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@@ -87,7 +87,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
<img src="https://travis-ci.org/ymherklotz/YAGE.svg?branch=master" alt="master-build" title="Build Status"/>
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<h2>Introduction</h2>
-<p>YAGE stands for Yet Another Game Engine. It is a 2D game engine that is being developed for the game <a href="https://github.com/ymherklotz/Arider">Arider</a>. However, it will also be general game engine library for any other 2D games.</p>
+<p>YAGE stands for Yet Another Game Engine. It is a 2D game engine that is being developed for the game <a href="https://github.com/ymherklotz/Arider" title="Arider">Arider</a>. However, it will also be general game engine library for any other 2D games.</p>
<p>YAGE uses OpenGL for rendering of 2D graphics. OpenGL was chosen because it is the most crossplatform Graphics API, and not as low level as Vulkan.</p>
<p>Yage uses GLFW for the creation and viewport as it is lightweight and easy to manage. However, these features are completely wrapped behind the YAGE API.</p>
<p>The inspiration for this game engine is to learn about OpenGL and create an optimised 2D game engine with a simple API that can be used to easily create simple 2D games. To do this, a Component Entity System will be used to manage the different systems in the game engine and make it as modular as possible. Systems can easily be added to the game engine, and new entities with custom Components can also be created by the user.</p>
@@ -104,7 +104,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
<p>The game engine can be initialised as follows.</p>
<p>``` c++ <a class="el" href="namespaceyage.html#a4fc8b4d2a19d4c7f7f1bd42a788827ce" title="Initializes YAGE. ">yage::init()</a>; ```</p>
<p>It can be then cleaned up by running.</p>
-<p>``` objective-c++ <a class="el" href="namespaceyage.html#ac9d8c7327204686b3c86f4ab48672618" title="Quit and cleanup YAGE. ">yage::quit()</a>; ```</p>
+<p>``` c++ <a class="el" href="namespaceyage.html#ac9d8c7327204686b3c86f4ab48672618" title="Quit and cleanup YAGE. ">yage::quit()</a>; ```</p>
<h2>Future Improvements</h2>
<p>The first step is to have full support of 3D meshes with their corresponding textures, and making a useful API to interact with the 3D YAGE library.</p>
<p>Secondly, improvements to the Entity Component System</p>
@@ -113,7 +113,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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