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-rw-r--r--yage/physics/collider.h43
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diff --git a/yage/physics/collider.h b/yage/physics/collider.h
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-/* ----------------------------------------------------------------------------
- * collider.h
- *
- * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
- * See file LICENSE for more details
- * ----------------------------------------------------------------------------
- */
-
-#ifndef YAGE_PHYSICS_COLLIDER_H
-#define YAGE_PHYSICS_COLLIDER_H
-
-#include <glm/glm.hpp>
-
-namespace yage
-{
-
-// The Collider class helps collision detection by providing a general shape
-// for different shapes to have their own collision algorithms.
-class Collider
-{
-protected:
- // position of the object
- glm::vec2 position_;
-
- // size of the object
- glm::vec2 size_;
-
-public:
- Collider(const glm::vec2 &position, const glm::vec2 &size)
- : position_(position), size_(size)
- {
- }
-
- // function that checks if two colliders are colliding
- virtual bool collides(const Collider &collider) const = 0;
-
- // function that returns if a point is inside the shape
- virtual bool inside(const glm::vec2 &point) const = 0;
-};
-
-} // namespace yage
-
-#endif