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Diffstat (limited to 'yage/base/glslprogram.h')
-rw-r--r-- | yage/base/glslprogram.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/yage/base/glslprogram.h b/yage/base/glslprogram.h new file mode 100644 index 00000000..545dbe54 --- /dev/null +++ b/yage/base/glslprogram.h @@ -0,0 +1,52 @@ +/* ---------------------------------------------------------------------------- + * glslprogram.h + * + * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License + * See file LICENSE for more details + * ---------------------------------------------------------------------------- + */ + +#ifndef GLSL_PROGRAM_H +#define GLSL_PROGRAM_H + +#include <glad/glad.h> + +#include <string> + +namespace yage +{ + +class GlslProgram +{ +private: + /// compiled shader program id + GLuint program_id_ = 0; + GLuint vertex_shader_id_ = 0; + GLuint fragment_shader_id_ = 0; + int attribute_index_ = 0; + + /// compiles one shader + void compileShader(const GLuint &shader, const std::string &file_path); + +public: + GlslProgram() = default; + GlslProgram(const GlslProgram &) = delete; + GlslProgram(GlslProgram &&) = delete; + ~GlslProgram(); + + GlslProgram &operator=(const GlslProgram &) = delete; + GlslProgram &operator=(GlslProgram &&) = delete; + + /// compiles vertex and fragment shader + void compileShaders(const std::string &vertex_shader_path, + const std::string &fragment_shader_path); + void linkShaders(); + void addAttribute(const std::string &attribute_name); + GLint getUniformLocation(const std::string &uniform_name); + void use(); + void unuse(); +}; + +} // namespace yage + +#endif |