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-rw-r--r--yage/base/camera2d.cpp45
1 files changed, 0 insertions, 45 deletions
diff --git a/yage/base/camera2d.cpp b/yage/base/camera2d.cpp
deleted file mode 100644
index 9eda38ee..00000000
--- a/yage/base/camera2d.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/* ----------------------------------------------------------------------------
- * camera2d.cpp
- *
- * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
- * See file LICENSE for more details
- * ----------------------------------------------------------------------------
- */
-
-#include "camera2d.h"
-
-#include <glad/glad.h>
-
-namespace yage
-{
-
-Camera2D::Camera2D(int screen_width, int screen_height)
- : position_(0.f, 0.f), camera_matrix_(1.f),
- ortho_matrix_(
- glm::ortho(0.f, (float)screen_width, 0.f, (float)screen_height))
-{
-}
-
-void Camera2D::update(GlslProgram &program)
-{
- if (update_matrix_) {
- glm::vec3 translate(-position_.x, -position_.y, 0.f);
- glm::vec3 scale(scale_, scale_, 0.f);
-
- camera_matrix_ = glm::translate(ortho_matrix_, translate);
- camera_matrix_ = glm::scale(glm::mat4(1.f), scale) * camera_matrix_;
-
- update_matrix_ = false;
- }
-
- GLint matrix_location = program.getUniformLocation("P");
- glUniformMatrix4fv(matrix_location, 1, GL_FALSE, &(camera_matrix_[0][0]));
-}
-
-void Camera2D::move(const glm::vec2 &direction)
-{
- position_ += direction;
- update_matrix_ = true;
-}
-
-} // namespace yage