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-rw-r--r--namespaceyage.html8
1 files changed, 5 insertions, 3 deletions
diff --git a/namespaceyage.html b/namespaceyage.html
index 97ad5027..b5574b6c 100644
--- a/namespaceyage.html
+++ b/namespaceyage.html
@@ -30,7 +30,7 @@
<tr style="height: 56px;">
<td style="padding-left: 0.5em;">
<div id="projectname">YAGE
- &#160;<span id="projectnumber">v0.3.1</span>
+ &#160;<span id="projectnumber">v0.1.3</span>
</div>
<div id="projectbrief">Yet Another Game Engine</div>
</td>
@@ -290,7 +290,9 @@ Functions</h2></td></tr>
<tr class="separator:ac9d8c7327204686b3c86f4ab48672618"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Avoids collision as all the classes and global functions are wrapped in. it. </p>
+<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000003">Todo:</a></b></dt><dd>remove the include to make compilation faster </dd></dl>
+<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000004">Todo:</a></b></dt><dd>think of removing this, by, for example, using a pointer This could be more efficient when copying the texture out of the spritesheet.</dd></dl>
+<p>Avoids collision as all the classes and global functions are wrapped in. it. </p>
</div><h2 class="groupheader">Typedef Documentation</h2>
<a class="anchor" id="a23eef341099a6b2816cf0c63f8ffe898"></a>
<div class="memitem">
@@ -938,7 +940,7 @@ template&lt;int M, int N, class T &gt; </div>
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="namespaceyage.html">yage</a></li>
- <li class="footer">Generated on Sun Dec 17 2017 12:31:08 for YAGE by
+ <li class="footer">Generated on Wed Dec 20 2017 18:02:10 for YAGE by
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
</ul>