diff options
Diffstat (limited to 'include/YAGE/Physics')
-rw-r--r-- | include/YAGE/Physics/body.hpp | 2 | ||||
-rw-r--r-- | include/YAGE/Physics/collider.hpp | 3 |
2 files changed, 0 insertions, 5 deletions
diff --git a/include/YAGE/Physics/body.hpp b/include/YAGE/Physics/body.hpp index 8fb7aaf6..b0869779 100644 --- a/include/YAGE/Physics/body.hpp +++ b/include/YAGE/Physics/body.hpp @@ -39,8 +39,6 @@ protected: Vector2d force_=Vector2d(0, 0); public: - virtual ~Body(); - // apply force to the object and update the velocity virtual void applyForce(const Vector2d &force)=0; virtual void update()=0; diff --git a/include/YAGE/Physics/collider.hpp b/include/YAGE/Physics/collider.hpp index fc5d38d5..716b7d4c 100644 --- a/include/YAGE/Physics/collider.hpp +++ b/include/YAGE/Physics/collider.hpp @@ -28,9 +28,6 @@ protected: public: Collider(const glm::vec2 &position, const glm::vec2 &size) : position_(position), size_(size) {} - // virtual deconstructor for classes that inherits - virtual ~Collider() {} - // function that checks if two colliders are colliding virtual bool collides(const Collider &collider) const=0; |