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-rw-r--r--todo.html10
1 files changed, 7 insertions, 3 deletions
diff --git a/todo.html b/todo.html
index 074a647a..6b8e4e0d 100644
--- a/todo.html
+++ b/todo.html
@@ -30,7 +30,7 @@
<tr style="height: 56px;">
<td style="padding-left: 0.5em;">
<div id="projectname">YAGE
- &#160;<span id="projectnumber">v0.3.1</span>
+ &#160;<span id="projectnumber">v0.1.3</span>
</div>
<div id="projectbrief">Yet Another Game Engine</div>
</td>
@@ -103,7 +103,11 @@ $(document).ready(function(){initNavTree('todo.html','');});
</div><!--header-->
<div class="contents">
<div class="textblock"><dl class="reflist">
-<dt><a class="anchor" id="_todo000003"></a>Member <a class="el" href="namespaceyage_1_1matrix.html#a277125ad9fa06a7119c59d350e129985">yage::matrix::multiply</a> (const Matrix&lt; M, N, T &gt; &amp;m1, const Matrix&lt; P, Q, T &gt; &amp;m2)</dt>
+<dt><a class="anchor" id="_todo000003"></a>Namespace <a class="el" href="namespaceyage.html">yage</a> </dt>
+<dd><p class="startdd">remove the include to make compilation faster </p>
+<p class="enddd">think of removing this, by, for example, using a pointer This could be more efficient when copying the texture out of the spritesheet. </p>
+</dd>
+<dt><a class="anchor" id="_todo000005"></a>Member <a class="el" href="namespaceyage_1_1matrix.html#a277125ad9fa06a7119c59d350e129985">yage::matrix::multiply</a> (const Matrix&lt; M, N, T &gt; &amp;m1, const Matrix&lt; P, Q, T &gt; &amp;m2)</dt>
<dd>Think if this should be a static_assert. </dd>
</dl>
</div></div><!-- contents -->
@@ -111,7 +115,7 @@ $(document).ready(function(){initNavTree('todo.html','');});
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
- <li class="footer">Generated on Sun Dec 17 2017 12:31:08 for YAGE by
+ <li class="footer">Generated on Wed Dec 20 2017 18:02:10 for YAGE by
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
</ul>