amp;fragment_shader_path);</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keywordtype">void</span> linkShaders();</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="keywordtype">void</span> addAttribute(<span class="keyword">const</span> std::string &amp;attribute_name);</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; GLint getUniformLocation(<span class="keyword">const</span> std::string &amp;uniform_name);</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keywordtype">void</span> use();</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <span class="keywordtype">void</span> unuse();</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;};</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;} <span class="comment">// yage</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div>
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