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diff --git a/yage/render/shader.h b/yage/render/shader.h
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+/** ---------------------------------------------------------------------------
+ * @file: shader.h
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
+ * MIT License, see LICENSE file for more details.
+ * ----------------------------------------------------------------------------
+ */
+
+#ifndef YAGE_RENDER_SHADER_H
+#define YAGE_RENDER_SHADER_H
+
+#include <glm/glm.hpp>
+#include <glad/glad.h>
+
+#include <string>
+
+namespace yage
+{
+
+class Shader
+{
+public:
+ Shader(const std::string &vertex_path, const std::string &fragment_path);
+ Shader(const Shader &) = delete;
+ Shader(Shader &&) = delete;
+ ~Shader();
+
+ Shader &operator=(const Shader &) = delete;
+ Shader &operator=(Shader &&) = delete;
+
+ /// compiles vertex and fragment shader
+ void use() const;
+
+ /// set uniforms of different type
+ void setUniform(const std::string &name, int value) const;
+ void setUniform(const std::string &name, float value) const;
+ void setUniform(const std::string &name, const glm::mat4 &matrix) const;
+
+private:
+ /// compiled shader program id
+ GLuint program_id_ = 0;
+
+ GLint getUniformLocation(const std::string &uniform_name) const;
+ void errorCheck(GLuint shader, const std::string &shader_type) const;
+};
+
+} // namespace yage
+
+#endif