diff options
Diffstat (limited to 'namespaceyage.html')
-rw-r--r-- | namespaceyage.html | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/namespaceyage.html b/namespaceyage.html index 97ad5027..b5574b6c 100644 --- a/namespaceyage.html +++ b/namespaceyage.html @@ -30,7 +30,7 @@ <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">YAGE -  <span id="projectnumber">v0.3.1</span> +  <span id="projectnumber">v0.1.3</span> </div> <div id="projectbrief">Yet Another Game Engine</div> </td> @@ -290,7 +290,9 @@ Functions</h2></td></tr> <tr class="separator:ac9d8c7327204686b3c86f4ab48672618"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> -<div class="textblock"><p>Avoids collision as all the classes and global functions are wrapped in. it. </p> +<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000003">Todo:</a></b></dt><dd>remove the include to make compilation faster </dd></dl> +<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000004">Todo:</a></b></dt><dd>think of removing this, by, for example, using a pointer This could be more efficient when copying the texture out of the spritesheet.</dd></dl> +<p>Avoids collision as all the classes and global functions are wrapped in. it. </p> </div><h2 class="groupheader">Typedef Documentation</h2> <a class="anchor" id="a23eef341099a6b2816cf0c63f8ffe898"></a> <div class="memitem"> @@ -938,7 +940,7 @@ template<int M, int N, class T > </div> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> <li class="navelem"><a class="el" href="namespaceyage.html">yage</a></li> - <li class="footer">Generated on Sun Dec 17 2017 12:31:08 for YAGE by + <li class="footer">Generated on Wed Dec 20 2017 18:02:10 for YAGE by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li> </ul> |