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<div class="title">Entity Component System (ECS) </div> </div>
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-<div class="textblock"><p>This ECS is heavily inspired from the [Entityx component system](<b>fix link</b>). It is a much simpler and less efficient implementation, as it does not support dedicated pools for the different components, and only stores them on the heap and are directed to by pointers.</p>
+<div class="textblock"><p>This ECS is heavily inspired from the <a href="https://github.com/alecthomas/entityx">Entityx component system</a>. It is a much simpler and less efficient implementation, as it does not support dedicated pools for the different components, and only stores them on the heap and are directed to by pointers.</p>
<p>A future improvement would be to store the components in a contiguous area in memory, so that the iteration through them can be more efficient.</p>
<h2>Structure</h2>
<h3>Entity</h3>
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-Generated on Thu Jun 21 2018 23:16:49 by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Sat Jun 23 2018 15:04:54 by &#160;<a href="http://www.doxygen.org/index.html">
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</a> 1.8.6
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