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- <div id="projectname">YAGE
- &#160;<span id="projectnumber">v0.1.1</span>
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- <div id="projectbrief">Yet Another Game Engine</div>
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-<div class="title">YAGE </div> </div>
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-<div class="textblock"><h2>Introduction </h2>
-<p>YAGE stands for Yet Another Game Engine. It is a game engine that I am developing for a game called <a href="https://github.com/ymherklotz/Arider">Arider</a>. It uses OpenGL and SDL2 for the window creation and management and graphics.</p>
-<p>The full documentation can be seen <a href="https://www.yannherklotz.com/YAGE">here</a>.</p>
-<h2>Installation and usage </h2>
-<p>To use YAGE for your own game, you should link it as a static library and include the <a href="/include/YAGE/yage.h">yage.h</a> header in your project.</p>
-<h2>Build and Testing </h2>
-<p>To compile YAGE, create a build directory from the base directory. Then call cmake and point it to the directory containing. <a href="/CMakeLists.txt">CMakeLists.txt</a>.</p>
-<div class="fragment"><div class="line">mkdir build</div><div class="line">cd build</div><div class="line">cmake ..</div></div><!-- fragment --><p>You can then run google test on YAGE.</p>
-<div class="fragment"><div class="line">ctest</div></div><!-- fragment --><h2>License </h2>
-<p>Copyright (c) 2017 Yann Herklotz Grave <a href="#" onclick="location.href='mai'+'lto:'+'ymh'+'er'+'klo'+'tz'+'@gm'+'ai'+'l.c'+'om'; return false;">ymher<span style="display: none;">.nosp@m.</span>klot<span style="display: none;">.nosp@m.</span>z@gma<span style="display: none;">.nosp@m.</span>il.c<span style="display: none;">.nosp@m.</span>om</a> &ndash; MIT License, see file <a href="/LICENSE">LICENSE</a> for more details. </p>
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