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Diffstat (limited to 'yage/physics/body.h')
-rw-r--r-- | yage/physics/body.h | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/yage/physics/body.h b/yage/physics/body.h deleted file mode 100644 index 90682682..00000000 --- a/yage/physics/body.h +++ /dev/null @@ -1,58 +0,0 @@ -/* ---------------------------------------------------------------------------- - * body.h - * - * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License - * See file LICENSE for more details - * ---------------------------------------------------------------------------- - */ - -#ifndef YAGE_PHYSICS_BODY_H -#define YAGE_PHYSICS_BODY_H - -#include <math/matrix.h> - -namespace yage -{ - -class Body -{ -public: - // gravity constant - static const double GRAVITY; - -protected: - // center of mass of the object - Vector2d position_ = Vector2d(0, 0); - - // mass of the object - double mass_ = 1; - - // current velocity of the object - Vector2d velocity_ = Vector2d(0, 0); - - // boolean that defines if gravity can act on the object - bool gravity_ = true; - - // current acceleration - Vector2d acceleration_ = Vector2d(0, 0); - - // force acting on the body - Vector2d force_ = Vector2d(0, 0); - -public: - // apply force to the object and update the velocity - virtual void applyForce(const Vector2d &force) = 0; - virtual void update() = 0; - - double xPosition() const; - double yPosition() const; - -protected: - // protected constructor to initialize member variables - Body(Vector2d position = Vector2d(0, 0), double mass = 1, - Vector2d velocity = Vector2d(0, 0), bool gravity = false); -}; - -} // namespace yage - -#endif |