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Diffstat (limited to 'yage/core/glslprogram.h')
-rw-r--r-- | yage/core/glslprogram.h | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/yage/core/glslprogram.h b/yage/core/glslprogram.h deleted file mode 100644 index 0617bc1e..00000000 --- a/yage/core/glslprogram.h +++ /dev/null @@ -1,58 +0,0 @@ -/** --------------------------------------------------------------------------- - * @file: glslprogram.h - * - * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> - * MIT License, see LICENSE file for more details. - * ---------------------------------------------------------------------------- - */ - -#ifndef GLSL_PROGRAM_H -#define GLSL_PROGRAM_H - -#include <glad/glad.h> - -#include <string> - -namespace yage -{ - -class GlslProgram -{ -public: - GlslProgram() = default; - GlslProgram(const GlslProgram &) = delete; - GlslProgram(GlslProgram &&) = delete; - ~GlslProgram(); - - GlslProgram &operator=(const GlslProgram &) = delete; - GlslProgram &operator=(GlslProgram &&) = delete; - - /// compiles vertex and fragment shader - void compileShaders(const std::string &vertexShader, - const std::string fragmentShader); - void compileShadersFromFile(const std::string &vertex_shader_path, - const std::string &fragment_shader_path); - void linkShaders(); - void addAttribute(const std::string &attribute_name); - GLint getUniformLocation(const std::string &uniform_name); - void use(); - void unuse(); - - void defaultSetup(); - -private: - /// compiled shader program id - GLuint program_id_ = 0; - GLuint vertex_shader_id_ = 0; - GLuint fragment_shader_id_ = 0; - int attribute_index_ = 0; - - /// compiles one shader - void compileShader(GLuint shader, const std::string &shaderContent); - void compileShaderFromFile(GLuint shader, const std::string &file_path); - void initShaderId(); -}; - -} // namespace yage - -#endif |