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-rw-r--r--spritebatch_8h_source.html62
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diff --git a/spritebatch_8h_source.html b/spritebatch_8h_source.html
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+++ b/spritebatch_8h_source.html
@@ -194,41 +194,38 @@ $(document).ready(function(){initNavTree('spritebatch_8h_source.html','');});
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <a class="code" href="classyage_1_1SpriteBatch.html">SpriteBatch</a> &amp;<a class="code" href="classyage_1_1SpriteBatch.html#a1b365d89c096d7fa138e1c7091f1d737">operator=</a>(<a class="code" href="classyage_1_1SpriteBatch.html">SpriteBatch</a> &amp;&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <span class="comment">// initialize vaos and vbos</span></div>
-<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#a7731372a6ec1aea75d1732700fe0f4c6">init</a>();</div>
-<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#af6293aac69e1124199297e5b921a4872">begin</a>();</div>
-<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#af8b705cdad7ceefa902f3be620ac8632">end</a>();</div>
-<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;</div>
-<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="comment">// adds a sprite to the sprite batch to be rendered later</span></div>
-<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#a22c8bb28a72c309afeb6f78b6af19ec5">draw</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Vector4.html">yage::Vector4f</a> &amp;destination_rect,</div>
-<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <span class="keyword">const</span> <a class="code" href="classyage_1_1Vector4.html">yage::Vector4f</a> &amp;uv_rect, GLuint texture, <span class="keyword">const</span> <a class="code" href="structyage_1_1Color.html">Color</a> &amp;color,</div>
-<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="keywordtype">float</span> depth);</div>
-<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="comment">// render the batch</span></div>
-<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#a195c4aca60815d413c65dce99389282d">render</a>();</div>
-<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
-<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="keyword">private</span>:</div>
-<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#a4e21cc3bc27fbfaf1b6a15362b664027">createVertexArray</a>();</div>
-<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#ae3e74abbf722aba0197b64d8f61d928c">createRenderBatches</a>();</div>
-<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#adea6570f196b203a4d6e07ad66738c9a">sortGlyphs</a>();</div>
-<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;};</div>
-<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;</div>
-<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;} <span class="comment">// namespace yage</span></div>
-<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;</div>
-<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#af6293aac69e1124199297e5b921a4872">begin</a>();</div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#af8b705cdad7ceefa902f3be620ac8632">end</a>();</div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="comment">// adds a sprite to the sprite batch to be rendered later</span></div>
+<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#af06239e2779d49eb6e915980a0aac941">draw</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Vector4.html">yage::Vector4f</a> &amp;destination_rect,</div>
+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="keyword">const</span> <a class="code" href="classyage_1_1Vector4.html">yage::Vector4f</a> &amp;uv_rect, GLuint texture, <span class="keyword">const</span> <a class="code" href="structyage_1_1Colour.html">Colour</a> &amp;colour,</div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <span class="keywordtype">float</span> depth);</div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="comment">// render the batch</span></div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#a195c4aca60815d413c65dce99389282d">render</a>();</div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#a4e21cc3bc27fbfaf1b6a15362b664027">createVertexArray</a>();</div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#ae3e74abbf722aba0197b64d8f61d928c">createRenderBatches</a>();</div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1SpriteBatch.html#adea6570f196b203a4d6e07ad66738c9a">sortGlyphs</a>();</div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;};</div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;} <span class="comment">// namespace yage</span></div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;</div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="classyage_1_1RenderBatch_html"><div class="ttname"><a href="classyage_1_1RenderBatch.html">yage::RenderBatch</a></div><div class="ttdef"><b>Definition:</b> spritebatch.h:53</div></div>
<div class="ttc" id="classyage_1_1SpriteBatch_html_a007d24cd3765e2fcea843f85dbbb475e"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a007d24cd3765e2fcea843f85dbbb475e">yage::SpriteBatch::glyph_ptrs_</a></div><div class="ttdeci">std::vector&lt; Glyph * &gt; glyph_ptrs_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:79</div></div>
<div class="ttc" id="classyage_1_1RenderBatch_html_a17da9d35451d55766836917699406160"><div class="ttname"><a href="classyage_1_1RenderBatch.html#a17da9d35451d55766836917699406160">yage::RenderBatch::texture_</a></div><div class="ttdeci">GLuint texture_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:60</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_add70123a08d594e4cfb627a03ae8daad"><div class="ttname"><a href="classyage_1_1Glyph.html#add70123a08d594e4cfb627a03ae8daad">yage::Glyph::bottom_left_</a></div><div class="ttdeci">Vertex bottom_left_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:38</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_af8b705cdad7ceefa902f3be620ac8632"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#af8b705cdad7ceefa902f3be620ac8632">yage::SpriteBatch::end</a></div><div class="ttdeci">void end()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:58</div></div>
+<div class="ttc" id="classyage_1_1SpriteBatch_html_af8b705cdad7ceefa902f3be620ac8632"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#af8b705cdad7ceefa902f3be620ac8632">yage::SpriteBatch::end</a></div><div class="ttdeci">void end()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:56</div></div>
<div class="ttc" id="structyage_1_1Vertex_html"><div class="ttname"><a href="structyage_1_1Vertex.html">yage::Vertex</a></div><div class="ttdef"><b>Definition:</b> vertex.h:49</div></div>
<div class="ttc" id="classyage_1_1SpriteBatch_html"><div class="ttname"><a href="classyage_1_1SpriteBatch.html">yage::SpriteBatch</a></div><div class="ttdef"><b>Definition:</b> spritebatch.h:70</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a8979cbe2f07cf12cf537a2bd88df99a2"><div class="ttname"><a href="classyage_1_1Glyph.html#a8979cbe2f07cf12cf537a2bd88df99a2">yage::Glyph::bottom_right</a></div><div class="ttdeci">Vertex bottom_right() const </div><div class="ttdef"><b>Definition:</b> spritebatch.h:49</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_a7731372a6ec1aea75d1732700fe0f4c6"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a7731372a6ec1aea75d1732700fe0f4c6">yage::SpriteBatch::init</a></div><div class="ttdeci">void init()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:46</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_a22c8bb28a72c309afeb6f78b6af19ec5"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a22c8bb28a72c309afeb6f78b6af19ec5">yage::SpriteBatch::draw</a></div><div class="ttdeci">void draw(const yage::Vector4f &amp;destination_rect, const yage::Vector4f &amp;uv_rect, GLuint texture, const Color &amp;color, float depth)</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:64</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_a4e21cc3bc27fbfaf1b6a15362b664027"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a4e21cc3bc27fbfaf1b6a15362b664027">yage::SpriteBatch::createVertexArray</a></div><div class="ttdeci">void createVertexArray()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:105</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_af6293aac69e1124199297e5b921a4872"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#af6293aac69e1124199297e5b921a4872">yage::SpriteBatch::begin</a></div><div class="ttdeci">void begin()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:51</div></div>
+<div class="ttc" id="classyage_1_1SpriteBatch_html_a4e21cc3bc27fbfaf1b6a15362b664027"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a4e21cc3bc27fbfaf1b6a15362b664027">yage::SpriteBatch::createVertexArray</a></div><div class="ttdeci">void createVertexArray()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:112</div></div>
+<div class="ttc" id="classyage_1_1SpriteBatch_html_af6293aac69e1124199297e5b921a4872"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#af6293aac69e1124199297e5b921a4872">yage::SpriteBatch::begin</a></div><div class="ttdeci">void begin()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:49</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a71c5c3381928153e3eb2f67461b76a2d"><div class="ttname"><a href="classyage_1_1Glyph.html#a71c5c3381928153e3eb2f67461b76a2d">yage::Glyph::top_left_</a></div><div class="ttdeci">Vertex top_left_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:35</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_aa94ec682d592c86e2c08560919d675a1"><div class="ttname"><a href="classyage_1_1Glyph.html#aa94ec682d592c86e2c08560919d675a1">yage::Glyph::bottom_left</a></div><div class="ttdeci">Vertex bottom_left() const </div><div class="ttdef"><b>Definition:</b> spritebatch.h:50</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_a195c4aca60815d413c65dce99389282d"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a195c4aca60815d413c65dce99389282d">yage::SpriteBatch::render</a></div><div class="ttdeci">void render()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:95</div></div>
+<div class="ttc" id="classyage_1_1SpriteBatch_html_a195c4aca60815d413c65dce99389282d"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a195c4aca60815d413c65dce99389282d">yage::SpriteBatch::render</a></div><div class="ttdeci">void render()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:93</div></div>
<div class="ttc" id="classyage_1_1SpriteBatch_html_a1b365d89c096d7fa138e1c7091f1d737"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a1b365d89c096d7fa138e1c7091f1d737">yage::SpriteBatch::operator=</a></div><div class="ttdeci">SpriteBatch &amp; operator=(const SpriteBatch &amp;)=delete</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a19ae31e594b33bb1ad3bc1763cdba38f"><div class="ttname"><a href="classyage_1_1Glyph.html#a19ae31e594b33bb1ad3bc1763cdba38f">yage::Glyph::Glyph</a></div><div class="ttdeci">Glyph(GLuint texture, float depth, const Vertex &amp;top_left, const Vertex &amp;top_right, const Vertex &amp;bottom_right, const Vertex &amp;bottom_left)</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:19</div></div>
<div class="ttc" id="classyage_1_1SpriteBatch_html_a56e335f07826ca61ba680981d46b043c"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a56e335f07826ca61ba680981d46b043c">yage::SpriteBatch::vbo_</a></div><div class="ttdeci">GLuint vbo_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:76</div></div>
@@ -236,37 +233,38 @@ $(document).ready(function(){initNavTree('spritebatch_8h_source.html','');});
<div class="ttc" id="classyage_1_1RenderBatch_html_aff7e5f873fe2900dc2f4ce8fcf2b3944"><div class="ttname"><a href="classyage_1_1RenderBatch.html#aff7e5f873fe2900dc2f4ce8fcf2b3944">yage::RenderBatch::offset</a></div><div class="ttdeci">GLint offset() const </div><div class="ttdef"><b>Definition:</b> spritebatch.h:65</div></div>
<div class="ttc" id="vertex_8h_html"><div class="ttname"><a href="vertex_8h.html">vertex.h</a></div></div>
<div class="ttc" id="classyage_1_1RenderBatch_html_ad12ecf32cf9f9244afa7e9ad15b4e78f"><div class="ttname"><a href="classyage_1_1RenderBatch.html#ad12ecf32cf9f9244afa7e9ad15b4e78f">yage::RenderBatch::SpriteBatch</a></div><div class="ttdeci">friend SpriteBatch</div><div class="ttdef"><b>Definition:</b> spritebatch.h:55</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_ae3e74abbf722aba0197b64d8f61d928c"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#ae3e74abbf722aba0197b64d8f61d928c">yage::SpriteBatch::createRenderBatches</a></div><div class="ttdeci">void createRenderBatches()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:143</div></div>
+<div class="ttc" id="classyage_1_1SpriteBatch_html_ae3e74abbf722aba0197b64d8f61d928c"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#ae3e74abbf722aba0197b64d8f61d928c">yage::SpriteBatch::createRenderBatches</a></div><div class="ttdeci">void createRenderBatches()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:150</div></div>
<div class="ttc" id="matrix_8h_html"><div class="ttname"><a href="matrix_8h.html">matrix.h</a></div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a2efbe49c2307601731416d615ac415c8"><div class="ttname"><a href="classyage_1_1Glyph.html#a2efbe49c2307601731416d615ac415c8">yage::Glyph::texture_</a></div><div class="ttdeci">GLuint texture_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:33</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a7b8b85a8044d751cfa29135690c23ff9"><div class="ttname"><a href="classyage_1_1Glyph.html#a7b8b85a8044d751cfa29135690c23ff9">yage::Glyph::depth</a></div><div class="ttdeci">float depth() const </div><div class="ttdef"><b>Definition:</b> spritebatch.h:46</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a6240a88991e31b2fc8ed5dccfc362234"><div class="ttname"><a href="classyage_1_1Glyph.html#a6240a88991e31b2fc8ed5dccfc362234">yage::Glyph::bottom_right_</a></div><div class="ttdeci">Vertex bottom_right_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:37</div></div>
<div class="ttc" id="classyage_1_1SpriteBatch_html_a6e01d11880a841b153e950aa8307b1a5"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a6e01d11880a841b153e950aa8307b1a5">yage::SpriteBatch::NUM_VERTICES</a></div><div class="ttdeci">static const int NUM_VERTICES</div><div class="ttdef"><b>Definition:</b> spritebatch.h:73</div></div>
+<div class="ttc" id="classyage_1_1SpriteBatch_html_af06239e2779d49eb6e915980a0aac941"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#af06239e2779d49eb6e915980a0aac941">yage::SpriteBatch::draw</a></div><div class="ttdeci">void draw(const yage::Vector4f &amp;destination_rect, const yage::Vector4f &amp;uv_rect, GLuint texture, const Colour &amp;colour, float depth)</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:62</div></div>
<div class="ttc" id="classyage_1_1SpriteBatch_html_a00a06cc5f4bd47c2d5003cf2e3d7a6c1"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a00a06cc5f4bd47c2d5003cf2e3d7a6c1">yage::SpriteBatch::vao_</a></div><div class="ttdeci">GLuint vao_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:77</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a0d5bfd4874a5d29c96a3d22f45543eb2"><div class="ttname"><a href="classyage_1_1Glyph.html#a0d5bfd4874a5d29c96a3d22f45543eb2">yage::Glyph::texture</a></div><div class="ttdeci">GLuint texture() const </div><div class="ttdef"><b>Definition:</b> spritebatch.h:45</div></div>
<div class="ttc" id="classyage_1_1SpriteBatch_html_abf057ffe5fd9b7c35256dad147391008"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#abf057ffe5fd9b7c35256dad147391008">yage::SpriteBatch::render_batches_</a></div><div class="ttdeci">std::vector&lt; RenderBatch &gt; render_batches_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:80</div></div>
<div class="ttc" id="classyage_1_1SpriteBatch_html_a0ca8f0d0df0eeb22e8fc6fceebb96200"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#a0ca8f0d0df0eeb22e8fc6fceebb96200">yage::SpriteBatch::glyphs_</a></div><div class="ttdeci">std::vector&lt; Glyph &gt; glyphs_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:78</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_afda50a8a2a6c9ffd1b9d962fae223f8a"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#afda50a8a2a6c9ffd1b9d962fae223f8a">yage::SpriteBatch::SpriteBatch</a></div><div class="ttdeci">SpriteBatch()</div></div>
+<div class="ttc" id="classyage_1_1SpriteBatch_html_afda50a8a2a6c9ffd1b9d962fae223f8a"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#afda50a8a2a6c9ffd1b9d962fae223f8a">yage::SpriteBatch::SpriteBatch</a></div><div class="ttdeci">SpriteBatch()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:33</div></div>
<div class="ttc" id="classyage_1_1RenderBatch_html_a129b5fa960e1acc85650ce06b10905e7"><div class="ttname"><a href="classyage_1_1RenderBatch.html#a129b5fa960e1acc85650ce06b10905e7">yage::RenderBatch::offset_</a></div><div class="ttdeci">GLint offset_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:59</div></div>
+<div class="ttc" id="structyage_1_1Colour_html"><div class="ttname"><a href="structyage_1_1Colour.html">yage::Colour</a></div><div class="ttdef"><b>Definition:</b> vertex.h:26</div></div>
<div class="ttc" id="classyage_1_1RenderBatch_html_a6af4f3f64abd1a6dc1e74ebafbb4e47e"><div class="ttname"><a href="classyage_1_1RenderBatch.html#a6af4f3f64abd1a6dc1e74ebafbb4e47e">yage::RenderBatch::num_vertices</a></div><div class="ttdeci">GLsizei num_vertices() const </div><div class="ttdef"><b>Definition:</b> spritebatch.h:66</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a9db1936e683cafe3b6ef72f63b3241fa"><div class="ttname"><a href="classyage_1_1Glyph.html#a9db1936e683cafe3b6ef72f63b3241fa">yage::Glyph::top_right_</a></div><div class="ttdeci">Vertex top_right_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:36</div></div>
<div class="ttc" id="classyage_1_1RenderBatch_html_ad1cfc404c74ee3d838e9cd12a8c1962d"><div class="ttname"><a href="classyage_1_1RenderBatch.html#ad1cfc404c74ee3d838e9cd12a8c1962d">yage::RenderBatch::texture</a></div><div class="ttdeci">GLuint texture() const </div><div class="ttdef"><b>Definition:</b> spritebatch.h:67</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_adea6570f196b203a4d6e07ad66738c9a"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#adea6570f196b203a4d6e07ad66738c9a">yage::SpriteBatch::sortGlyphs</a></div><div class="ttdeci">void sortGlyphs()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:181</div></div>
+<div class="ttc" id="classyage_1_1SpriteBatch_html_adea6570f196b203a4d6e07ad66738c9a"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#adea6570f196b203a4d6e07ad66738c9a">yage::SpriteBatch::sortGlyphs</a></div><div class="ttdeci">void sortGlyphs()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:188</div></div>
<div class="ttc" id="classyage_1_1Vector4_html"><div class="ttname"><a href="classyage_1_1Vector4.html">yage::Vector4</a></div><div class="ttdoc">4D Vector class </div><div class="ttdef"><b>Definition:</b> matrix.h:376</div></div>
<div class="ttc" id="classyage_1_1Glyph_html"><div class="ttname"><a href="classyage_1_1Glyph.html">yage::Glyph</a></div><div class="ttdoc">Glyph with information of the texture. </div><div class="ttdef"><b>Definition:</b> spritebatch.h:30</div></div>
<div class="ttc" id="classyage_1_1RenderBatch_html_a160bf0e089d392d26fd50935263762ba"><div class="ttname"><a href="classyage_1_1RenderBatch.html#a160bf0e089d392d26fd50935263762ba">yage::RenderBatch::num_vertices_</a></div><div class="ttdeci">GLsizei num_vertices_</div><div class="ttdef"><b>Definition:</b> spritebatch.h:58</div></div>
<div class="ttc" id="classyage_1_1RenderBatch_html_a4a3a3180c63c51178871648d4c8e6853"><div class="ttname"><a href="classyage_1_1RenderBatch.html#a4a3a3180c63c51178871648d4c8e6853">yage::RenderBatch::RenderBatch</a></div><div class="ttdeci">RenderBatch(GLint offset, GLsizei num_vertices, GLuint texture)</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:28</div></div>
-<div class="ttc" id="classyage_1_1SpriteBatch_html_afa26d86730be23aa5e0c8c4a9d67001a"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#afa26d86730be23aa5e0c8c4a9d67001a">yage::SpriteBatch::~SpriteBatch</a></div><div class="ttdeci">~SpriteBatch()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:35</div></div>
+<div class="ttc" id="classyage_1_1SpriteBatch_html_afa26d86730be23aa5e0c8c4a9d67001a"><div class="ttname"><a href="classyage_1_1SpriteBatch.html#afa26d86730be23aa5e0c8c4a9d67001a">yage::SpriteBatch::~SpriteBatch</a></div><div class="ttdeci">~SpriteBatch()</div><div class="ttdef"><b>Definition:</b> spritebatch.cpp:38</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a8e54b98d17907e0088360416fe978e1f"><div class="ttname"><a href="classyage_1_1Glyph.html#a8e54b98d17907e0088360416fe978e1f">yage::Glyph::top_left</a></div><div class="ttdeci">Vertex top_left() const </div><div class="ttdef"><b>Definition:</b> spritebatch.h:47</div></div>
<div class="ttc" id="classyage_1_1Glyph_html_a4930084a1071cd3274b2aa885f26ecec"><div class="ttname"><a href="classyage_1_1Glyph.html#a4930084a1071cd3274b2aa885f26ecec">yage::Glyph::top_right</a></div><div class="ttdeci">Vertex top_right() const </div><div class="ttdef"><b>Definition:</b> spritebatch.h:48</div></div>
-<div class="ttc" id="structyage_1_1Color_html"><div class="ttname"><a href="structyage_1_1Color.html">yage::Color</a></div><div class="ttdef"><b>Definition:</b> vertex.h:26</div></div>
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