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+#ifndef CAMERA_2D_HPP
+#define CAMERA_2D_HPP
+
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+
+namespace yage
+{
+
+class Camera2D
+{
+private:
+ bool matrix_needs_update_=true;
+ float scale_=1.f;
+ glm::vec2 position_;
+ glm::mat4 camera_matrix_;
+ glm::mat4 ortho_matrix_;
+public:
+ Camera2D(int screen_width=1280, int screen_height=720);
+ virtual ~Camera2D();
+
+ void update();
+
+ // setters
+ void setPosition(const glm::vec2 &new_position) { position_=new_position; matrix_needs_update_=true; }
+ void setScale(float new_scale) {scale_=new_scale; matrix_needs_update_=true; }
+
+ // getters
+ float getScale() { return scale_; }
+ glm::vec2 getPosition() { return position_; }
+ glm::mat4 getCameraMatrix() { return camera_matrix_; }
+};
+
+} // yage
+
+#endif