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-rw-r--r--yage/physics/body.h58
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diff --git a/yage/physics/body.h b/yage/physics/body.h
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--- a/yage/physics/body.h
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-/* ----------------------------------------------------------------------------
- * body.h
- *
- * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
- * See file LICENSE for more details
- * ----------------------------------------------------------------------------
- */
-
-#ifndef YAGE_PHYSICS_BODY_H
-#define YAGE_PHYSICS_BODY_H
-
-#include <math/matrix.h>
-
-namespace yage
-{
-
-class Body
-{
-public:
- // gravity constant
- static const double GRAVITY;
-
-protected:
- // center of mass of the object
- Vector2d position_ = Vector2d(0, 0);
-
- // mass of the object
- double mass_ = 1;
-
- // current velocity of the object
- Vector2d velocity_ = Vector2d(0, 0);
-
- // boolean that defines if gravity can act on the object
- bool gravity_ = true;
-
- // current acceleration
- Vector2d acceleration_ = Vector2d(0, 0);
-
- // force acting on the body
- Vector2d force_ = Vector2d(0, 0);
-
-public:
- // apply force to the object and update the velocity
- virtual void applyForce(const Vector2d &force) = 0;
- virtual void update() = 0;
-
- double xPosition() const;
- double yPosition() const;
-
-protected:
- // protected constructor to initialize member variables
- Body(Vector2d position = Vector2d(0, 0), double mass = 1,
- Vector2d velocity = Vector2d(0, 0), bool gravity = false);
-};
-
-} // namespace yage
-
-#endif