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-rw-r--r--include/YAGE/Physics/body.hpp2
-rw-r--r--include/YAGE/Physics/collider.hpp3
2 files changed, 0 insertions, 5 deletions
diff --git a/include/YAGE/Physics/body.hpp b/include/YAGE/Physics/body.hpp
index 8fb7aaf6..b0869779 100644
--- a/include/YAGE/Physics/body.hpp
+++ b/include/YAGE/Physics/body.hpp
@@ -39,8 +39,6 @@ protected:
Vector2d force_=Vector2d(0, 0);
public:
- virtual ~Body();
-
// apply force to the object and update the velocity
virtual void applyForce(const Vector2d &force)=0;
virtual void update()=0;
diff --git a/include/YAGE/Physics/collider.hpp b/include/YAGE/Physics/collider.hpp
index fc5d38d5..716b7d4c 100644
--- a/include/YAGE/Physics/collider.hpp
+++ b/include/YAGE/Physics/collider.hpp
@@ -28,9 +28,6 @@ protected:
public:
Collider(const glm::vec2 &position, const glm::vec2 &size) : position_(position), size_(size) {}
- // virtual deconstructor for classes that inherits
- virtual ~Collider() {}
-
// function that checks if two colliders are colliding
virtual bool collides(const Collider &collider) const=0;