diff options
Diffstat (limited to 'yage')
-rw-r--r-- | yage/core/core.cpp (renamed from yage/yage.cpp) | 4 | ||||
-rw-r--r-- | yage/core/core.h | 37 | ||||
-rw-r--r-- | yage/yage.h | 30 |
3 files changed, 40 insertions, 31 deletions
diff --git a/yage/yage.cpp b/yage/core/core.cpp index 68453181..63051a49 100644 --- a/yage/yage.cpp +++ b/yage/core/core.cpp @@ -1,12 +1,12 @@ /** --------------------------------------------------------------------------- - * @file: yage.cpp + * @file: core.cpp * * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> * MIT License, see LICENSE file for more details. * ---------------------------------------------------------------------------- */ -#include "yage.h" +#include "core.h" #include <GLFW/glfw3.h> diff --git a/yage/core/core.h b/yage/core/core.h new file mode 100644 index 00000000..2d89955f --- /dev/null +++ b/yage/core/core.h @@ -0,0 +1,37 @@ +/** --------------------------------------------------------------------------- + * @file: core.h + * + * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> + * MIT License, see LICENSE file for more details. + * ---------------------------------------------------------------------------- + */ + +/** + * Project namespace. + * + * Avoids collision as all the classes and global functions are wrapped in. + */ +namespace yage +{ + +/** + * + */ +extern void glfwErrorCallback(int, const char *); + +/** + * Initializes YAGE. + * + * This is there to initialize GLFW, which is the current + * window manager that is used with OpenGL. + */ +extern void init(); + +/** + * Quit and cleanup YAGE. + * + * This also cleans up GLFW after it was initialized. + */ +extern void quit(); + +} // namespace yage diff --git a/yage/yage.h b/yage/yage.h index d5b34603..038acbec 100644 --- a/yage/yage.h +++ b/yage/yage.h @@ -12,6 +12,7 @@ /** * Core includes */ +#include "core/core.h" #include "core/camera.h" #include "core/iomanager.h" #include "core/logger.h" @@ -51,34 +52,5 @@ * it more flexible and efficient. */ #include "entity/engine.h" -/** - * Project namespace. - * - * Avoids collision as all the classes and global functions are wrapped in. - */ -namespace yage -{ - -/** - * - */ -extern void glfwErrorCallback(int, const char *); - -/** - * Initializes YAGE. - * - * This is there to initialize GLFW, which is the current - * window manager that is used with OpenGL. - */ -extern void init(); - -/** - * Quit and cleanup YAGE. - * - * This also cleans up GLFW after it was initialized. - */ -extern void quit(); - -} // namespace yage #endif |