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-rw-r--r--src/window.cpp43
1 files changed, 37 insertions, 6 deletions
diff --git a/src/window.cpp b/src/window.cpp
index dd993d19..ac2304c9 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -5,35 +5,66 @@
#include <iostream>
#include <stdexcept>
+namespace yage
+{
+
Window::Window()
{}
Window::~Window()
-{}
+{
+ SDL_DestroyWindow(window_);
+}
-void Window::create(const std::string &window_name, int width, int height, WindowFlags flags)
+void Window::create(const std::string &window_name, int width, int height, unsigned flags)
{
+ Uint32 gl_window_states=0;
+
+ // set the correct input flags
+ if(flags & WindowFlags::SHOWN)
+ gl_window_states|=SDL_WINDOW_OPENGL;
+ if(flags & WindowFlags::HIDDEN)
+ gl_window_states|=SDL_WINDOW_HIDDEN;
+ if(flags & WindowFlags::FULLSCREEN)
+ gl_window_states|=SDL_WINDOW_FULLSCREEN;
+ if(flags & WindowFlags::BORDERLESS)
+ gl_window_states|=SDL_WINDOW_BORDERLESS;
+
+ // SDL_GL options
+
// SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 4);
// SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 5);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- window_ = SDL_CreateWindow("Arider", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- width_, height_, SDL_WINDOW_OPENGL);
+ // create the SDL window
+ window_ = SDL_CreateWindow(window_name.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
+ width, height, gl_window_states);
if(window_ == nullptr)
throw std::runtime_error("SDL_CreateWindow failed");
+ // initialize the GL context in the window
SDL_GLContext gl_context = SDL_GL_CreateContext(window_);
if(gl_context == nullptr)
throw std::runtime_error("SDL_GL_CreateContext failed");
+ // initialize glew
GLenum error = glewInit();
if(error != GLEW_OK)
throw std::runtime_error("glewInit failed");
+ // print out the current OpenGL version to debug
std::cout<<"*** OpenGL version: "<<glGetString(GL_VERSION)<<" ***\n";
+ // set vsync on instead of custom fps limiting
SDL_GL_SetSwapInterval(1);
-
+ // set the clear color to black
glClearColor(0.f, 0.f, 0.f, 1.f);
}
+
+void Window::swapBuffer()
+{
+ // swap the window buffer
+ SDL_GL_SwapWindow(window_);
+}
+
+} // yage