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-rw-r--r--yage/base/window.cpp55
1 files changed, 12 insertions, 43 deletions
diff --git a/yage/base/window.cpp b/yage/base/window.cpp
index a8b6fc02..67f32bb2 100644
--- a/yage/base/window.cpp
+++ b/yage/base/window.cpp
@@ -6,8 +6,7 @@
* ----------------------------------------------------------------------------
*/
-#include <yage/base/window.h>
-#include <GL/glew.h>
+#include "window.h"
#include <iostream>
#include <stdexcept>
@@ -19,60 +18,30 @@ Window::Window() = default;
Window::~Window()
{
- SDL_DestroyWindow(window_);
+ glfwDestroyWindow(window_);
}
void Window::create(const std::string &window_name, int width, int height,
unsigned flags)
{
- Uint32 gl_window_states = 0;
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
- // set the correct input flags
- if (flags & WindowFlags::SHOWN) {
- gl_window_states |= SDL_WINDOW_OPENGL;
- }
- if (flags & WindowFlags::HIDDEN) {
- gl_window_states |= SDL_WINDOW_HIDDEN;
- }
- if (flags & WindowFlags::FULLSCREEN) {
- gl_window_states |= SDL_WINDOW_FULLSCREEN;
- }
- if (flags & WindowFlags::BORDERLESS) {
- gl_window_states |= SDL_WINDOW_BORDERLESS;
- }
-
- // SDL_GL options
-
- // SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 4);
- // SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 5);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- // create the SDL window
- window_ = SDL_CreateWindow(window_name.c_str(), SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, width, height,
- gl_window_states);
+ window_ = glfwCreateWindow(width, height, window_name.c_str(), nullptr, nullptr);
if (window_ == nullptr) {
- throw std::runtime_error("SDL_CreateWindow failed");
+ throw std::runtime_error("GLFW Window creation failed");
}
- // initialize the GL context in the window
- SDL_GLContext gl_context = SDL_GL_CreateContext(window_);
- if (gl_context == nullptr) {
- throw std::runtime_error("SDL_GL_CreateContext failed");
- }
-
- // initialize glew
- GLenum error = glewInit();
- if (error != GLEW_OK) {
- throw std::runtime_error("glewInit failed");
- }
+ // initialize the gl context
+ glfwMakeContextCurrent(window_);
// print out the current OpenGL version to debug
std::cout << "*** OpenGL version: " << glGetString(GL_VERSION)
<< " ***\n";
- // set vsync on instead of custom fps limiting
- SDL_GL_SetSwapInterval(1);
+ // set vsync on
+ glfwSwapInterval(1);
+
// set the clear color to black
glClearColor(0.f, 0.5f, 0.f, 1.f);
// set alpha blending
@@ -83,7 +52,7 @@ void Window::create(const std::string &window_name, int width, int height,
void Window::swapBuffer()
{
// swap the window buffer
- SDL_GL_SwapWindow(window_);
+ glfwSwapBuffers(window_);
}
void Window::clearBuffer()