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@@ -81,19 +81,15 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<dt><a class="anchor" id="_todo000002"></a>Namespace <a class="el" href="namespaceyage.html">yage</a> </dt>
-<dd><p class="startdd">remove the include to make compilation faster </p>
-<p class="enddd">think of removing this, by, for example, using a pointer This could be more efficient when copying the texture out of the spritesheet. </p>
-</dd>
<dt><a class="anchor" id="_todo000001"></a>Member <a class="el" href="classyage_1_1Camera.html#a99f0af50db990c5558fd0b7b82f3978c">yage::Camera::update</a> (Shader &amp;program)</dt>
<dd>Make this function more general to be able to be able to use any parametre in then shader as the camera matrix and not make it dependent on it being <code>P</code>. </dd>
-<dt><a class="anchor" id="_todo000004"></a>Member <a class="el" href="namespaceyage_1_1matrix.html#a277125ad9fa06a7119c59d350e129985">yage::matrix::multiply</a> (const Matrix&lt; M, N, T &gt; &amp;m1, const Matrix&lt; P, Q, T &gt; &amp;m2)</dt>
+<dt><a class="anchor" id="_todo000002"></a>Member <a class="el" href="namespaceyage_1_1matrix.html#a277125ad9fa06a7119c59d350e129985">yage::matrix::multiply</a> (const Matrix&lt; M, N, T &gt; &amp;m1, const Matrix&lt; P, Q, T &gt; &amp;m2)</dt>
<dd>Think if this should be a static_assert. </dd>
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