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<div class="title">spritebatch.hpp</div> </div>
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-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * spritebatch.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt; -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef YAGE_SPRITE_BATCH_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#define YAGE_SPRITE_BATCH_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &quot;vertex.hpp&quot;</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &lt;GL/glew.h&gt;</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a> {</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="keyword">class </span>SpriteBatch;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="classyage_1_1Glyph.html"> 25</a></span>&#160;<span class="keyword">class </span><a class="code" href="classyage_1_1Glyph.html">Glyph</a> {</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <span class="comment">// member variables</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; GLuint texture_;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; <span class="keywordtype">float</span> depth_;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; Vertex top_left_;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; Vertex top_right_;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; Vertex bottom_right_;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; Vertex bottom_left_;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="comment">// member functions</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <a class="code" href="classyage_1_1Glyph.html">Glyph</a>(GLuint texture, <span class="keywordtype">float</span> depth, <span class="keyword">const</span> Vertex&amp; top_left,</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keyword">const</span> Vertex&amp; top_right, <span class="keyword">const</span> Vertex&amp; bottom_right,</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keyword">const</span> Vertex&amp; bottom_left);</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; GLuint texture()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> texture_; }</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="keywordtype">float</span> depth()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> depth_; }</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; Vertex top_left()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> top_left_; }</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; Vertex top_right()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> top_right_; }</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; Vertex bottom_right()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bottom_right_; }</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; Vertex bottom_left()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bottom_left_; }</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;};</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="keyword">class </span>RenderBatch {</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">friend</span> SpriteBatch;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="comment">// member variables</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; GLsizei num_vertices_;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; GLint offset_;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; GLuint texture_;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="comment">// member functions</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; RenderBatch(GLint offset, GLsizei num_vertices, GLuint texture);</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; GLint offset()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> offset_; }</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; GLsizei num_vertices()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> num_vertices_; }</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; GLuint texture()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> texture_; }</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;};</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="keyword">class </span>SpriteBatch {</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="comment">// member variables</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> NUM_VERTICES = 6;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; GLuint vbo_ = 0;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; GLuint vao_ = 0;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; std::vector&lt;Glyph&gt; glyphs_;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; std::vector&lt;Glyph*&gt; glyph_ptrs_;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; std::vector&lt;RenderBatch&gt; render_batches_;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <span class="comment">// member functions</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; SpriteBatch();</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; SpriteBatch(<span class="keyword">const</span> SpriteBatch&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; SpriteBatch(SpriteBatch&amp;&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; ~SpriteBatch();</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; SpriteBatch&amp; operator=(<span class="keyword">const</span> SpriteBatch&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; SpriteBatch&amp; operator=(SpriteBatch&amp;&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="comment">// initialize vaos and vbos</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="keywordtype">void</span> init();</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="keywordtype">void</span> begin();</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="keywordtype">void</span> end();</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <span class="comment">// adds a sprite to the sprite batch to be rendered later</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="keywordtype">void</span> draw(<span class="keyword">const</span> glm::vec4&amp; destination_rect, <span class="keyword">const</span> glm::vec4&amp; uv_rect,</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; GLuint texture, <span class="keyword">const</span> Color&amp; color, <span class="keywordtype">float</span> depth);</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="comment">// render the batch</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keywordtype">void</span> render();</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keywordtype">void</span> createVertexArray();</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="keywordtype">void</span> createRenderBatches();</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <span class="keywordtype">void</span> sortGlyphs();</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;};</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;} <span class="comment">// yage</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="classyage_1_1Glyph_html"><div class="ttname"><a href="classyage_1_1Glyph.html">yage::Glyph</a></div><div class="ttdoc">Glyph with information of the texture. </div><div class="ttdef"><b>Definition:</b> spritebatch.hpp:25</div></div>
+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * spritebatch.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt; -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef YAGE_SPRITE_BATCH_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#define YAGE_SPRITE_BATCH_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &quot;vertex.hpp&quot;</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &lt;GL/glew.h&gt;</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a> {</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="keyword">class </span>SpriteBatch;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="classyage_1_1Glyph.html"> 25</a></span>&#160;<span class="keyword">class </span><a class="code" href="classyage_1_1Glyph.html">Glyph</a> {</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <span class="comment">// member variables</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; GLuint texture_;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; <span class="keywordtype">float</span> depth_;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; Vertex top_left_;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; Vertex top_right_;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; Vertex bottom_right_;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; Vertex bottom_left_;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="comment">// member functions</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <a class="code" href="classyage_1_1Glyph.html">Glyph</a>(GLuint texture, <span class="keywordtype">float</span> depth, <span class="keyword">const</span> Vertex&amp; top_left,</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keyword">const</span> Vertex&amp; top_right, <span class="keyword">const</span> Vertex&amp; bottom_right,</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keyword">const</span> Vertex&amp; bottom_left);</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; GLuint texture()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> texture_; }</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="keywordtype">float</span> depth()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> depth_; }</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; Vertex top_left()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> top_left_; }</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; Vertex top_right()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> top_right_; }</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; Vertex bottom_right()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bottom_right_; }</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; Vertex bottom_left()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> bottom_left_; }</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;};</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="keyword">class </span>RenderBatch {</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">friend</span> SpriteBatch;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="comment">// member variables</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; GLsizei num_vertices_;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; GLint offset_;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; GLuint texture_;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="comment">// member functions</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; RenderBatch(GLint offset, GLsizei num_vertices, GLuint texture);</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; GLint offset()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> offset_; }</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; GLsizei num_vertices()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> num_vertices_; }</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; GLuint texture()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> texture_; }</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;};</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="keyword">class </span>SpriteBatch {</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="comment">// member variables</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> NUM_VERTICES = 6;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; GLuint vbo_ = 0;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; GLuint vao_ = 0;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; std::vector&lt;Glyph&gt; glyphs_;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; std::vector&lt;Glyph*&gt; glyph_ptrs_;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; std::vector&lt;RenderBatch&gt; render_batches_;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="comment">// member functions</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; SpriteBatch();</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; SpriteBatch(<span class="keyword">const</span> SpriteBatch&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; SpriteBatch(SpriteBatch&amp;&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; ~SpriteBatch();</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; SpriteBatch&amp; operator=(<span class="keyword">const</span> SpriteBatch&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; SpriteBatch&amp; operator=(SpriteBatch&amp;&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="comment">// initialize vaos and vbos</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="keywordtype">void</span> init();</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="keywordtype">void</span> begin();</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="keywordtype">void</span> end();</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="comment">// adds a sprite to the sprite batch to be rendered later</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="keywordtype">void</span> draw(<span class="keyword">const</span> glm::vec4&amp; destination_rect, <span class="keyword">const</span> glm::vec4&amp; uv_rect,</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; GLuint texture, <span class="keyword">const</span> Color&amp; color, <span class="keywordtype">float</span> depth);</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="comment">// render the batch</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordtype">void</span> render();</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="keywordtype">void</span> createVertexArray();</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keywordtype">void</span> createRenderBatches();</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keywordtype">void</span> sortGlyphs();</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;};</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;} <span class="comment">// yage</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="classyage_1_1Glyph_html"><div class="ttname"><a href="classyage_1_1Glyph.html">yage::Glyph</a></div><div class="ttdoc">Glyph with information of the texture. </div><div class="ttdef"><b>Definition:</b> spritebatch.hpp:25</div></div>
<div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div>
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