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-rw-r--r--yage/yage.h16
1 files changed, 6 insertions, 10 deletions
diff --git a/yage/yage.h b/yage/yage.h
index 465ecfde..1a9db400 100644
--- a/yage/yage.h
+++ b/yage/yage.h
@@ -6,8 +6,7 @@
* ----------------------------------------------------------------------------
*/
-#ifndef YAGE_YAGE_H
-#define YAGE_YAGE_H
+#pragma once
/**
* Core includes
@@ -32,17 +31,16 @@
#include "math/matrix.h"
/**
- * Physics implementation however, Box2D
+ * Physics implementation however
*/
-#include "physics/body.h"
-#include "physics/particlebody.h"
-#include "physics/rectanglecollider.h"
-#include "physics/rigidbody.h"
+// #include "physics/body.h"
+// #include "physics/particlebody.h"
+// #include "physics/rectanglecollider.h"
+// #include "physics/rigidbody.h"
/**
* Rendering implementations for spritebatching and default shapes.
*/
-#include "render/drawable.h"
#include "render/shader.h"
#include "render/spritebatch.h"
@@ -51,5 +49,3 @@
* it more flexible and efficient.
*/
#include "entity/engine.h"
-
-#endif