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* Switching to east constYann Herklotz2018-06-232-12/+12
| | | | | | | This is compared to const west, which is not very consistent, as const always acts on what is on its left, and if there isn't anything on the left, it will act on what is on its right. By always placing const on the right of what it should act on, the rule becomes more consistent.
* Removing iostreamYann Herklotz2018-06-221-3/+0
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* Adding modelineYann Herklotz2018-06-024-0/+4
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* Using pragma instead of gardsYann Herklotz2018-05-192-8/+2
| | | | The reason for this is that it reduces clashes between names.
* Deleting and cleaning up repositoryYann Herklotz2018-05-189-328/+0
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* [Engine] Adding entity/component systemYann Herklotz2018-01-088-6/+52
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* [Engine] Removing whitespaceYann Herklotz2018-01-061-5/+5
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* [Engine] Log levels added to engine.Yann Herklotz2018-01-051-1/+1
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* [Engine] Now using stb_image to laod all kinds of textures.Yann Herklotz2018-01-041-1/+1
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* [Engine] [Example] Added simple bullets that don't moveYann Herklotz2018-01-031-1/+3
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* [Engine] [Example] Reenabled vsync and working on example.Yann Herklotz2018-01-032-55/+53
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* [Bug] Fixed null pointers in spritebatch.Yann Herklotz2017-12-311-10/+17
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* [Test] Benchmarking the engine and trying to optimize.Yann Herklotz2017-12-311-25/+24
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* [Bug fix] Changed int to unsigned.Yann Herklotz2017-12-301-1/+1
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* [Code] Fixed spritebatch and optimised it.Yann Herklotz2017-12-303-52/+40
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* [Code] Examples working again.Yann Herklotz2017-12-271-2/+3
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* [Broken] Texture is black.Yann Herklotz2017-12-2712-303/+249
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* [Broken] Reorganising and fixing.Yann Herklotz2017-12-2511-0/+798