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- <div id="projectname">YAGE
- &#160;<span id="projectnumber">v0.1.3</span>
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- <div id="projectbrief">Yet Another Game Engine</div>
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-<h2>Introduction </h2>
-<p>YAGE stands for Yet Another Game Engine. It is a game engine that is being developed for a game called <a href="https://github.com/ymherklotz/Arider">Arider</a>. It uses OpenGL and GLFW for the window creation and management and graphics. It is also going to be a general game engine for use with other games in the similar style.</p>
-<p>The inspiration for this game engine is to learn about OpenGL and create an optimised 2D game engine with a simple API that can be used to easily create simple 2D games.</p>
-<p>The full documentation can be seen <a href="https://www.yannherklotz.com/YAGE">here</a>.</p>
-<h2>Installation and usage </h2>
-<p>To use YAGE for your own game, you should link it as a static library and include the <a href="/include/YAGE/yage.h">yage.h</a> header in your project. To link the project using cmake, the library has to be added as a subdirectory and then linked with the name <code>yage</code>.</p>
-<h2>Build and Testing </h2>
-<p>To compile YAGE, create a build directory from the base directory. Then call cmake and point it to the directory containing. <a href="/CMakeLists.txt">CMakeLists.txt</a>. For example, one can use the following commands</p>
-<p>``` shell mkdir -p build cd build cmake -DENABLE_TESTING=1 .. ```</p>
-<p>You can then run google test on YAGE.</p>
-<p>``` shell ctest ```</p>
-<h2>License </h2>
-<p>Copyright (c) 2017 Yann Herklotz Grave <a href="#" onclick="location.href='mai'+'lto:'+'ymh'+'er'+'klo'+'tz'+'@gm'+'ai'+'l.c'+'om'; return false;">ymher<span style="display: none;">.nosp@m.</span>klot<span style="display: none;">.nosp@m.</span>z@gma<span style="display: none;">.nosp@m.</span>il.c<span style="display: none;">.nosp@m.</span>om</a> &ndash; MIT License, see file <a href="/LICENSE">LICENSE</a> for more details. </p>
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