diff options
Diffstat (limited to 'lib/glad/src/glad.c')
-rw-r--r-- | lib/glad/src/glad.c | 9775 |
1 files changed, 0 insertions, 9775 deletions
diff --git a/lib/glad/src/glad.c b/lib/glad/src/glad.c deleted file mode 100644 index c41a7ffe..00000000 --- a/lib/glad/src/glad.c +++ /dev/null @@ -1,9775 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.14a0 on Thu Sep 21 22:35:12 2017. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=4.6 - Profile: compatibility - Extensions: - GL_3DFX_multisample, - GL_3DFX_tbuffer, - GL_3DFX_texture_compression_FXT1, - GL_AMD_blend_minmax_factor, - GL_AMD_conservative_depth, - GL_AMD_debug_output, - GL_AMD_depth_clamp_separate, - GL_AMD_draw_buffers_blend, - GL_AMD_framebuffer_sample_positions, - GL_AMD_gcn_shader, - GL_AMD_gpu_shader_half_float, - GL_AMD_gpu_shader_int16, - GL_AMD_gpu_shader_int64, - GL_AMD_interleaved_elements, - GL_AMD_multi_draw_indirect, - GL_AMD_name_gen_delete, - GL_AMD_occlusion_query_event, - GL_AMD_performance_monitor, - GL_AMD_pinned_memory, - GL_AMD_query_buffer_object, - GL_AMD_sample_positions, - GL_AMD_seamless_cubemap_per_texture, - GL_AMD_shader_atomic_counter_ops, - GL_AMD_shader_ballot, - GL_AMD_shader_explicit_vertex_parameter, - GL_AMD_shader_image_load_store_lod, - GL_AMD_shader_stencil_export, - GL_AMD_shader_trinary_minmax, - GL_AMD_sparse_texture, - GL_AMD_stencil_operation_extended, - GL_AMD_texture_gather_bias_lod, - GL_AMD_texture_texture4, - GL_AMD_transform_feedback3_lines_triangles, - GL_AMD_transform_feedback4, - GL_AMD_vertex_shader_layer, - GL_AMD_vertex_shader_tessellator, - GL_AMD_vertex_shader_viewport_index, - GL_APPLE_aux_depth_stencil, - GL_APPLE_client_storage, - GL_APPLE_element_array, - GL_APPLE_fence, - GL_APPLE_float_pixels, - GL_APPLE_flush_buffer_range, - GL_APPLE_object_purgeable, - GL_APPLE_rgb_422, - GL_APPLE_row_bytes, - GL_APPLE_specular_vector, - GL_APPLE_texture_range, - GL_APPLE_transform_hint, - GL_APPLE_vertex_array_object, - GL_APPLE_vertex_array_range, - GL_APPLE_vertex_program_evaluators, - GL_APPLE_ycbcr_422, - GL_ARB_ES2_compatibility, - GL_ARB_ES3_1_compatibility, - GL_ARB_ES3_2_compatibility, - GL_ARB_ES3_compatibility, - GL_ARB_arrays_of_arrays, - GL_ARB_base_instance, - GL_ARB_bindless_texture, - GL_ARB_blend_func_extended, - GL_ARB_buffer_storage, - GL_ARB_cl_event, - GL_ARB_clear_buffer_object, - GL_ARB_clear_texture, - GL_ARB_clip_control, - GL_ARB_color_buffer_float, - GL_ARB_compatibility, - GL_ARB_compressed_texture_pixel_storage, - GL_ARB_compute_shader, - GL_ARB_compute_variable_group_size, - GL_ARB_conditional_render_inverted, - GL_ARB_conservative_depth, - GL_ARB_copy_buffer, - GL_ARB_copy_image, - GL_ARB_cull_distance, - GL_ARB_debug_output, - GL_ARB_depth_buffer_float, - GL_ARB_depth_clamp, - GL_ARB_depth_texture, - GL_ARB_derivative_control, - GL_ARB_direct_state_access, - GL_ARB_draw_buffers, - GL_ARB_draw_buffers_blend, - GL_ARB_draw_elements_base_vertex, - GL_ARB_draw_indirect, - GL_ARB_draw_instanced, - GL_ARB_enhanced_layouts, - GL_ARB_explicit_attrib_location, - GL_ARB_explicit_uniform_location, - GL_ARB_fragment_coord_conventions, - GL_ARB_fragment_layer_viewport, - GL_ARB_fragment_program, - GL_ARB_fragment_program_shadow, - GL_ARB_fragment_shader, - GL_ARB_fragment_shader_interlock, - GL_ARB_framebuffer_no_attachments, - GL_ARB_framebuffer_object, - GL_ARB_framebuffer_sRGB, - GL_ARB_geometry_shader4, - GL_ARB_get_program_binary, - GL_ARB_get_texture_sub_image, - GL_ARB_gl_spirv, - GL_ARB_gpu_shader5, - GL_ARB_gpu_shader_fp64, - GL_ARB_gpu_shader_int64, - GL_ARB_half_float_pixel, - GL_ARB_half_float_vertex, - GL_ARB_imaging, - GL_ARB_indirect_parameters, - GL_ARB_instanced_arrays, - GL_ARB_internalformat_query, - GL_ARB_internalformat_query2, - GL_ARB_invalidate_subdata, - GL_ARB_map_buffer_alignment, - GL_ARB_map_buffer_range, - GL_ARB_matrix_palette, - GL_ARB_multi_bind, - GL_ARB_multi_draw_indirect, - GL_ARB_multisample, - GL_ARB_multitexture, - GL_ARB_occlusion_query, - GL_ARB_occlusion_query2, - GL_ARB_parallel_shader_compile, - GL_ARB_pipeline_statistics_query, - GL_ARB_pixel_buffer_object, - GL_ARB_point_parameters, - GL_ARB_point_sprite, - GL_ARB_polygon_offset_clamp, - GL_ARB_post_depth_coverage, - GL_ARB_program_interface_query, - GL_ARB_provoking_vertex, - GL_ARB_query_buffer_object, - GL_ARB_robust_buffer_access_behavior, - GL_ARB_robustness, - GL_ARB_robustness_isolation, - GL_ARB_sample_locations, - GL_ARB_sample_shading, - GL_ARB_sampler_objects, - GL_ARB_seamless_cube_map, - GL_ARB_seamless_cubemap_per_texture, - GL_ARB_separate_shader_objects, - GL_ARB_shader_atomic_counter_ops, - GL_ARB_shader_atomic_counters, - GL_ARB_shader_ballot, - GL_ARB_shader_bit_encoding, - GL_ARB_shader_clock, - GL_ARB_shader_draw_parameters, - GL_ARB_shader_group_vote, - GL_ARB_shader_image_load_store, - GL_ARB_shader_image_size, - GL_ARB_shader_objects, - GL_ARB_shader_precision, - GL_ARB_shader_stencil_export, - GL_ARB_shader_storage_buffer_object, - GL_ARB_shader_subroutine, - GL_ARB_shader_texture_image_samples, - GL_ARB_shader_texture_lod, - GL_ARB_shader_viewport_layer_array, - GL_ARB_shading_language_100, - GL_ARB_shading_language_420pack, - GL_ARB_shading_language_include, - GL_ARB_shading_language_packing, - GL_ARB_shadow, - GL_ARB_shadow_ambient, - GL_ARB_sparse_buffer, - GL_ARB_sparse_texture, - GL_ARB_sparse_texture2, - GL_ARB_sparse_texture_clamp, - GL_ARB_spirv_extensions, - GL_ARB_stencil_texturing, - GL_ARB_sync, - GL_ARB_tessellation_shader, - GL_ARB_texture_barrier, - GL_ARB_texture_border_clamp, - GL_ARB_texture_buffer_object, - GL_ARB_texture_buffer_object_rgb32, - GL_ARB_texture_buffer_range, - GL_ARB_texture_compression, - GL_ARB_texture_compression_bptc, - GL_ARB_texture_compression_rgtc, - GL_ARB_texture_cube_map, - GL_ARB_texture_cube_map_array, - GL_ARB_texture_env_add, - GL_ARB_texture_env_combine, - GL_ARB_texture_env_crossbar, - GL_ARB_texture_env_dot3, - GL_ARB_texture_filter_anisotropic, - GL_ARB_texture_filter_minmax, - GL_ARB_texture_float, - GL_ARB_texture_gather, - GL_ARB_texture_mirror_clamp_to_edge, - GL_ARB_texture_mirrored_repeat, - GL_ARB_texture_multisample, - GL_ARB_texture_non_power_of_two, - GL_ARB_texture_query_levels, - GL_ARB_texture_query_lod, - GL_ARB_texture_rectangle, - GL_ARB_texture_rg, - GL_ARB_texture_rgb10_a2ui, - GL_ARB_texture_stencil8, - GL_ARB_texture_storage, - GL_ARB_texture_storage_multisample, - GL_ARB_texture_swizzle, - GL_ARB_texture_view, - GL_ARB_timer_query, - GL_ARB_transform_feedback2, - GL_ARB_transform_feedback3, - GL_ARB_transform_feedback_instanced, - GL_ARB_transform_feedback_overflow_query, - GL_ARB_transpose_matrix, - GL_ARB_uniform_buffer_object, - GL_ARB_vertex_array_bgra, - GL_ARB_vertex_array_object, - GL_ARB_vertex_attrib_64bit, - GL_ARB_vertex_attrib_binding, - GL_ARB_vertex_blend, - GL_ARB_vertex_buffer_object, - GL_ARB_vertex_program, - GL_ARB_vertex_shader, - GL_ARB_vertex_type_10f_11f_11f_rev, - GL_ARB_vertex_type_2_10_10_10_rev, - GL_ARB_viewport_array, - GL_ARB_window_pos, - GL_ATI_draw_buffers, - GL_ATI_element_array, - GL_ATI_envmap_bumpmap, - GL_ATI_fragment_shader, - GL_ATI_map_object_buffer, - GL_ATI_meminfo, - GL_ATI_pixel_format_float, - GL_ATI_pn_triangles, - GL_ATI_separate_stencil, - GL_ATI_text_fragment_shader, - GL_ATI_texture_env_combine3, - GL_ATI_texture_float, - GL_ATI_texture_mirror_once, - GL_ATI_vertex_array_object, - GL_ATI_vertex_attrib_array_object, - GL_ATI_vertex_streams, - GL_EXT_422_pixels, - GL_EXT_abgr, - GL_EXT_bgra, - GL_EXT_bindable_uniform, - GL_EXT_blend_color, - GL_EXT_blend_equation_separate, - GL_EXT_blend_func_separate, - GL_EXT_blend_logic_op, - GL_EXT_blend_minmax, - GL_EXT_blend_subtract, - GL_EXT_clip_volume_hint, - GL_EXT_cmyka, - GL_EXT_color_subtable, - GL_EXT_compiled_vertex_array, - GL_EXT_convolution, - GL_EXT_coordinate_frame, - GL_EXT_copy_texture, - GL_EXT_cull_vertex, - GL_EXT_debug_label, - GL_EXT_debug_marker, - GL_EXT_depth_bounds_test, - GL_EXT_direct_state_access, - GL_EXT_draw_buffers2, - GL_EXT_draw_instanced, - GL_EXT_draw_range_elements, - GL_EXT_external_buffer, - GL_EXT_fog_coord, - GL_EXT_framebuffer_blit, - GL_EXT_framebuffer_multisample, - GL_EXT_framebuffer_multisample_blit_scaled, - GL_EXT_framebuffer_object, - GL_EXT_framebuffer_sRGB, - GL_EXT_geometry_shader4, - GL_EXT_gpu_program_parameters, - GL_EXT_gpu_shader4, - GL_EXT_histogram, - GL_EXT_index_array_formats, - GL_EXT_index_func, - GL_EXT_index_material, - GL_EXT_index_texture, - GL_EXT_light_texture, - GL_EXT_memory_object, - GL_EXT_memory_object_fd, - GL_EXT_memory_object_win32, - GL_EXT_misc_attribute, - GL_EXT_multi_draw_arrays, - GL_EXT_multisample, - GL_EXT_packed_depth_stencil, - GL_EXT_packed_float, - GL_EXT_packed_pixels, - GL_EXT_paletted_texture, - GL_EXT_pixel_buffer_object, - GL_EXT_pixel_transform, - GL_EXT_pixel_transform_color_table, - GL_EXT_point_parameters, - GL_EXT_polygon_offset, - GL_EXT_polygon_offset_clamp, - GL_EXT_post_depth_coverage, - GL_EXT_provoking_vertex, - GL_EXT_raster_multisample, - GL_EXT_rescale_normal, - GL_EXT_secondary_color, - GL_EXT_semaphore, - GL_EXT_semaphore_fd, - GL_EXT_semaphore_win32, - GL_EXT_separate_shader_objects, - GL_EXT_separate_specular_color, - GL_EXT_shader_image_load_formatted, - GL_EXT_shader_image_load_store, - GL_EXT_shader_integer_mix, - GL_EXT_shadow_funcs, - GL_EXT_shared_texture_palette, - GL_EXT_sparse_texture2, - GL_EXT_stencil_clear_tag, - GL_EXT_stencil_two_side, - GL_EXT_stencil_wrap, - GL_EXT_subtexture, - GL_EXT_texture, - GL_EXT_texture3D, - GL_EXT_texture_array, - GL_EXT_texture_buffer_object, - GL_EXT_texture_compression_latc, - GL_EXT_texture_compression_rgtc, - GL_EXT_texture_compression_s3tc, - GL_EXT_texture_cube_map, - GL_EXT_texture_env_add, - GL_EXT_texture_env_combine, - GL_EXT_texture_env_dot3, - GL_EXT_texture_filter_anisotropic, - GL_EXT_texture_filter_minmax, - GL_EXT_texture_integer, - GL_EXT_texture_lod_bias, - GL_EXT_texture_mirror_clamp, - GL_EXT_texture_object, - GL_EXT_texture_perturb_normal, - GL_EXT_texture_sRGB, - GL_EXT_texture_sRGB_decode, - GL_EXT_texture_shared_exponent, - GL_EXT_texture_snorm, - GL_EXT_texture_swizzle, - GL_EXT_timer_query, - GL_EXT_transform_feedback, - GL_EXT_vertex_array, - GL_EXT_vertex_array_bgra, - GL_EXT_vertex_attrib_64bit, - GL_EXT_vertex_shader, - GL_EXT_vertex_weighting, - GL_EXT_win32_keyed_mutex, - GL_EXT_window_rectangles, - GL_EXT_x11_sync_object, - GL_GREMEDY_frame_terminator, - GL_GREMEDY_string_marker, - GL_HP_convolution_border_modes, - GL_HP_image_transform, - GL_HP_occlusion_test, - GL_HP_texture_lighting, - GL_IBM_cull_vertex, - GL_IBM_multimode_draw_arrays, - GL_IBM_rasterpos_clip, - GL_IBM_static_data, - GL_IBM_texture_mirrored_repeat, - GL_IBM_vertex_array_lists, - GL_INGR_blend_func_separate, - GL_INGR_color_clamp, - GL_INGR_interlace_read, - GL_INTEL_conservative_rasterization, - GL_INTEL_fragment_shader_ordering, - GL_INTEL_framebuffer_CMAA, - GL_INTEL_map_texture, - GL_INTEL_parallel_arrays, - GL_INTEL_performance_query, - GL_KHR_blend_equation_advanced, - GL_KHR_blend_equation_advanced_coherent, - GL_KHR_context_flush_control, - GL_KHR_debug, - GL_KHR_no_error, - GL_KHR_parallel_shader_compile, - GL_KHR_robust_buffer_access_behavior, - GL_KHR_robustness, - GL_KHR_texture_compression_astc_hdr, - GL_KHR_texture_compression_astc_ldr, - GL_KHR_texture_compression_astc_sliced_3d, - GL_MESAX_texture_stack, - GL_MESA_pack_invert, - GL_MESA_resize_buffers, - GL_MESA_shader_integer_functions, - GL_MESA_window_pos, - GL_MESA_ycbcr_texture, - GL_NVX_blend_equation_advanced_multi_draw_buffers, - GL_NVX_conditional_render, - GL_NVX_gpu_memory_info, - GL_NVX_linked_gpu_multicast, - GL_NV_alpha_to_coverage_dither_control, - GL_NV_bindless_multi_draw_indirect, - GL_NV_bindless_multi_draw_indirect_count, - GL_NV_bindless_texture, - GL_NV_blend_equation_advanced, - GL_NV_blend_equation_advanced_coherent, - GL_NV_blend_minmax_factor, - GL_NV_blend_square, - GL_NV_clip_space_w_scaling, - GL_NV_command_list, - GL_NV_compute_program5, - GL_NV_conditional_render, - GL_NV_conservative_raster, - GL_NV_conservative_raster_dilate, - GL_NV_conservative_raster_pre_snap_triangles, - GL_NV_copy_depth_to_color, - GL_NV_copy_image, - GL_NV_deep_texture3D, - GL_NV_depth_buffer_float, - GL_NV_depth_clamp, - GL_NV_draw_texture, - GL_NV_draw_vulkan_image, - GL_NV_evaluators, - GL_NV_explicit_multisample, - GL_NV_fence, - GL_NV_fill_rectangle, - GL_NV_float_buffer, - GL_NV_fog_distance, - GL_NV_fragment_coverage_to_color, - GL_NV_fragment_program, - GL_NV_fragment_program2, - GL_NV_fragment_program4, - GL_NV_fragment_program_option, - GL_NV_fragment_shader_interlock, - GL_NV_framebuffer_mixed_samples, - GL_NV_framebuffer_multisample_coverage, - GL_NV_geometry_program4, - GL_NV_geometry_shader4, - GL_NV_geometry_shader_passthrough, - GL_NV_gpu_multicast, - GL_NV_gpu_program4, - GL_NV_gpu_program5, - GL_NV_gpu_program5_mem_extended, - GL_NV_gpu_shader5, - GL_NV_half_float, - GL_NV_internalformat_sample_query, - GL_NV_light_max_exponent, - GL_NV_multisample_coverage, - GL_NV_multisample_filter_hint, - GL_NV_occlusion_query, - GL_NV_packed_depth_stencil, - GL_NV_parameter_buffer_object, - GL_NV_parameter_buffer_object2, - GL_NV_path_rendering, - GL_NV_path_rendering_shared_edge, - GL_NV_pixel_data_range, - GL_NV_point_sprite, - GL_NV_present_video, - GL_NV_primitive_restart, - GL_NV_query_resource, - GL_NV_query_resource_tag, - GL_NV_register_combiners, - GL_NV_register_combiners2, - GL_NV_robustness_video_memory_purge, - GL_NV_sample_locations, - GL_NV_sample_mask_override_coverage, - GL_NV_shader_atomic_counters, - GL_NV_shader_atomic_float, - GL_NV_shader_atomic_float64, - GL_NV_shader_atomic_fp16_vector, - GL_NV_shader_atomic_int64, - GL_NV_shader_buffer_load, - GL_NV_shader_buffer_store, - GL_NV_shader_storage_buffer_object, - GL_NV_shader_thread_group, - GL_NV_shader_thread_shuffle, - GL_NV_stereo_view_rendering, - GL_NV_tessellation_program5, - GL_NV_texgen_emboss, - GL_NV_texgen_reflection, - GL_NV_texture_barrier, - GL_NV_texture_compression_vtc, - GL_NV_texture_env_combine4, - GL_NV_texture_expand_normal, - GL_NV_texture_multisample, - GL_NV_texture_rectangle, - GL_NV_texture_rectangle_compressed, - GL_NV_texture_shader, - GL_NV_texture_shader2, - GL_NV_texture_shader3, - GL_NV_transform_feedback, - GL_NV_transform_feedback2, - GL_NV_uniform_buffer_unified_memory, - GL_NV_vdpau_interop, - GL_NV_vertex_array_range, - GL_NV_vertex_array_range2, - GL_NV_vertex_attrib_integer_64bit, - GL_NV_vertex_buffer_unified_memory, - GL_NV_vertex_program, - GL_NV_vertex_program1_1, - GL_NV_vertex_program2, - GL_NV_vertex_program2_option, - GL_NV_vertex_program3, - GL_NV_vertex_program4, - GL_NV_video_capture, - GL_NV_viewport_array2, - GL_NV_viewport_swizzle, - GL_OES_byte_coordinates, - GL_OES_compressed_paletted_texture, - GL_OES_fixed_point, - GL_OES_query_matrix, - GL_OES_read_format, - GL_OES_single_precision, - GL_OML_interlace, - GL_OML_resample, - GL_OML_subsample, - GL_OVR_multiview, - GL_OVR_multiview2, - GL_PGI_misc_hints, - GL_PGI_vertex_hints, - GL_REND_screen_coordinates, - GL_S3_s3tc, - GL_SGIS_detail_texture, - GL_SGIS_fog_function, - GL_SGIS_generate_mipmap, - GL_SGIS_multisample, - GL_SGIS_pixel_texture, - GL_SGIS_point_line_texgen, - GL_SGIS_point_parameters, - GL_SGIS_sharpen_texture, - GL_SGIS_texture4D, - GL_SGIS_texture_border_clamp, - GL_SGIS_texture_color_mask, - GL_SGIS_texture_edge_clamp, - GL_SGIS_texture_filter4, - GL_SGIS_texture_lod, - GL_SGIS_texture_select, - GL_SGIX_async, - GL_SGIX_async_histogram, - GL_SGIX_async_pixel, - GL_SGIX_blend_alpha_minmax, - GL_SGIX_calligraphic_fragment, - GL_SGIX_clipmap, - GL_SGIX_convolution_accuracy, - GL_SGIX_depth_pass_instrument, - GL_SGIX_depth_texture, - GL_SGIX_flush_raster, - GL_SGIX_fog_offset, - GL_SGIX_fragment_lighting, - GL_SGIX_framezoom, - GL_SGIX_igloo_interface, - GL_SGIX_instruments, - GL_SGIX_interlace, - GL_SGIX_ir_instrument1, - GL_SGIX_list_priority, - GL_SGIX_pixel_texture, - GL_SGIX_pixel_tiles, - GL_SGIX_polynomial_ffd, - GL_SGIX_reference_plane, - GL_SGIX_resample, - GL_SGIX_scalebias_hint, - GL_SGIX_shadow, - GL_SGIX_shadow_ambient, - GL_SGIX_sprite, - GL_SGIX_subsample, - GL_SGIX_tag_sample_buffer, - GL_SGIX_texture_add_env, - GL_SGIX_texture_coordinate_clamp, - GL_SGIX_texture_lod_bias, - GL_SGIX_texture_multi_buffer, - GL_SGIX_texture_scale_bias, - GL_SGIX_vertex_preclip, - GL_SGIX_ycrcb, - GL_SGIX_ycrcb_subsample, - GL_SGIX_ycrcba, - GL_SGI_color_matrix, - GL_SGI_color_table, - GL_SGI_texture_color_table, - GL_SUNX_constant_data, - GL_SUN_convolution_border_modes, - GL_SUN_global_alpha, - GL_SUN_mesh_array, - GL_SUN_slice_accum, - GL_SUN_triangle_list, - GL_SUN_vertex, - GL_WIN_phong_shading, - GL_WIN_specular_fog - Loader: True - Local files: False - Omit khrplatform: False - - Commandline: - --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" - Online: - Too many extensions -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <glad/glad.h> - -static void* get_proc(const char *namez); - -#ifdef _WIN32 -#include <windows.h> -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -static -int open_gl(void) { - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( - libGL, "wglGetProcAddress"); - return gladGetProcAddressPtr != NULL; - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary(libGL); - libGL = NULL; - } -} -#else -#include <dlfcn.h> -static void* libGL; - -#ifndef __APPLE__ -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#ifdef __APPLE__ - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl() { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#ifndef __APPLE__ - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#ifdef _WIN32 - result = (void*)GetProcAddress(libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadGL(void) { - int status = 0; - - if(open_gl()) { - status = gladLoadGLLoader(&get_proc); - close_gl(); - } - - return status; -} - -struct gladGLversionStruct GLVersion; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static const char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - unsigned int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < (unsigned)num_exts_i; index++) { - exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - free(exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0; -int GLAD_GL_VERSION_1_1; -int GLAD_GL_VERSION_1_2; -int GLAD_GL_VERSION_1_3; -int GLAD_GL_VERSION_1_4; -int GLAD_GL_VERSION_1_5; -int GLAD_GL_VERSION_2_0; -int GLAD_GL_VERSION_2_1; -int GLAD_GL_VERSION_3_0; -int GLAD_GL_VERSION_3_1; -int GLAD_GL_VERSION_3_2; -int GLAD_GL_VERSION_3_3; -int GLAD_GL_VERSION_4_0; -int GLAD_GL_VERSION_4_1; -int GLAD_GL_VERSION_4_2; -int GLAD_GL_VERSION_4_3; -int GLAD_GL_VERSION_4_4; -int GLAD_GL_VERSION_4_5; -int GLAD_GL_VERSION_4_6; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; -PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; -PFNGLVERTEX2DVPROC glad_glVertex2dv; -PFNGLFOGFPROC glad_glFogf; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i; -PFNGLFENCESYNCPROC glad_glFenceSync; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -PFNGLVERTEX4DPROC glad_glVertex4d; -PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -PFNGLSCISSORPROC glad_glScissor; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; -PFNGLGENQUERIESPROC glad_glGenQueries; -PFNGLREADPIXELSPROC glad_glReadPixels; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -PFNGLLIGHTIPROC glad_glLighti; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; -PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -PFNGLCOLORMASKIPROC glad_glColorMaski; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -PFNGLUNIFORM3FPROC glad_glUniform3f; -PFNGLISLISTPROC glad_glIsList; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -PFNGLMATRIXMODEPROC glad_glMatrixMode; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; -PFNGLPIXELZOOMPROC glad_glPixelZoom; -PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -PFNGLTRANSLATEFPROC glad_glTranslatef; -PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -PFNGLRECTSVPROC glad_glRectsv; -PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -PFNGLGETSTRINGIPROC glad_glGetStringi; -PFNGLCOLOR3UIPROC glad_glColor3ui; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer; -PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; -PFNGLCOLOR4UIVPROC glad_glColor4uiv; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; -PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; -PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -PFNGLINDEXPOINTERPROC glad_glIndexPointer; -PFNGLTEXTUREVIEWPROC glad_glTextureView; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; -PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; -PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -PFNGLMAP2DPROC glad_glMap2d; -PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; -PFNGLUNIFORM4FPROC glad_glUniform4f; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f; -PFNGLISBUFFERPROC glad_glIsBuffer; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -PFNGLCOLOR4SPROC glad_glColor4s; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -PFNGLMATERIALIVPROC glad_glMaterialiv; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; -PFNGLTEXENVFPROC glad_glTexEnvf; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; -PFNGLUNIFORM1IPROC glad_glUniform1i; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; -PFNGLCOLORMATERIALPROC glad_glColorMaterial; -PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -PFNGLGENLISTSPROC glad_glGenLists; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -PFNGLGETMAPFVPROC glad_glGetMapfv; -PFNGLISENABLEDIPROC glad_glIsEnabledi; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -PFNGLROTATEFPROC glad_glRotatef; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -PFNGLGENTEXTURESPROC glad_glGenTextures; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -PFNGLVERTEX2FVPROC glad_glVertex2fv; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -PFNGLDEPTHFUNCPROC glad_glDepthFunc; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -PFNGLVERTEX4SVPROC glad_glVertex4sv; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; -PFNGLCOLOR4UBPROC glad_glColor4ub; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -PFNGLRECTSPROC glad_glRects; -PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; -PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i; -PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; -PFNGLRECTFVPROC glad_glRectfv; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; -PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; -PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; -PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; -PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -PFNGLCOLOR3BPROC glad_glColor3b; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; -PFNGLTEXGENDPROC glad_glTexGend; -PFNGLEDGEFLAGPROC glad_glEdgeFlag; -PFNGLGETFLOATVPROC glad_glGetFloatv; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -PFNGLPOINTSIZEPROC glad_glPointSize; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -PFNGLTEXGENIPROC glad_glTexGeni; -PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -PFNGLPUSHNAMEPROC glad_glPushName; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -PFNGLCOLOR3DPROC glad_glColor3d; -PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -PFNGLCOLOR4SVPROC glad_glColor4sv; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -PFNGLREADNPIXELSPROC glad_glReadnPixels; -PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -PFNGLUNIFORM4IPROC glad_glUniform4i; -PFNGLCOLOR3FPROC glad_glColor3f; -PFNGLTEXENVFVPROC glad_glTexEnvfv; -PFNGLCOLOR4FPROC glad_glColor4f; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; -PFNGLCOLOR4BPROC glad_glColor4b; -PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; -PFNGLBLENDCOLORPROC glad_glBlendColor; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -PFNGLNORMAL3BPROC glad_glNormal3b; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; -PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; -PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; -PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -PFNGLMATERIALFVPROC glad_glMaterialfv; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -PFNGLINDEXIPROC glad_glIndexi; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv; -PFNGLDELETESHADERPROC glad_glDeleteShader; -PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -PFNGLISSHADERPROC glad_glIsShader; -PFNGLCOLOR4UBVPROC glad_glColor4ubv; -PFNGLROTATEDPROC glad_glRotated; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -PFNGLMAPGRID2DPROC glad_glMapGrid2d; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -PFNGLENABLEPROC glad_glEnable; -PFNGLCOLOR4DVPROC glad_glColor4dv; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f; -PFNGLSCALEFPROC glad_glScalef; -PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; -PFNGLENDQUERYPROC glad_glEndQuery; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; -PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -PFNGLCOLOR4FVPROC glad_glColor4fv; -PFNGLUNIFORM1DPROC glad_glUniform1d; -PFNGLHINTPROC glad_glHint; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -PFNGLCOLOR3IVPROC glad_glColor3iv; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -PFNGLINDEXIVPROC glad_glIndexiv; -PFNGLTEXGENDVPROC glad_glTexGendv; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; -PFNGLCREATESHADERPROC glad_glCreateShader; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; -PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -PFNGLNORMAL3FVPROC glad_glNormal3fv; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -PFNGLGETSTRINGPROC glad_glGetString; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; -PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -PFNGLNEWLISTPROC glad_glNewList; -PFNGLRECTFPROC glad_glRectf; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -PFNGLGETPOINTERVPROC glad_glGetPointerv; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -PFNGLISENABLEDPROC glad_glIsEnabled; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -PFNGLLISTBASEPROC glad_glListBase; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -PFNGLGETNMAPFVPROC glad_glGetnMapfv; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; -PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; -PFNGLTEXGENFPROC glad_glTexGenf; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; -PFNGLREADBUFFERPROC glad_glReadBuffer; -PFNGLCOLOR3SPROC glad_glColor3s; -PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f; -PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; -PFNGLMAPGRID2FPROC glad_glMapGrid2f; -PFNGLVERTEX3DPROC glad_glVertex3d; -PFNGLCREATEQUERIESPROC glad_glCreateQueries; -PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -PFNGLVERTEX3IPROC glad_glVertex3i; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -PFNGLNORMAL3FPROC glad_glNormal3f; -PFNGLORTHOPROC glad_glOrtho; -PFNGLUNIFORM2DVPROC glad_glUniform2dv; -PFNGLBEGINPROC glad_glBegin; -PFNGLEVALPOINT1PROC glad_glEvalPoint1; -PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; -PFNGLUNIFORM4DVPROC glad_glUniform4dv; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -PFNGLDRAWPIXELSPROC glad_glDrawPixels; -PFNGLINDEXSVPROC glad_glIndexsv; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -PFNGLFRONTFACEPROC glad_glFrontFace; -PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; -PFNGLALPHAFUNCPROC glad_glAlphaFunc; -PFNGLNORMAL3SVPROC glad_glNormal3sv; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -PFNGLBUFFERDATAPROC glad_glBufferData; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -PFNGLRECTDVPROC glad_glRectdv; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -PFNGLOBJECTLABELPROC glad_glObjectLabel; -PFNGLVERTEX4FPROC glad_glVertex4f; -PFNGLCOLOR3BVPROC glad_glColor3bv; -PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -PFNGLENDPROC glad_glEnd; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; -PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; -PFNGLATTACHSHADERPROC glad_glAttachShader; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -PFNGLISQUERYPROC glad_glIsQuery; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -PFNGLBINDTEXTURESPROC glad_glBindTextures; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -PFNGLRECTDPROC glad_glRectd; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; -PFNGLCLIPPLANEPROC glad_glClipPlane; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -PFNGLMAPGRID1FPROC glad_glMapGrid1f; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -PFNGLCOLOR3UIVPROC glad_glColor3uiv; -PFNGLUNIFORM1FPROC glad_glUniform1f; -PFNGLINDEXDVPROC glad_glIndexdv; -PFNGLISPROGRAMPROC glad_glIsProgram; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; -PFNGLLIGHTFPROC glad_glLightf; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; -PFNGLMATERIALIPROC glad_glMateriali; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -PFNGLNORMAL3DPROC glad_glNormal3d; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -PFNGLSCALEDPROC glad_glScaled; -PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -PFNGLDELETESYNCPROC glad_glDeleteSync; -PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; -PFNGLVERTEX3FPROC glad_glVertex3f; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i; -PFNGLTEXGENIVPROC glad_glTexGeniv; -PFNGLSTENCILOPPROC glad_glStencilOp; -PFNGLBINDSAMPLERPROC glad_glBindSampler; -PFNGLNORMAL3IVPROC glad_glNormal3iv; -PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; -PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; -PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; -PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -PFNGLFOGFVPROC glad_glFogfv; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf; -PFNGLVERTEX2SPROC glad_glVertex2s; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -PFNGLLOGICOPPROC glad_glLogicOp; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; -PFNGLVERTEX4IPROC glad_glVertex4i; -PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -PFNGLCOLOR4UIPROC glad_glColor4ui; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -PFNGLEVALMESH1PROC glad_glEvalMesh1; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -PFNGLMAP1FPROC glad_glMap1f; -PFNGLPASSTHROUGHPROC glad_glPassThrough; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; -PFNGLCREATETEXTURESPROC glad_glCreateTextures; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -PFNGLCOLOR4IPROC glad_glColor4i; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -PFNGLINDEXUBPROC glad_glIndexub; -PFNGLEVALMESH2PROC glad_glEvalMesh2; -PFNGLBINDTEXTUREPROC glad_glBindTexture; -PFNGLCOLOR3IPROC glad_glColor3i; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d; -PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; -PFNGLVERTEX2FPROC glad_glVertex2f; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv; -PFNGLGETNMINMAXPROC glad_glGetnMinmax; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -PFNGLVERTEX4SPROC glad_glVertex4s; -PFNGLUNIFORM2IPROC glad_glUniform2i; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; -PFNGLISTEXTUREPROC glad_glIsTexture; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; -PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s; -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -PFNGLINDEXMASKPROC glad_glIndexMask; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; -PFNGLENABLEIPROC glad_glEnablei; -PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -PFNGLUNIFORM4DPROC glad_glUniform4d; -PFNGLTEXENVIPROC glad_glTexEnvi; -PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -PFNGLNORMAL3BVPROC glad_glNormal3bv; -PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -PFNGLCOLOR4USPROC glad_glColor4us; -PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -PFNGLLOADNAMEPROC glad_glLoadName; -PFNGLNORMAL3SPROC glad_glNormal3s; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -PFNGLFRUSTUMPROC glad_glFrustum; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -PFNGLTRANSLATEDPROC glad_glTranslated; -PFNGLCOLOR3FVPROC glad_glColor3fv; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -PFNGLCALLLISTSPROC glad_glCallLists; -PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -PFNGLLIGHTFVPROC glad_glLightfv; -PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -PFNGLCLAMPCOLORPROC glad_glClampColor; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -PFNGLVERTEX2DPROC glad_glVertex2d; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s; -PFNGLLINESTIPPLEPROC glad_glLineStipple; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -PFNGLUNIFORM2FPROC glad_glUniform2f; -PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -PFNGLCLEARCOLORPROC glad_glClearColor; -PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -PFNGLNORMALPOINTERPROC glad_glNormalPointer; -PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -PFNGLSHADEMODELPROC glad_glShadeModel; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv; -PFNGLCOLOR4USVPROC glad_glColor4usv; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -PFNGLGETSHADERIVPROC glad_glGetShaderiv; -PFNGLCOLOR3DVPROC glad_glColor3dv; -PFNGLVERTEX3IVPROC glad_glVertex3iv; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -PFNGLDEPTHMASKPROC glad_glDepthMask; -PFNGLVERTEX4IVPROC glad_glVertex4iv; -PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -PFNGLFOGCOORDDPROC glad_glFogCoordd; -PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s; -PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; -PFNGLCLEARACCUMPROC glad_glClearAccum; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -PFNGLTEXENVIVPROC glad_glTexEnviv; -PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -PFNGLGETNMAPIVPROC glad_glGetnMapiv; -PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; -PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d; -PFNGLVIEWPORTPROC glad_glViewport; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; -PFNGLINDEXFVPROC glad_glIndexfv; -PFNGLUNIFORM2DPROC glad_glUniform2d; -PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f; -PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -PFNGLUNIFORM1DVPROC glad_glUniform1dv; -PFNGLINDEXDPROC glad_glIndexd; -PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; -PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; -PFNGLLIGHTMODELFPROC glad_glLightModelf; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -PFNGLCOLOR3USPROC glad_glColor3us; -PFNGLGETLIGHTIVPROC glad_glGetLightiv; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; -PFNGLDISABLEPROC glad_glDisable; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -PFNGLARRAYELEMENTPROC glad_glArrayElement; -PFNGLNORMAL3DVPROC glad_glNormal3dv; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -PFNGLCOLORMASKPROC glad_glColorMask; -PFNGLISSYNCPROC glad_glIsSync; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; -PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; -PFNGLSTENCILMASKPROC glad_glStencilMask; -PFNGLCULLFACEPROC glad_glCullFace; -PFNGLPUSHATTRIBPROC glad_glPushAttrib; -PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -PFNGLVERTEX3SPROC glad_glVertex3s; -PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; -PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; -PFNGLINDEXFPROC glad_glIndexf; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s; -PFNGLVERTEX3DVPROC glad_glVertex3dv; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -PFNGLRENDERMODEPROC glad_glRenderMode; -PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -PFNGLGETLIGHTFVPROC glad_glGetLightfv; -PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; -PFNGLCOLOR3USVPROC glad_glColor3usv; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d; -PFNGLVERTEX3FVPROC glad_glVertex3fv; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -PFNGLUNIFORM3DPROC glad_glUniform3d; -PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; -PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -PFNGLVERTEX2SVPROC glad_glVertex2sv; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -PFNGLINITNAMESPROC glad_glInitNames; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -PFNGLCOLOR3UBVPROC glad_glColor3ubv; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -PFNGLEVALPOINT2PROC glad_glEvalPoint2; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -PFNGLVERTEX2IVPROC glad_glVertex2iv; -PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; -PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -PFNGLRECTIPROC glad_glRecti; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -PFNGLDELETELISTSPROC glad_glDeleteLists; -PFNGLCLEARPROC glad_glClear; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -PFNGLACCUMPROC glad_glAccum; -PFNGLCALLLISTPROC glad_glCallList; -PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv; -PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -PFNGLRECTIVPROC glad_glRectiv; -PFNGLCOLOR3UBPROC glad_glColor3ub; -PFNGLPOPATTRIBPROC glad_glPopAttrib; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; -PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -PFNGLLINEWIDTHPROC glad_glLineWidth; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; -PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -PFNGLBITMAPPROC glad_glBitmap; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -PFNGLLIGHTMODELIPROC glad_glLightModeli; -PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -PFNGLINDEXUBVPROC glad_glIndexubv; -PFNGLNORMAL3IPROC glad_glNormal3i; -PFNGLCLEARINDEXPROC glad_glClearIndex; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -PFNGLISSAMPLERPROC glad_glIsSampler; -PFNGLDRAWARRAYSPROC glad_glDrawArrays; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; -PFNGLMATERIALFPROC glad_glMaterialf; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -PFNGLMULTMATRIXDPROC glad_glMultMatrixd; -PFNGLVERTEX4FVPROC glad_glVertex4fv; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -PFNGLCOLORP4UIPROC glad_glColorP4ui; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -PFNGLCLIPCONTROLPROC glad_glClipControl; -PFNGLCOLORPOINTERPROC glad_glColorPointer; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -PFNGLGETNMAPDVPROC glad_glGetnMapdv; -PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -PFNGLMAP1DPROC glad_glMap1d; -PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -PFNGLINDEXSPROC glad_glIndexs; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -PFNGLFLUSHPROC glad_glFlush; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; -PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -PFNGLCOLOR4DPROC glad_glColor4d; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; -PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -PFNGLDETACHSHADERPROC glad_glDetachShader; -PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; -PFNGLCOLOR4BVPROC glad_glColor4bv; -PFNGLWAITSYNCPROC glad_glWaitSync; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -PFNGLVERTEX3SVPROC glad_glVertex3sv; -PFNGLCOPYPIXELSPROC glad_glCopyPixels; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -PFNGLFINISHPROC glad_glFinish; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; -PFNGLBLENDFUNCIPROC glad_glBlendFunci; -PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; -PFNGLPOPNAMEPROC glad_glPopName; -PFNGLPUSHMATRIXPROC glad_glPushMatrix; -PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; -PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; -PFNGLGETMAPIVPROC glad_glGetMapiv; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; -PFNGLMAPGRID1DPROC glad_glMapGrid1d; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; -PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; -PFNGLFOGIVPROC glad_glFogiv; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -PFNGLUNIFORM3DVPROC glad_glUniform3dv; -PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; -PFNGLMAP2FPROC glad_glMap2f; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -PFNGLCOLOR4IVPROC glad_glColor4iv; -PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; -PFNGLGETERRORPROC glad_glGetError; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -PFNGLSHADERBINARYPROC glad_glShaderBinary; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -PFNGLPOPMATRIXPROC glad_glPopMatrix; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -PFNGLCOLOR3SVPROC glad_glColor3sv; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -PFNGLFOGCOORDFPROC glad_glFogCoordf; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -PFNGLDISABLEIPROC glad_glDisablei; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; -PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -PFNGLFOGCOORDDVPROC glad_glFogCoorddv; -PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; -PFNGLVERTEX2IPROC glad_glVertex2i; -PFNGLGETMAPDVPROC glad_glGetMapdv; -PFNGLFOGIPROC glad_glFogi; -PFNGLTEXGENFVPROC glad_glTexGenfv; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; -PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -PFNGLLIGHTIVPROC glad_glLightiv; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; -PFNGLENDLISTPROC glad_glEndList; -PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -PFNGLVERTEX4DVPROC glad_glVertex4dv; -PFNGLUNIFORM3IPROC glad_glUniform3i; -PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; -int GLAD_GL_PGI_vertex_hints; -int GLAD_GL_SGIX_async_pixel; -int GLAD_GL_EXT_texture_sRGB_decode; -int GLAD_GL_IBM_rasterpos_clip; -int GLAD_GL_SGIS_detail_texture; -int GLAD_GL_MESA_window_pos; -int GLAD_GL_ARB_sparse_texture2; -int GLAD_GL_NV_shader_thread_group; -int GLAD_GL_ARB_direct_state_access; -int GLAD_GL_SGIS_texture_edge_clamp; -int GLAD_GL_EXT_abgr; -int GLAD_GL_NV_shader_atomic_fp16_vector; -int GLAD_GL_NV_texgen_reflection; -int GLAD_GL_ARB_vertex_program; -int GLAD_GL_NV_draw_vulkan_image; -int GLAD_GL_ARB_shader_viewport_layer_array; -int GLAD_GL_EXT_shader_image_load_store; -int GLAD_GL_ARB_texture_env_add; -int GLAD_GL_ARB_sample_shading; -int GLAD_GL_NV_fragment_program4; -int GLAD_GL_NV_fence; -int GLAD_GL_EXT_provoking_vertex; -int GLAD_GL_EXT_vertex_weighting; -int GLAD_GL_KHR_texture_compression_astc_sliced_3d; -int GLAD_GL_PGI_misc_hints; -int GLAD_GL_EXT_copy_texture; -int GLAD_GL_3DFX_multisample; -int GLAD_GL_APPLE_vertex_array_object; -int GLAD_GL_EXT_coordinate_frame; -int GLAD_GL_SGIX_list_priority; -int GLAD_GL_KHR_blend_equation_advanced_coherent; -int GLAD_GL_ARB_base_instance; -int GLAD_GL_NV_half_float; -int GLAD_GL_AMD_stencil_operation_extended; -int GLAD_GL_NV_texture_shader2; -int GLAD_GL_ARB_sparse_texture; -int GLAD_GL_EXT_draw_instanced; -int GLAD_GL_EXT_convolution; -int GLAD_GL_ARB_texture_rg; -int GLAD_GL_EXT_semaphore_fd; -int GLAD_GL_SGIS_texture_filter4; -int GLAD_GL_NV_vertex_buffer_unified_memory; -int GLAD_GL_ARB_arrays_of_arrays; -int GLAD_GL_ARB_multi_draw_indirect; -int GLAD_GL_ARB_copy_buffer; -int GLAD_GL_SGIS_texture4D; -int GLAD_GL_AMD_name_gen_delete; -int GLAD_GL_EXT_packed_float; -int GLAD_GL_AMD_framebuffer_sample_positions; -int GLAD_GL_ARB_shader_texture_lod; -int GLAD_GL_EXT_vertex_shader; -int GLAD_GL_NV_path_rendering; -int GLAD_GL_NV_framebuffer_mixed_samples; -int GLAD_GL_OES_single_precision; -int GLAD_GL_EXT_index_material; -int GLAD_GL_EXT_texture3D; -int GLAD_GL_NV_gpu_shader5; -int GLAD_GL_ARB_gpu_shader_int64; -int GLAD_GL_ARB_sparse_buffer; -int GLAD_GL_ARB_point_parameters; -int GLAD_GL_NV_vertex_array_range2; -int GLAD_GL_ARB_timer_query; -int GLAD_GL_SGIX_shadow_ambient; -int GLAD_GL_EXT_texture_array; -int GLAD_GL_EXT_texture_cube_map; -int GLAD_GL_AMD_query_buffer_object; -int GLAD_GL_AMD_transform_feedback4; -int GLAD_GL_AMD_conservative_depth; -int GLAD_GL_EXT_stencil_two_side; -int GLAD_GL_ARB_explicit_attrib_location; -int GLAD_GL_EXT_shader_image_load_formatted; -int GLAD_GL_AMD_pinned_memory; -int GLAD_GL_EXT_texture_swizzle; -int GLAD_GL_ARB_ES3_1_compatibility; -int GLAD_GL_INTEL_fragment_shader_ordering; -int GLAD_GL_SGIS_generate_mipmap; -int GLAD_GL_ARB_vertex_buffer_object; -int GLAD_GL_ARB_texture_env_combine; -int GLAD_GL_IBM_texture_mirrored_repeat; -int GLAD_GL_EXT_draw_buffers2; -int GLAD_GL_NV_shader_buffer_load; -int GLAD_GL_SGIX_reference_plane; -int GLAD_GL_ARB_texture_view; -int GLAD_GL_AMD_gpu_shader_half_float; -int GLAD_GL_EXT_pixel_buffer_object; -int GLAD_GL_EXT_fog_coord; -int GLAD_GL_ARB_shader_stencil_export; -int GLAD_GL_NV_path_rendering_shared_edge; -int GLAD_GL_ARB_transform_feedback_overflow_query; -int GLAD_GL_APPLE_aux_depth_stencil; -int GLAD_GL_ARB_program_interface_query; -int GLAD_GL_ARB_shader_texture_image_samples; -int GLAD_GL_APPLE_fence; -int GLAD_GL_ARB_framebuffer_object; -int GLAD_GL_EXT_shared_texture_palette; -int GLAD_GL_ARB_shader_atomic_counter_ops; -int GLAD_GL_ARB_map_buffer_range; -int GLAD_GL_ATI_texture_env_combine3; -int GLAD_GL_EXT_texture_compression_s3tc; -int GLAD_GL_ARB_sample_locations; -int GLAD_GL_SGI_color_matrix; -int GLAD_GL_SGIX_polynomial_ffd; -int GLAD_GL_ARB_cl_event; -int GLAD_GL_EXT_texture_lod_bias; -int GLAD_GL_ARB_texture_mirror_clamp_to_edge; -int GLAD_GL_ARB_texture_filter_minmax; -int GLAD_GL_NV_texture_rectangle; -int GLAD_GL_ARB_stencil_texturing; -int GLAD_GL_EXT_framebuffer_blit; -int GLAD_GL_AMD_transform_feedback3_lines_triangles; -int GLAD_GL_NVX_gpu_memory_info; -int GLAD_GL_NV_fragment_program_option; -int GLAD_GL_ARB_shader_image_size; -int GLAD_GL_NV_gpu_program5; -int GLAD_GL_ATI_vertex_array_object; -int GLAD_GL_NV_gpu_program4; -int GLAD_GL_NV_copy_image; -int GLAD_GL_NV_texture_multisample; -int GLAD_GL_EXT_color_subtable; -int GLAD_GL_NV_geometry_shader_passthrough; -int GLAD_GL_EXT_vertex_array; -int GLAD_GL_ATI_pn_triangles; -int GLAD_GL_NV_fragment_shader_interlock; -int GLAD_GL_NV_vertex_program2_option; -int GLAD_GL_INTEL_conservative_rasterization; -int GLAD_GL_OML_interlace; -int GLAD_GL_ARB_explicit_uniform_location; -int GLAD_GL_ARB_sampler_objects; -int GLAD_GL_NV_evaluators; -int GLAD_GL_EXT_texture_compression_latc; -int GLAD_GL_WIN_specular_fog; -int GLAD_GL_NV_blend_equation_advanced; -int GLAD_GL_SGI_color_table; -int GLAD_GL_SGIS_point_parameters; -int GLAD_GL_IBM_vertex_array_lists; -int GLAD_GL_AMD_shader_stencil_export; -int GLAD_GL_SUN_convolution_border_modes; -int GLAD_GL_EXT_bindable_uniform; -int GLAD_GL_NV_multisample_filter_hint; -int GLAD_GL_ARB_shader_objects; -int GLAD_GL_EXT_blend_color; -int GLAD_GL_ARB_texture_storage_multisample; -int GLAD_GL_NVX_linked_gpu_multicast; -int GLAD_GL_ARB_texture_compression_rgtc; -int GLAD_GL_NV_framebuffer_multisample_coverage; -int GLAD_GL_SGIS_texture_border_clamp; -int GLAD_GL_IBM_static_data; -int GLAD_GL_ARB_ES3_2_compatibility; -int GLAD_GL_NV_conservative_raster_pre_snap_triangles; -int GLAD_GL_NV_viewport_array2; -int GLAD_GL_ARB_ES2_compatibility; -int GLAD_GL_NV_fog_distance; -int GLAD_GL_ARB_derivative_control; -int GLAD_GL_SGIS_multisample; -int GLAD_GL_ARB_shader_image_load_store; -int GLAD_GL_INTEL_performance_query; -int GLAD_GL_NV_compute_program5; -int GLAD_GL_EXT_framebuffer_multisample_blit_scaled; -int GLAD_GL_SGIX_async_histogram; -int GLAD_GL_SGIX_depth_pass_instrument; -int GLAD_GL_OES_query_matrix; -int GLAD_GL_ARB_seamless_cube_map; -int GLAD_GL_NV_pixel_data_range; -int GLAD_GL_SGIS_texture_color_mask; -int GLAD_GL_ATI_pixel_format_float; -int GLAD_GL_ARB_transform_feedback3; -int GLAD_GL_NV_alpha_to_coverage_dither_control; -int GLAD_GL_EXT_texture_object; -int GLAD_GL_EXT_point_parameters; -int GLAD_GL_EXT_debug_label; -int GLAD_GL_APPLE_object_purgeable; -int GLAD_GL_NV_present_video; -int GLAD_GL_KHR_texture_compression_astc_hdr; -int GLAD_GL_EXT_texture_mirror_clamp; -int GLAD_GL_ARB_texture_env_dot3; -int GLAD_GL_EXT_packed_depth_stencil; -int GLAD_GL_ARB_polygon_offset_clamp; -int GLAD_GL_SGIX_ycrcb; -int GLAD_GL_ARB_compute_variable_group_size; -int GLAD_GL_ARB_viewport_array; -int GLAD_GL_MESA_shader_integer_functions; -int GLAD_GL_KHR_debug; -int GLAD_GL_MESA_resize_buffers; -int GLAD_GL_NV_multisample_coverage; -int GLAD_GL_ARB_shading_language_include; -int GLAD_GL_ARB_uniform_buffer_object; -int GLAD_GL_EXT_semaphore; -int GLAD_GL_GREMEDY_string_marker; -int GLAD_GL_APPLE_client_storage; -int GLAD_GL_OES_byte_coordinates; -int GLAD_GL_NV_bindless_texture; -int GLAD_GL_ARB_texture_multisample; -int GLAD_GL_EXT_packed_pixels; -int GLAD_GL_EXT_secondary_color; -int GLAD_GL_HP_convolution_border_modes; -int GLAD_GL_EXT_texture_sRGB; -int GLAD_GL_NV_blend_square; -int GLAD_GL_ARB_clear_buffer_object; -int GLAD_GL_HP_occlusion_test; -int GLAD_GL_NV_float_buffer; -int GLAD_GL_OES_compressed_paletted_texture; -int GLAD_GL_EXT_histogram; -int GLAD_GL_SGIS_texture_select; -int GLAD_GL_SGIX_texture_scale_bias; -int GLAD_GL_AMD_gpu_shader_int16; -int GLAD_GL_ARB_color_buffer_float; -int GLAD_GL_EXT_cull_vertex; -int GLAD_GL_ARB_texture_buffer_range; -int GLAD_GL_NV_blend_equation_advanced_coherent; -int GLAD_GL_NV_fragment_program2; -int GLAD_GL_ARB_invalidate_subdata; -int GLAD_GL_AMD_vertex_shader_viewport_index; -int GLAD_GL_EXT_subtexture; -int GLAD_GL_OML_subsample; -int GLAD_GL_EXT_multisample; -int GLAD_GL_ARB_buffer_storage; -int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev; -int GLAD_GL_ARB_copy_image; -int GLAD_GL_ARB_vertex_shader; -int GLAD_GL_AMD_multi_draw_indirect; -int GLAD_GL_APPLE_specular_vector; -int GLAD_GL_SUN_vertex; -int GLAD_GL_EXT_separate_specular_color; -int GLAD_GL_ARB_provoking_vertex; -int GLAD_GL_SGIX_pixel_tiles; -int GLAD_GL_EXT_framebuffer_sRGB; -int GLAD_GL_ARB_robustness; -int GLAD_GL_NV_query_resource; -int GLAD_GL_EXT_texture_filter_anisotropic; -int GLAD_GL_NV_parameter_buffer_object; -int GLAD_GL_ARB_texture_mirrored_repeat; -int GLAD_GL_SUN_global_alpha; -int GLAD_GL_AMD_interleaved_elements; -int GLAD_GL_EXT_gpu_program_parameters; -int GLAD_GL_EXT_shadow_funcs; -int GLAD_GL_NV_bindless_multi_draw_indirect_count; -int GLAD_GL_EXT_index_array_formats; -int GLAD_GL_NV_occlusion_query; -int GLAD_GL_NV_primitive_restart; -int GLAD_GL_ARB_geometry_shader4; -int GLAD_GL_SUN_triangle_list; -int GLAD_GL_ARB_vertex_attrib_64bit; -int GLAD_GL_NV_shader_thread_shuffle; -int GLAD_GL_ARB_shading_language_100; -int GLAD_GL_AMD_depth_clamp_separate; -int GLAD_GL_EXT_blend_equation_separate; -int GLAD_GL_NV_explicit_multisample; -int GLAD_GL_ARB_texture_stencil8; -int GLAD_GL_APPLE_ycbcr_422; -int GLAD_GL_ARB_pixel_buffer_object; -int GLAD_GL_EXT_multi_draw_arrays; -int GLAD_GL_ATI_meminfo; -int GLAD_GL_ATI_vertex_attrib_array_object; -int GLAD_GL_EXT_raster_multisample; -int GLAD_GL_ARB_multisample; -int GLAD_GL_NV_robustness_video_memory_purge; -int GLAD_GL_ATI_vertex_streams; -int GLAD_GL_NV_geometry_program4; -int GLAD_GL_EXT_index_texture; -int GLAD_GL_ARB_fragment_layer_viewport; -int GLAD_GL_NV_texture_compression_vtc; -int GLAD_GL_NV_point_sprite; -int GLAD_GL_ARB_gpu_shader_fp64; -int GLAD_GL_ARB_texture_gather; -int GLAD_GL_EXT_geometry_shader4; -int GLAD_GL_WIN_phong_shading; -int GLAD_GL_ARB_seamless_cubemap_per_texture; -int GLAD_GL_EXT_framebuffer_object; -int GLAD_GL_3DFX_tbuffer; -int GLAD_GL_HP_texture_lighting; -int GLAD_GL_NV_transform_feedback; -int GLAD_GL_EXT_texture_shared_exponent; -int GLAD_GL_AMD_vertex_shader_tessellator; -int GLAD_GL_AMD_draw_buffers_blend; -int GLAD_GL_ARB_multi_bind; -int GLAD_GL_EXT_window_rectangles; -int GLAD_GL_EXT_index_func; -int GLAD_GL_EXT_blend_func_separate; -int GLAD_GL_SGIX_framezoom; -int GLAD_GL_ARB_texture_border_clamp; -int GLAD_GL_NV_vertex_program4; -int GLAD_GL_NV_depth_clamp; -int GLAD_GL_NV_internalformat_sample_query; -int GLAD_GL_NV_vertex_program; -int GLAD_GL_EXT_post_depth_coverage; -int GLAD_GL_EXT_polygon_offset_clamp; -int GLAD_GL_EXT_semaphore_win32; -int GLAD_GL_ARB_vertex_blend; -int GLAD_GL_SGIX_scalebias_hint; -int GLAD_GL_SGIX_fragment_lighting; -int GLAD_GL_ATI_texture_float; -int GLAD_GL_NV_transform_feedback2; -int GLAD_GL_EXT_framebuffer_multisample; -int GLAD_GL_AMD_shader_trinary_minmax; -int GLAD_GL_NV_stereo_view_rendering; -int GLAD_GL_EXT_sparse_texture2; -int GLAD_GL_ARB_vertex_array_object; -int GLAD_GL_ARB_parallel_shader_compile; -int GLAD_GL_ATI_fragment_shader; -int GLAD_GL_ARB_shader_subroutine; -int GLAD_GL_EXT_clip_volume_hint; -int GLAD_GL_EXT_compiled_vertex_array; -int GLAD_GL_AMD_shader_image_load_store_lod; -int GLAD_GL_EXT_light_texture; -int GLAD_GL_SGIX_subsample; -int GLAD_GL_ARB_shadow_ambient; -int GLAD_GL_EXT_vertex_array_bgra; -int GLAD_GL_ARB_robustness_isolation; -int GLAD_GL_ARB_conservative_depth; -int GLAD_GL_ARB_tessellation_shader; -int GLAD_GL_SGIX_pixel_texture; -int GLAD_GL_ARB_half_float_vertex; -int GLAD_GL_ARB_texture_float; -int GLAD_GL_SGIX_async; -int GLAD_GL_NV_packed_depth_stencil; -int GLAD_GL_ARB_transform_feedback_instanced; -int GLAD_GL_AMD_performance_monitor; -int GLAD_GL_APPLE_vertex_program_evaluators; -int GLAD_GL_SGIX_ycrcb_subsample; -int GLAD_GL_ARB_clear_texture; -int GLAD_GL_ARB_indirect_parameters; -int GLAD_GL_ARB_texture_compression_bptc; -int GLAD_GL_AMD_texture_texture4; -int GLAD_GL_ARB_spirv_extensions; -int GLAD_GL_ATI_texture_mirror_once; -int GLAD_GL_NV_fill_rectangle; -int GLAD_GL_ARB_texture_rgb10_a2ui; -int GLAD_GL_APPLE_element_array; -int GLAD_GL_NVX_conditional_render; -int GLAD_GL_NV_gpu_multicast; -int GLAD_GL_NV_texture_env_combine4; -int GLAD_GL_ARB_ES3_compatibility; -int GLAD_GL_ARB_occlusion_query; -int GLAD_GL_ARB_post_depth_coverage; -int GLAD_GL_NV_vertex_program2; -int GLAD_GL_OES_read_format; -int GLAD_GL_ARB_get_program_binary; -int GLAD_GL_SGIX_fog_offset; -int GLAD_GL_ARB_multitexture; -int GLAD_GL_SGIX_depth_texture; -int GLAD_GL_SGIX_resample; -int GLAD_GL_NV_texture_rectangle_compressed; -int GLAD_GL_NV_shader_atomic_float64; -int GLAD_GL_KHR_texture_compression_astc_ldr; -int GLAD_GL_ARB_transform_feedback2; -int GLAD_GL_ARB_texture_compression; -int GLAD_GL_APPLE_vertex_array_range; -int GLAD_GL_EXT_blend_minmax; -int GLAD_GL_SGIS_point_line_texgen; -int GLAD_GL_EXT_misc_attribute; -int GLAD_GL_3DFX_texture_compression_FXT1; -int GLAD_GL_INGR_interlace_read; -int GLAD_GL_ARB_robust_buffer_access_behavior; -int GLAD_GL_ARB_shader_storage_buffer_object; -int GLAD_GL_NV_depth_buffer_float; -int GLAD_GL_APPLE_row_bytes; -int GLAD_GL_ARB_shading_language_420pack; -int GLAD_GL_NV_shader_atomic_int64; -int GLAD_GL_ARB_shader_precision; -int GLAD_GL_ARB_fragment_shader; -int GLAD_GL_EXT_debug_marker; -int GLAD_GL_ARB_texture_rectangle; -int GLAD_GL_ARB_imaging; -int GLAD_GL_ARB_point_sprite; -int GLAD_GL_NV_sample_mask_override_coverage; -int GLAD_GL_NV_vertex_array_range; -int GLAD_GL_ARB_draw_buffers; -int GLAD_GL_EXT_blend_subtract; -int GLAD_GL_SGIX_shadow; -int GLAD_GL_ARB_vertex_attrib_binding; -int GLAD_GL_ARB_conditional_render_inverted; -int GLAD_GL_NV_texture_expand_normal; -int GLAD_GL_SGIX_sprite; -int GLAD_GL_ARB_debug_output; -int GLAD_GL_EXT_texture_filter_minmax; -int GLAD_GL_GREMEDY_frame_terminator; -int GLAD_GL_EXT_stencil_clear_tag; -int GLAD_GL_INGR_blend_func_separate; -int GLAD_GL_SGIX_vertex_preclip; -int GLAD_GL_OML_resample; -int GLAD_GL_ARB_texture_buffer_object; -int GLAD_GL_NV_sample_locations; -int GLAD_GL_EXT_shader_integer_mix; -int GLAD_GL_ARB_draw_buffers_blend; -int GLAD_GL_EXT_memory_object; -int GLAD_GL_ARB_get_texture_sub_image; -int GLAD_GL_ARB_shading_language_packing; -int GLAD_GL_EXT_texture_buffer_object; -int GLAD_GL_AMD_vertex_shader_layer; -int GLAD_GL_ARB_blend_func_extended; -int GLAD_GL_ARB_vertex_type_2_10_10_10_rev; -int GLAD_GL_ARB_texture_env_crossbar; -int GLAD_GL_KHR_robustness; -int GLAD_GL_ATI_text_fragment_shader; -int GLAD_GL_ARB_texture_buffer_object_rgb32; -int GLAD_GL_INTEL_framebuffer_CMAA; -int GLAD_GL_NV_texture_barrier; -int GLAD_GL_SGI_texture_color_table; -int GLAD_GL_AMD_shader_explicit_vertex_parameter; -int GLAD_GL_EXT_texture_env_combine; -int GLAD_GL_MESA_pack_invert; -int GLAD_GL_MESA_ycbcr_texture; -int GLAD_GL_EXT_direct_state_access; -int GLAD_GL_EXT_depth_bounds_test; -int GLAD_GL_EXT_gpu_shader4; -int GLAD_GL_EXT_blend_logic_op; -int GLAD_GL_ARB_sparse_texture_clamp; -int GLAD_GL_MESAX_texture_stack; -int GLAD_GL_SUN_mesh_array; -int GLAD_GL_KHR_no_error; -int GLAD_GL_APPLE_float_pixels; -int GLAD_GL_OVR_multiview; -int GLAD_GL_SGIS_fog_function; -int GLAD_GL_KHR_parallel_shader_compile; -int GLAD_GL_EXT_pixel_transform; -int GLAD_GL_EXT_transform_feedback; -int GLAD_GL_ARB_draw_instanced; -int GLAD_GL_ARB_matrix_palette; -int GLAD_GL_ARB_depth_clamp; -int GLAD_GL_ARB_shader_clock; -int GLAD_GL_ARB_texture_query_lod; -int GLAD_GL_AMD_shader_atomic_counter_ops; -int GLAD_GL_ARB_texture_query_levels; -int GLAD_GL_ATI_draw_buffers; -int GLAD_GL_OES_fixed_point; -int GLAD_GL_ARB_texture_storage; -int GLAD_GL_AMD_occlusion_query_event; -int GLAD_GL_ARB_internalformat_query2; -int GLAD_GL_ARB_draw_elements_base_vertex; -int GLAD_GL_NV_blend_minmax_factor; -int GLAD_GL_KHR_robust_buffer_access_behavior; -int GLAD_GL_NV_shader_atomic_float; -int GLAD_GL_IBM_cull_vertex; -int GLAD_GL_NV_bindless_multi_draw_indirect; -int GLAD_GL_NV_fragment_coverage_to_color; -int GLAD_GL_ARB_texture_filter_anisotropic; -int GLAD_GL_NV_fragment_program; -int GLAD_GL_ARB_half_float_pixel; -int GLAD_GL_EXT_paletted_texture; -int GLAD_GL_SGIX_clipmap; -int GLAD_GL_EXT_memory_object_fd; -int GLAD_GL_AMD_debug_output; -int GLAD_GL_ARB_internalformat_query; -int GLAD_GL_EXT_separate_shader_objects; -int GLAD_GL_AMD_shader_ballot; -int GLAD_GL_ARB_sync; -int GLAD_GL_NV_conservative_raster_dilate; -int GLAD_GL_ATI_separate_stencil; -int GLAD_GL_AMD_texture_gather_bias_lod; -int GLAD_GL_APPLE_rgb_422; -int GLAD_GL_ARB_map_buffer_alignment; -int GLAD_GL_NV_clip_space_w_scaling; -int GLAD_GL_NV_deep_texture3D; -int GLAD_GL_ARB_separate_shader_objects; -int GLAD_GL_EXT_texture_integer; -int GLAD_GL_EXT_422_pixels; -int GLAD_GL_ARB_texture_swizzle; -int GLAD_GL_ATI_envmap_bumpmap; -int GLAD_GL_NV_texture_shader; -int GLAD_GL_AMD_gpu_shader_int64; -int GLAD_GL_ARB_texture_barrier; -int GLAD_GL_ARB_shader_draw_parameters; -int GLAD_GL_AMD_sample_positions; -int GLAD_GL_SGIX_texture_multi_buffer; -int GLAD_GL_NV_video_capture; -int GLAD_GL_ARB_occlusion_query2; -int GLAD_GL_NV_shader_atomic_counters; -int GLAD_GL_OVR_multiview2; -int GLAD_GL_AMD_blend_minmax_factor; -int GLAD_GL_NV_conservative_raster; -int GLAD_GL_EXT_pixel_transform_color_table; -int GLAD_GL_NV_texgen_emboss; -int GLAD_GL_EXT_texture_compression_rgtc; -int GLAD_GL_EXT_polygon_offset; -int GLAD_GL_ARB_depth_texture; -int GLAD_GL_EXT_texture_env_add; -int GLAD_GL_REND_screen_coordinates; -int GLAD_GL_APPLE_flush_buffer_range; -int GLAD_GL_ARB_draw_indirect; -int GLAD_GL_EXT_memory_object_win32; -int GLAD_GL_NV_vdpau_interop; -int GLAD_GL_SUNX_constant_data; -int GLAD_GL_ARB_gl_spirv; -int GLAD_GL_SGIX_texture_coordinate_clamp; -int GLAD_GL_ARB_window_pos; -int GLAD_GL_APPLE_transform_hint; -int GLAD_GL_ARB_fragment_program_shadow; -int GLAD_GL_NV_register_combiners2; -int GLAD_GL_ARB_compute_shader; -int GLAD_GL_NV_shader_storage_buffer_object; -int GLAD_GL_ARB_fragment_program; -int GLAD_GL_ARB_shader_bit_encoding; -int GLAD_GL_APPLE_texture_range; -int GLAD_GL_SGIX_flush_raster; -int GLAD_GL_ARB_shader_ballot; -int GLAD_GL_EXT_cmyka; -int GLAD_GL_NV_tessellation_program5; -int GLAD_GL_NV_light_max_exponent; -int GLAD_GL_SGIX_convolution_accuracy; -int GLAD_GL_ARB_shader_group_vote; -int GLAD_GL_SGIX_texture_lod_bias; -int GLAD_GL_SGIX_igloo_interface; -int GLAD_GL_ARB_compatibility; -int GLAD_GL_ARB_shadow; -int GLAD_GL_EXT_texture_perturb_normal; -int GLAD_GL_HP_image_transform; -int GLAD_GL_ARB_vertex_array_bgra; -int GLAD_GL_AMD_sparse_texture; -int GLAD_GL_KHR_blend_equation_advanced; -int GLAD_GL_ARB_clip_control; -int GLAD_GL_ARB_instanced_arrays; -int GLAD_GL_NV_command_list; -int GLAD_GL_ARB_query_buffer_object; -int GLAD_GL_NV_query_resource_tag; -int GLAD_GL_ATI_map_object_buffer; -int GLAD_GL_ARB_gpu_shader5; -int GLAD_GL_ARB_texture_non_power_of_two; -int GLAD_GL_NV_draw_texture; -int GLAD_GL_NV_parameter_buffer_object2; -int GLAD_GL_ARB_fragment_shader_interlock; -int GLAD_GL_ARB_shader_atomic_counters; -int GLAD_GL_NV_shader_buffer_store; -int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers; -int GLAD_GL_ARB_compressed_texture_pixel_storage; -int GLAD_GL_SGIS_sharpen_texture; -int GLAD_GL_NV_vertex_program3; -int GLAD_GL_ARB_texture_cube_map; -int GLAD_GL_EXT_stencil_wrap; -int GLAD_GL_NV_uniform_buffer_unified_memory; -int GLAD_GL_ARB_bindless_texture; -int GLAD_GL_NV_viewport_swizzle; -int GLAD_GL_EXT_win32_keyed_mutex; -int GLAD_GL_ARB_fragment_coord_conventions; -int GLAD_GL_EXT_x11_sync_object; -int GLAD_GL_IBM_multimode_draw_arrays; -int GLAD_GL_NV_geometry_shader4; -int GLAD_GL_S3_s3tc; -int GLAD_GL_SGIX_blend_alpha_minmax; -int GLAD_GL_NV_conditional_render; -int GLAD_GL_EXT_draw_range_elements; -int GLAD_GL_ARB_transpose_matrix; -int GLAD_GL_EXT_rescale_normal; -int GLAD_GL_ARB_texture_cube_map_array; -int GLAD_GL_SGIX_tag_sample_buffer; -int GLAD_GL_ATI_element_array; -int GLAD_GL_EXT_texture; -int GLAD_GL_KHR_context_flush_control; -int GLAD_GL_ARB_framebuffer_sRGB; -int GLAD_GL_NV_texture_shader3; -int GLAD_GL_EXT_external_buffer; -int GLAD_GL_SUN_slice_accum; -int GLAD_GL_SGIX_texture_add_env; -int GLAD_GL_INGR_color_clamp; -int GLAD_GL_ARB_pipeline_statistics_query; -int GLAD_GL_SGIX_interlace; -int GLAD_GL_SGIX_ycrcba; -int GLAD_GL_SGIX_ir_instrument1; -int GLAD_GL_ARB_depth_buffer_float; -int GLAD_GL_ARB_cull_distance; -int GLAD_GL_NV_register_combiners; -int GLAD_GL_NV_vertex_program1_1; -int GLAD_GL_SGIX_instruments; -int GLAD_GL_NV_gpu_program5_mem_extended; -int GLAD_GL_INTEL_map_texture; -int GLAD_GL_SGIS_pixel_texture; -int GLAD_GL_ARB_enhanced_layouts; -int GLAD_GL_SGIX_calligraphic_fragment; -int GLAD_GL_EXT_vertex_attrib_64bit; -int GLAD_GL_EXT_timer_query; -int GLAD_GL_ARB_framebuffer_no_attachments; -int GLAD_GL_INTEL_parallel_arrays; -int GLAD_GL_SGIS_texture_lod; -int GLAD_GL_EXT_texture_env_dot3; -int GLAD_GL_NV_copy_depth_to_color; -int GLAD_GL_NV_vertex_attrib_integer_64bit; -int GLAD_GL_EXT_texture_snorm; -int GLAD_GL_AMD_seamless_cubemap_per_texture; -int GLAD_GL_AMD_gcn_shader; -int GLAD_GL_EXT_bgra; -PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; -PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; -PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; -PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; -PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; -PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD; -PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD; -PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD; -PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD; -PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD; -PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD; -PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD; -PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV; -PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV; -PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV; -PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV; -PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV; -PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV; -PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV; -PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV; -PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV; -PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV; -PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV; -PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV; -PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV; -PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV; -PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV; -PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV; -PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV; -PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV; -PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV; -PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV; -PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV; -PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV; -PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV; -PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV; -PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV; -PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV; -PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV; -PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV; -PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV; -PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV; -PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV; -PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV; -PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV; -PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV; -PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD; -PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD; -PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD; -PFNGLGENNAMESAMDPROC glad_glGenNamesAMD; -PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD; -PFNGLISNAMEAMDPROC glad_glIsNameAMD; -PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD; -PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD; -PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD; -PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD; -PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD; -PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD; -PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD; -PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD; -PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD; -PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD; -PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD; -PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD; -PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD; -PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD; -PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD; -PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD; -PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD; -PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD; -PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE; -PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE; -PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE; -PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE; -PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE; -PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE; -PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE; -PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE; -PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE; -PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE; -PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE; -PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE; -PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE; -PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE; -PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE; -PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE; -PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE; -PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE; -PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE; -PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE; -PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE; -PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE; -PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE; -PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE; -PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE; -PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE; -PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE; -PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE; -PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE; -PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE; -PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE; -PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE; -PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE; -PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE; -PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; -PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB; -PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB; -PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB; -PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB; -PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB; -PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB; -PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB; -PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB; -PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB; -PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB; -PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB; -PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB; -PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB; -PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB; -PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB; -PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB; -PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB; -PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; -PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; -PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; -PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; -PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; -PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; -PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; -PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; -PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; -PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; -PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; -PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; -PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; -PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; -PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; -PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; -PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; -PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; -PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; -PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; -PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; -PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; -PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; -PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; -PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; -PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; -PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; -PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; -PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; -PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; -PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; -PFNGLISPROGRAMARBPROC glad_glIsProgramARB; -PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; -PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; -PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; -PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; -PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB; -PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; -PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; -PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; -PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; -PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; -PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; -PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; -PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; -PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; -PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; -PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; -PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; -PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; -PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; -PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; -PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; -PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; -PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; -PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; -PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; -PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; -PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; -PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; -PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; -PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; -PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; -PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; -PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; -PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; -PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; -PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; -PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; -PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; -PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; -PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; -PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; -PFNGLCOLORTABLEPROC glad_glColorTable; -PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; -PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; -PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; -PFNGLGETCOLORTABLEPROC glad_glGetColorTable; -PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; -PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; -PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; -PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; -PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; -PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; -PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; -PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; -PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; -PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; -PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; -PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; -PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; -PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; -PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; -PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; -PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; -PFNGLGETHISTOGRAMPROC glad_glGetHistogram; -PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; -PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; -PFNGLGETMINMAXPROC glad_glGetMinmax; -PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; -PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; -PFNGLHISTOGRAMPROC glad_glHistogram; -PFNGLMINMAXPROC glad_glMinmax; -PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; -PFNGLRESETMINMAXPROC glad_glResetMinmax; -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB; -PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; -PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB; -PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB; -PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB; -PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB; -PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; -PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; -PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; -PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; -PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; -PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; -PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; -PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; -PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; -PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; -PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; -PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; -PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; -PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; -PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; -PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; -PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; -PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; -PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; -PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; -PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; -PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; -PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; -PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; -PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; -PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; -PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; -PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; -PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; -PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; -PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; -PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; -PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; -PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; -PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; -PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; -PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; -PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; -PFNGLISQUERYARBPROC glad_glIsQueryARB; -PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; -PFNGLENDQUERYARBPROC glad_glEndQueryARB; -PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; -PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; -PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; -PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB; -PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB; -PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB; -PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; -PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; -PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; -PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; -PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; -PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; -PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; -PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; -PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; -PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; -PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; -PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; -PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; -PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; -PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; -PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; -PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; -PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; -PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; -PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; -PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; -PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; -PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; -PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; -PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; -PFNGLGETHANDLEARBPROC glad_glGetHandleARB; -PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; -PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; -PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; -PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; -PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; -PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; -PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; -PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; -PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; -PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; -PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; -PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; -PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; -PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; -PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; -PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; -PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; -PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; -PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; -PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; -PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; -PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; -PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; -PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; -PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; -PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; -PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; -PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; -PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; -PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; -PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; -PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; -PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; -PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; -PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; -PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; -PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; -PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; -PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; -PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; -PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; -PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; -PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; -PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB; -PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT; -PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB; -PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB; -PFNGLTEXBUFFERARBPROC glad_glTexBufferARB; -PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; -PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; -PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; -PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; -PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; -PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; -PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; -PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; -PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; -PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; -PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; -PFNGLWEIGHTBVARBPROC glad_glWeightbvARB; -PFNGLWEIGHTSVARBPROC glad_glWeightsvARB; -PFNGLWEIGHTIVARBPROC glad_glWeightivARB; -PFNGLWEIGHTFVARBPROC glad_glWeightfvARB; -PFNGLWEIGHTDVARBPROC glad_glWeightdvARB; -PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB; -PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB; -PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB; -PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB; -PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB; -PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; -PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; -PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; -PFNGLISBUFFERARBPROC glad_glIsBufferARB; -PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; -PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; -PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; -PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; -PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; -PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; -PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; -PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; -PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; -PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; -PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; -PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; -PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; -PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; -PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; -PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; -PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; -PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; -PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; -PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; -PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; -PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; -PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; -PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; -PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; -PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; -PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; -PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; -PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; -PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; -PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; -PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; -PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; -PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; -PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; -PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; -PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; -PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; -PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; -PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; -PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; -PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; -PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; -PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; -PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; -PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; -PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; -PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; -PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; -PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; -PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; -PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; -PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; -PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB; -PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB; -PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB; -PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB; -PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB; -PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB; -PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB; -PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB; -PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB; -PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB; -PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB; -PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB; -PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB; -PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB; -PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB; -PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB; -PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI; -PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI; -PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI; -PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI; -PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI; -PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI; -PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI; -PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI; -PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI; -PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI; -PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI; -PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI; -PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI; -PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI; -PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI; -PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI; -PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI; -PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI; -PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI; -PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI; -PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI; -PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI; -PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI; -PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI; -PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI; -PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI; -PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI; -PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI; -PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI; -PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI; -PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI; -PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI; -PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI; -PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI; -PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI; -PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI; -PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI; -PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI; -PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI; -PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI; -PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI; -PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI; -PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI; -PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI; -PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI; -PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI; -PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI; -PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI; -PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI; -PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI; -PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI; -PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI; -PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI; -PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI; -PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI; -PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI; -PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI; -PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI; -PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI; -PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI; -PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI; -PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI; -PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI; -PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI; -PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI; -PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI; -PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI; -PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI; -PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI; -PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI; -PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI; -PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI; -PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI; -PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI; -PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI; -PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI; -PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI; -PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI; -PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI; -PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI; -PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI; -PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI; -PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI; -PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI; -PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI; -PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; -PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; -PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; -PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; -PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; -PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; -PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT; -PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; -PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; -PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; -PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT; -PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT; -PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT; -PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT; -PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT; -PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT; -PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT; -PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT; -PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT; -PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT; -PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT; -PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT; -PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT; -PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT; -PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT; -PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT; -PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT; -PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT; -PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT; -PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT; -PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT; -PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT; -PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT; -PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT; -PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT; -PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT; -PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT; -PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT; -PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT; -PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT; -PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT; -PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT; -PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT; -PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT; -PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT; -PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT; -PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT; -PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT; -PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT; -PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; -PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; -PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; -PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; -PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; -PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT; -PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT; -PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; -PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; -PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; -PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; -PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; -PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT; -PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT; -PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT; -PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT; -PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT; -PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT; -PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT; -PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT; -PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT; -PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT; -PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT; -PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT; -PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT; -PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT; -PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT; -PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT; -PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT; -PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT; -PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT; -PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT; -PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT; -PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT; -PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT; -PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT; -PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT; -PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT; -PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT; -PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT; -PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT; -PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT; -PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT; -PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT; -PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT; -PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT; -PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT; -PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT; -PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT; -PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT; -PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT; -PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT; -PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT; -PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT; -PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT; -PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT; -PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT; -PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT; -PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT; -PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT; -PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT; -PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT; -PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT; -PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT; -PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT; -PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT; -PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT; -PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT; -PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT; -PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT; -PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT; -PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT; -PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT; -PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT; -PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT; -PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT; -PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT; -PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT; -PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT; -PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT; -PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT; -PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT; -PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT; -PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT; -PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT; -PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT; -PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT; -PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT; -PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT; -PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT; -PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT; -PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT; -PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT; -PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT; -PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT; -PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT; -PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT; -PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT; -PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT; -PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT; -PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT; -PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT; -PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT; -PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT; -PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT; -PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT; -PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT; -PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT; -PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT; -PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT; -PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT; -PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT; -PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT; -PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT; -PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT; -PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT; -PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT; -PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT; -PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT; -PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; -PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; -PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; -PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; -PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; -PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; -PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; -PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; -PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; -PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; -PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; -PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; -PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; -PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; -PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; -PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; -PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; -PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; -PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; -PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; -PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; -PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; -PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; -PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; -PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; -PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT; -PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT; -PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT; -PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT; -PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT; -PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT; -PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT; -PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT; -PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT; -PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT; -PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; -PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; -PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; -PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; -PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; -PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; -PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; -PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT; -PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT; -PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT; -PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT; -PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT; -PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT; -PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT; -PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT; -PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT; -PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT; -PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT; -PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT; -PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT; -PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT; -PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT; -PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT; -PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT; -PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT; -PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT; -PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT; -PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT; -PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT; -PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT; -PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT; -PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT; -PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT; -PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT; -PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT; -PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT; -PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT; -PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT; -PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT; -PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT; -PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT; -PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT; -PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT; -PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT; -PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT; -PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT; -PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT; -PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT; -PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT; -PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT; -PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT; -PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT; -PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT; -PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT; -PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT; -PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT; -PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT; -PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT; -PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT; -PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT; -PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT; -PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT; -PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT; -PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT; -PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT; -PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT; -PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT; -PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT; -PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT; -PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT; -PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT; -PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT; -PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT; -PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT; -PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; -PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; -PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; -PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT; -PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT; -PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT; -PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT; -PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT; -PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT; -PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT; -PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT; -PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT; -PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT; -PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT; -PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT; -PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; -PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; -PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT; -PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; -PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; -PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; -PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; -PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; -PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; -PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; -PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; -PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; -PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; -PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; -PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; -PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; -PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; -PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; -PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; -PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; -PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; -PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; -PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT; -PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT; -PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT; -PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; -PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT; -PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT; -PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT; -PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT; -PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT; -PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT; -PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT; -PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT; -PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT; -PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT; -PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT; -PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT; -PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT; -PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT; -PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT; -PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT; -PFNGLMINMAXEXTPROC glad_glMinmaxEXT; -PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT; -PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT; -PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT; -PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT; -PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT; -PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT; -PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT; -PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; -PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; -PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; -PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; -PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; -PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; -PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; -PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; -PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; -PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; -PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; -PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; -PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; -PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; -PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; -PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; -PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; -PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT; -PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT; -PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; -PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; -PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; -PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; -PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; -PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT; -PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT; -PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT; -PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT; -PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT; -PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT; -PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT; -PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT; -PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT; -PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT; -PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT; -PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT; -PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT; -PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT; -PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT; -PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; -PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT; -PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; -PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT; -PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT; -PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT; -PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT; -PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT; -PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT; -PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT; -PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT; -PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT; -PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT; -PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT; -PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT; -PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT; -PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT; -PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT; -PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT; -PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT; -PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; -PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; -PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; -PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; -PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; -PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; -PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; -PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; -PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; -PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; -PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT; -PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT; -PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT; -PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; -PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; -PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; -PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; -PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; -PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; -PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; -PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; -PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; -PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; -PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; -PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; -PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; -PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT; -PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; -PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; -PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT; -PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT; -PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; -PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; -PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; -PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; -PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; -PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; -PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT; -PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT; -PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; -PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; -PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; -PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; -PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; -PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; -PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; -PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; -PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; -PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT; -PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT; -PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT; -PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT; -PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT; -PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT; -PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT; -PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; -PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; -PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; -PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; -PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; -PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; -PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; -PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; -PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; -PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT; -PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT; -PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT; -PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT; -PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT; -PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT; -PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT; -PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT; -PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT; -PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT; -PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT; -PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT; -PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT; -PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT; -PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT; -PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT; -PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT; -PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT; -PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT; -PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT; -PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT; -PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT; -PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT; -PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT; -PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT; -PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT; -PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT; -PFNGLVARIANTIVEXTPROC glad_glVariantivEXT; -PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT; -PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT; -PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT; -PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT; -PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT; -PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT; -PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT; -PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT; -PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT; -PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT; -PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT; -PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT; -PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT; -PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT; -PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT; -PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT; -PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT; -PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT; -PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT; -PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT; -PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT; -PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT; -PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT; -PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT; -PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT; -PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT; -PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT; -PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; -PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; -PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; -PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT; -PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY; -PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY; -PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP; -PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP; -PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP; -PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP; -PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP; -PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP; -PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM; -PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM; -PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM; -PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM; -PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM; -PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM; -PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM; -PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM; -PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM; -PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM; -PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM; -PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; -PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL; -PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL; -PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL; -PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL; -PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL; -PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL; -PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL; -PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL; -PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL; -PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL; -PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL; -PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL; -PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL; -PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL; -PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL; -PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL; -PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL; -PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL; -PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; -PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; -PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; -PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; -PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; -PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; -PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; -PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; -PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; -PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; -PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; -PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; -PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; -PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; -PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; -PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; -PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; -PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; -PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA; -PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA; -PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA; -PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA; -PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA; -PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA; -PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA; -PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA; -PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA; -PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA; -PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA; -PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA; -PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA; -PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA; -PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA; -PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA; -PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA; -PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA; -PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA; -PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA; -PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA; -PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA; -PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA; -PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA; -PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA; -PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX; -PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX; -PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX; -PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX; -PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX; -PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV; -PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV; -PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV; -PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV; -PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV; -PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV; -PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV; -PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV; -PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV; -PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV; -PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV; -PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV; -PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV; -PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV; -PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV; -PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV; -PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV; -PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV; -PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV; -PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV; -PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV; -PFNGLCREATESTATESNVPROC glad_glCreateStatesNV; -PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV; -PFNGLISSTATENVPROC glad_glIsStateNV; -PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV; -PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV; -PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV; -PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV; -PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV; -PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV; -PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV; -PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV; -PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV; -PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV; -PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV; -PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV; -PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV; -PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV; -PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV; -PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV; -PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV; -PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV; -PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV; -PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV; -PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; -PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV; -PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV; -PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV; -PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV; -PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV; -PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV; -PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV; -PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV; -PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV; -PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV; -PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV; -PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV; -PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV; -PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV; -PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV; -PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV; -PFNGLEVALMAPSNVPROC glad_glEvalMapsNV; -PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV; -PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV; -PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV; -PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV; -PFNGLGENFENCESNVPROC glad_glGenFencesNV; -PFNGLISFENCENVPROC glad_glIsFenceNV; -PFNGLTESTFENCENVPROC glad_glTestFenceNV; -PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV; -PFNGLFINISHFENCENVPROC glad_glFinishFenceNV; -PFNGLSETFENCENVPROC glad_glSetFenceNV; -PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV; -PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV; -PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV; -PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV; -PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV; -PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV; -PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV; -PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV; -PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV; -PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV; -PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; -PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; -PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; -PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV; -PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV; -PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV; -PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV; -PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV; -PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV; -PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV; -PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV; -PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV; -PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV; -PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV; -PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV; -PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV; -PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV; -PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV; -PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV; -PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV; -PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV; -PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV; -PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV; -PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV; -PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV; -PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV; -PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV; -PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV; -PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV; -PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV; -PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV; -PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV; -PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV; -PFNGLVERTEX2HNVPROC glad_glVertex2hNV; -PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV; -PFNGLVERTEX3HNVPROC glad_glVertex3hNV; -PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV; -PFNGLVERTEX4HNVPROC glad_glVertex4hNV; -PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV; -PFNGLNORMAL3HNVPROC glad_glNormal3hNV; -PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV; -PFNGLCOLOR3HNVPROC glad_glColor3hNV; -PFNGLCOLOR3HVNVPROC glad_glColor3hvNV; -PFNGLCOLOR4HNVPROC glad_glColor4hNV; -PFNGLCOLOR4HVNVPROC glad_glColor4hvNV; -PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV; -PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV; -PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV; -PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV; -PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV; -PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV; -PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV; -PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV; -PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV; -PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV; -PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV; -PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV; -PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV; -PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV; -PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV; -PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV; -PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV; -PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV; -PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV; -PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV; -PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV; -PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV; -PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV; -PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV; -PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV; -PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV; -PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV; -PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV; -PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV; -PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV; -PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV; -PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV; -PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV; -PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV; -PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV; -PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV; -PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV; -PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV; -PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV; -PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV; -PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV; -PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV; -PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV; -PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV; -PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV; -PFNGLGENPATHSNVPROC glad_glGenPathsNV; -PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV; -PFNGLISPATHNVPROC glad_glIsPathNV; -PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV; -PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV; -PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV; -PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV; -PFNGLPATHSTRINGNVPROC glad_glPathStringNV; -PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV; -PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV; -PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV; -PFNGLCOPYPATHNVPROC glad_glCopyPathNV; -PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV; -PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV; -PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV; -PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV; -PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV; -PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV; -PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV; -PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV; -PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV; -PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV; -PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV; -PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV; -PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV; -PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV; -PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV; -PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV; -PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV; -PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV; -PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV; -PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV; -PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV; -PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV; -PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV; -PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV; -PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV; -PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV; -PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV; -PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV; -PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV; -PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV; -PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV; -PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV; -PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV; -PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV; -PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV; -PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV; -PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV; -PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV; -PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV; -PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV; -PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV; -PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV; -PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV; -PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV; -PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV; -PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV; -PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV; -PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV; -PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV; -PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV; -PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV; -PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV; -PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV; -PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV; -PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV; -PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV; -PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV; -PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV; -PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV; -PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV; -PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV; -PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV; -PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV; -PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV; -PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV; -PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV; -PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV; -PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV; -PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV; -PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV; -PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV; -PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV; -PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV; -PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV; -PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV; -PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV; -PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV; -PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV; -PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV; -PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV; -PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV; -PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV; -PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; -PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV; -PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV; -PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV; -PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV; -PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV; -PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV; -PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV; -PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV; -PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV; -PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV; -PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV; -PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV; -PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV; -PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV; -PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV; -PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV; -PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; -PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV; -PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV; -PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV; -PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV; -PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV; -PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV; -PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV; -PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV; -PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV; -PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV; -PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV; -PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV; -PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV; -PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV; -PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV; -PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV; -PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV; -PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV; -PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV; -PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV; -PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV; -PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV; -PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV; -PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV; -PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV; -PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV; -PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV; -PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV; -PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV; -PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV; -PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV; -PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV; -PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV; -PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV; -PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; -PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV; -PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV; -PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV; -PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV; -PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV; -PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV; -PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV; -PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV; -PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV; -PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV; -PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV; -PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV; -PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV; -PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV; -PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV; -PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV; -PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV; -PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV; -PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV; -PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV; -PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV; -PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV; -PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV; -PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV; -PFNGLCOLORFORMATNVPROC glad_glColorFormatNV; -PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV; -PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV; -PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV; -PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV; -PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV; -PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV; -PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV; -PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV; -PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; -PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; -PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; -PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; -PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; -PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; -PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; -PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; -PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; -PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; -PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; -PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; -PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; -PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; -PFNGLISPROGRAMNVPROC glad_glIsProgramNV; -PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; -PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; -PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; -PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; -PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; -PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; -PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; -PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; -PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; -PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; -PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; -PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; -PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; -PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; -PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; -PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; -PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; -PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; -PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; -PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; -PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; -PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; -PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; -PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; -PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; -PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; -PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; -PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; -PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; -PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; -PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; -PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; -PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; -PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; -PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; -PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; -PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; -PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; -PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; -PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; -PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; -PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; -PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; -PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; -PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; -PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; -PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; -PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; -PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; -PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT; -PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT; -PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT; -PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT; -PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT; -PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT; -PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT; -PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT; -PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT; -PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT; -PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT; -PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT; -PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT; -PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT; -PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT; -PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT; -PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT; -PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT; -PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT; -PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT; -PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT; -PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT; -PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; -PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV; -PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV; -PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV; -PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV; -PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV; -PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV; -PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV; -PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV; -PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV; -PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV; -PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV; -PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV; -PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV; -PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES; -PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES; -PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES; -PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES; -PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES; -PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES; -PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES; -PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES; -PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES; -PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES; -PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES; -PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES; -PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES; -PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES; -PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES; -PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES; -PFNGLVERTEX2BOESPROC glad_glVertex2bOES; -PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES; -PFNGLVERTEX3BOESPROC glad_glVertex3bOES; -PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES; -PFNGLVERTEX4BOESPROC glad_glVertex4bOES; -PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES; -PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; -PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; -PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; -PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; -PFNGLCOLOR4XOESPROC glad_glColor4xOES; -PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; -PFNGLFOGXOESPROC glad_glFogxOES; -PFNGLFOGXVOESPROC glad_glFogxvOES; -PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; -PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; -PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; -PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; -PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; -PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; -PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; -PFNGLLIGHTXOESPROC glad_glLightxOES; -PFNGLLIGHTXVOESPROC glad_glLightxvOES; -PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; -PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; -PFNGLMATERIALXOESPROC glad_glMaterialxOES; -PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; -PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; -PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; -PFNGLNORMAL3XOESPROC glad_glNormal3xOES; -PFNGLORTHOXOESPROC glad_glOrthoxOES; -PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; -PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; -PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; -PFNGLROTATEXOESPROC glad_glRotatexOES; -PFNGLSCALEXOESPROC glad_glScalexOES; -PFNGLTEXENVXOESPROC glad_glTexEnvxOES; -PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; -PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; -PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; -PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; -PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES; -PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES; -PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES; -PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES; -PFNGLACCUMXOESPROC glad_glAccumxOES; -PFNGLBITMAPXOESPROC glad_glBitmapxOES; -PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; -PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; -PFNGLCOLOR3XOESPROC glad_glColor3xOES; -PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; -PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; -PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; -PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; -PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; -PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; -PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; -PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; -PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; -PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; -PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; -PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; -PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; -PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; -PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; -PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; -PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; -PFNGLINDEXXOESPROC glad_glIndexxOES; -PFNGLINDEXXVOESPROC glad_glIndexxvOES; -PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; -PFNGLMAP1XOESPROC glad_glMap1xOES; -PFNGLMAP2XOESPROC glad_glMap2xOES; -PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; -PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; -PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; -PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; -PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; -PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; -PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; -PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; -PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; -PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; -PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; -PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; -PFNGLPIXELMAPXPROC glad_glPixelMapx; -PFNGLPIXELSTOREXPROC glad_glPixelStorex; -PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; -PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; -PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; -PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; -PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; -PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; -PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; -PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; -PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; -PFNGLRECTXOESPROC glad_glRectxOES; -PFNGLRECTXVOESPROC glad_glRectxvOES; -PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; -PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; -PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; -PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; -PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; -PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; -PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; -PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; -PFNGLTEXGENXOESPROC glad_glTexGenxOES; -PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; -PFNGLVERTEX2XOESPROC glad_glVertex2xOES; -PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; -PFNGLVERTEX3XOESPROC glad_glVertex3xOES; -PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; -PFNGLVERTEX4XOESPROC glad_glVertex4xOES; -PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; -PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES; -PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; -PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; -PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; -PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; -PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; -PFNGLORTHOFOESPROC glad_glOrthofOES; -PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR; -PFNGLHINTPGIPROC glad_glHintPGI; -PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS; -PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS; -PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; -PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; -PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS; -PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS; -PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS; -PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS; -PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS; -PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS; -PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS; -PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS; -PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS; -PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS; -PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS; -PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS; -PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS; -PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS; -PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS; -PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS; -PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS; -PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX; -PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX; -PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX; -PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX; -PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX; -PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX; -PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX; -PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX; -PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX; -PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX; -PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX; -PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX; -PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX; -PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX; -PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX; -PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX; -PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX; -PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX; -PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX; -PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX; -PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX; -PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX; -PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX; -PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX; -PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX; -PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX; -PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX; -PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX; -PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX; -PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX; -PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX; -PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX; -PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX; -PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX; -PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX; -PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX; -PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX; -PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX; -PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX; -PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX; -PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX; -PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX; -PFNGLDEFORMSGIXPROC glad_glDeformSGIX; -PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX; -PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX; -PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX; -PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX; -PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX; -PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX; -PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX; -PFNGLCOLORTABLESGIPROC glad_glColorTableSGI; -PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI; -PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI; -PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI; -PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI; -PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI; -PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI; -PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX; -PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN; -PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN; -PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN; -PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN; -PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN; -PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN; -PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN; -PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN; -PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN; -PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN; -PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN; -PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN; -PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN; -PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN; -PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN; -PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN; -PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN; -PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN; -PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN; -PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN; -PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN; -PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN; -PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN; -PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN; -PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN; -PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN; -PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN; -PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN; -PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN; -PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN; -PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN; -PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN; -PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN; -PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN; -PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN; -PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN; -PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN; -PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; -PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN; -PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; -PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN; -PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN; -PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN; -PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN; -PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN; -PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN; -PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN; -PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN; -PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; -PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; -PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; -static void load_GL_VERSION_1_0(GLADloadproc load) { - if(!GLAD_GL_VERSION_1_0) return; - glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); - glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); - glad_glHint = (PFNGLHINTPROC)load("glHint"); - glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); - glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); - glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); - glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); - glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); - glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); - glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); - glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); - glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); 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glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); - glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); - glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); - glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); - glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); - glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); - glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); - glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); - glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); - glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); - glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); - glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); - glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); - glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); - glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); - glad_glColor3bv = 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